BTB v0.7.0.6 released

Brendon Pywell

Bob's Track Builder
http://www.bobstrackbuilder.net/news.aspx


Added/Changed
  • Racer support http://www.racer.nl
  • Hierarchal Objects. Allows things like:
    • Complex objects.
    • Lights (Normal, Start, PitIn, PitOut).
    • LOD Objects.
    • Invisible Collision Objects surrounding a more complex drawn object.
  • New Object planter tool that makes adding thousands of objects to the whole track easier.
  • Material now has a “Render Normals Up” property that is used for tree leaves in Hierarchal Objects.
  • Track Nodes Smooth by height formula refined.
  • Function to smooth Control Points by height only, leaving their direction unchanged. It’s in the popup menu when editing the control points.
  • Reduced redundant information in rFactor GMT’s.
  • RBR plugin
    • now supports Level Of Detail resulting in large frame rate increase
    • Support for long long tracks.
    • RBR plugin faster loading
    • Fog
  • Some Shadow properties moved to within XPack control, not BTB user.
  • Save format now occurs in binary format instead of XML.
    • This is faster.
    • Uses much less disk space.
    • Improves load/undo times.
    • Reduces memory required when loading a project.
  • Using the middle mouse button to scroll will now float over the landscape making it easier to navigate rough terrain.
Patch 0.7.0.1 is up ...

Fixed
• Cameras not initially showing up in the right place.
• SObjects not immediately displaying their randomness properties.
• RBR DiffuseSpec shader fixed.
• RBR Pacenotes – add two more (Flat Left/Right), fixed bug with Variation.

Patch 0.7.0.2 is up ...

Fixed:
• Wall LOD not being kept when changed.
• Wall cross-section point “grounded” flag not immediately activating.
• Shadow properties not read in from old v0.6 projects.
• RBR Fog –controllable via the scattering.h (thanks again to black f).

Patch 0.7.0.3 is up ...

Fixed:
• SObject LOD not being kept when changed.
• BObject planter would not work correctly near last node of closed circuit.

Patch 0.7.0.4 is up ...

Changed:
• Slight improvement to complex object rendering speed in BTB.
• Changed Panning rate to make moving closer to object easier.

Fixed
• XPacker not showing light properties for LightGlow object.
• Adding Terrain by click and drag would not finish off last terrain area properly if mouse dragged away from the terrain.
• Older graphics cards that don’t support instancing were not showing Complex Objects.

Patch 0.7.0.5 is up ...

More shadow setting for Walls, Objects and SObjects. Now there are the following:

- Shadows = Yes/No.
- Quality = how clear/fuzzy the shadow is.
- Shadow falls on car = Yes/No.
- Shadow Cast = Solid/Texture
- Shadow Object = Regular/Shadow Only (the object is not drawn, only its shadow).

Patch 0.7.0.6 is up ...

Fixed
• Evo AIW checkpoints not working.
• Some texture mapping on SObjects not correct when exported to rFactor / Evo.
 
Congratulations!
Another milestone, we only just got 0.6, I'm amazed :)

But then I'm used to the pace of LFS development,
that's not a dig at the LFS devs btw, I'm a patient person.

I'm just really impressed with how quickly BTB moves forward.
Well done and many thanks :victory:
 
great Piddy :)

Smooth by height is really much better !!!




hmm, i found something wrong:

- SObjects with randomness doesnt show this feature.
If i turn it off and then turn it on in Pattern propertie, it back. But when reopen the project, all randomness is gone.

- Image was flickering in camera views.
Same way to fix... same error with reopen.
I need to choose the camera and click in "Set to current view" to redefine cam and fix it. But when reopen the project and export to game, all back to the same error.
 
Thanks for 0.7, much better framerates in RBR:)
One problem though, my blended materials are blue in RBR, all other materials look ok but foggy at distance:laugh2: Anyone else getting this blended texture problem?
 
- SObjects with randomness doesnt show this feature.
If i turn it off and then turn it on in Pattern propertie, it back. But when reopen the project, all randomness is gone.

I've got a related problem... I used SObjects as curbs in my project, and i gave them the Scale 150 50 150.... but everytime I reload my project, the scale seems to be 100 100 100 again, but it still says it would be 150 50 150. And as soon as I change one dimension (even if I only press + or -), all the other dimensions reappear correctly.

But everything else is just great... Lights were the last big improvement that was missing (in my opinion). :laugh2:
Great job, let's party! :bananalama:
 
  • buckets

Blimey, I've barely had an opportunity to use 0.6 and 0.7 is already out.

I'm looking forward to working start lights on my track and the speed benefits of the binary save.

Thanks.
 
I've got a related problem... I used SObjects as curbs in my project, and i gave them the Scale 150 50 150.... but everytime I reload my project, the scale seems to be 100 100 100 again, but it still says it would be 150 50 150. And as soon as I change one dimension (even if I only press + or -), all the other dimensions reappear correctly.

But everything else is just great... Lights were the last big improvement that was missing (in my opinion). :laugh2:
Great job, let's party! :bananalama:
Yep, having exactly the same problem.

Other than that, it's absolutely fantastic! Thanks!
 
Just thought I'd list the bugs which occur when the project is opened:

the SObjects are reset to default sizes, rotation and randomness,
'grounded' option is reset on walls,
shadows are added to all SObjects, even when they have been removed

I think that's it.
 
Congratulations!
Another milestone, we only just got 0.6, I'm amazed :)

But then I'm used to the pace of LFS development,
that's not a dig at the LFS devs btw, I'm a patient person.

I'm just really impressed with how quickly BTB moves forward.
Well done and many thanks :victory:

Thanks for the compliment. I spend between 12-16 hours on BTB (or related project) every day for the last 8 months, barring a 1 week holiday. It's been tiring but great to see the results help others build tracks.

I should also thank my wife for allowing me to give up a steady job in order to work on BTB in such gloomy economic times. Hopefully the related projects continue to help fund more BTB development. ;)
 

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