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Broken Track Error on Launch?

So I've been working on modifying a figure 8 track mod by adding a ramp to it. I managed to export the .fbx file out of Blender, but when importing to ks editor, two errors popped up. After exporting the track to Assetto, the track crashes on starting with an error stating "Either race parameters are wrong, or track might be broken, containing no starting positions." I've included photos for reference. If anyone has useful information, it would be greatly appreciated. This is my first time doing anything like this.


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The meshes you changed or added in blender have to be either decimated or split in two or more, to keep each mesh's vertices count to below 65536, as kseditor prompted you in capture2.jpg
Alright got the vertices count down and that fixed the kseditor issue. Thank you so much for the tip! Now I just have to figure out how to get rid of the broken race parameters error. XD