BTB Texture Export problem

Laurents

10RPM
May 22, 2013
12
0
25
Hello,
Since 2 or three tracks textures are not exported the way I had them in the xpack or in BTB, for example I have a fence with 2 textures, metal and the fence wireframe texture. the wireframe texture just gets replaced with the metal texture and becomes the same material. This happpens to multiple objects.
Has anybody had this problem before and or knows a solution?

Regards
 

Erwin Greven

retired from this site.
Apr 4, 2009
1,540
261
Did you create an own xpack? If so, it could be a problem when there is a conflict in the names of the textures.
 

spaskis

10RPM
Aug 7, 2011
10
4
I have had a similar problem which I hadn't suffered ever before.
In my case it has occurred when using blended materials in the road cross section.
Two different blending combinations (A+B and A+C) are both exported as A+B.
I must say that this is my first time using blending function within road textures and that there were 5 material panels in the cross section, all of them using blending function.
https://www.dropbox.com/s/pv1a3jsxl0ngz2r/BTB_material_bug.png?dl=0

In case someone (maybe Brendon) is interested and want to download 554MB here is the link
https://www.dropbox.com/sh/2ka7vuin1j2qbtc/AACN-C0d1FGyjNNxBxXEOdava?dl=0

PS. The name of the messed textures is different. Each main blended material has three textures but as far as I am concerned when blending only the diffuse textures of the secondary material is kept.
 
Last edited:

R Soul

1000RPM
Apr 19, 2009
1,016
215
38
In your material settings did you ensure 'use material name' is unchecked? BTB will automatically add numbers onto materials names so you get roada24, roada46 etc, but if you check that box, it'll only use the name roada, and if you do it to two materials, the game will only use the first one it finds.
 

Laurents

10RPM
May 22, 2013
12
0
25
Thank you R Soul, I always thought I have to check it! This should solve my problem
Btw, is it possible to edit Xpacks after creating and using them? Its quite annoying to make a new Xpack everytime you make a small mistake!
 
Last edited:

ebrich

500RPM
Dec 8, 2010
544
93
You can go back into your XPack builder, uncheck it, rezip to BTB, and then copy the zipped xpack from the xpack folder into your project xPack folder. It will update in BTB Builder when you reopen your project.

Before, doing this, it's always a good idea to make a copy of your project so that you can easily revert the situation if it should go wrong.

You could also go into Edit materials tab in BTB open the material and deselect the box. A lot easier!
 

Attachments

Erwin Greven

retired from this site.
Apr 4, 2009
1,540
261
With xpacker you can edit every xpack that is out there.
There are two folders where you can find xpacks.
  • XPacks
and
  • Xpacker>xpacks
With xpacker you can only access the xpacks in the latter folder when they are unpacked in that folder.
So when you have an xpack that you want to edit: Copy it into \xpacker\xpacks and unzip it there.