F1 2018 Brand New F1 2018 Developer Diary Video - R&D

F1 2018 The Game (Codemasters)

Paul Jeffrey

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The new F1 2018 'Developer Diary' is here - this time focusing on the off track elements of Formula One 2018 - the upcoming official F1 videogame from Codemasters.

Focussed on some of the expanded aspects of the off track interaction with team and media in F1 2018, this second developer diary is a very interesting video and offers plenty of information about the direction of travel taken by Codemasters for F1 2018, especially interesting for gamers who are looking for a more thorough immersion into the world of Formula One racing behind the scenes.

With recent iterations of the series seeing increasing depth to the game world away from the circuit, F1 2018 looks to take that to a new level with this release, giving even more opportunities for the player to get involved with the development side of the team, even introducing for the first time into the series rule changes, requiring reactive action from both player and AI that could have an impact on the form of some teams within the game - a welcome first in sim racing and something that will be every interesting to see how it impacts the experience when F1 2018 hits next month.

As well as the new developer diary, Codemasters also took the opportunity to have a chat with members of the team in an extended interview, which can be read in full below:

“We already had an extensive R&D system in last year’s game but wanted to expand this for F1 2018 based both on feedback from our community and where we want to take the Career experience too,” commented Lee Mather, Game Director, F1 2018. “We have made significant changes to the in-game pricing structure, added ERS upgrades, given each of the Formula 1 Teams their own unique R&D tree, and added a fog of war around the development.

“Probably the most significant addition is the introduction of rule changes, meaning that each season you don’t know where the other teams are going to be performance wise. It makes every year unique and drives you to want to do season after season.” Lee continued. “The player will be notified by their engineer that a rule change could be taking place at the end of the year and they can choose to use R&D points to preserve upgraded items to protect areas that have already been developed. Doing so could see the player starting the following season in a stronger position. However, the other teams will also have to contend with the rules changes, meaning you take to the grid in Melbourne not knowing which teams are the fastest.”

CODEMASTERS: Research and Development was a huge part of F1 2017’s career mode – how has it changed for this year?

Steven Embling: F1 2017 marked a huge expansion for Research and Development. We more than tripled the amount of upgrades available from the previous game and this allowed us to maintain lifespan much deeper into the career. Despite this, there was still so much more we could do to enhance the experience and I’m thrilled we are able to bring some considerable updates for F1 2018. First of all, every F1 team has its own unique upgrade tree with different quantities of upgrades specific to that particular team. Another big addition we’ve brought in is regulation changes. When these happen in game, it can threaten the legality of a set of upgrades into future seasons, offering players the chance to adapt them to the future specifications, so that they can be kept going forward. This makes for some interesting prioritisation – do you adapt affected upgrades to protect for the future, or do you continue to push for additional upgrades right to the end of the season, in the knowledge next season’s car may not be as competitive straight away?

That’s not the only big addition though – something else new for F1 2018 is department morale. The way you interact with the press has a direct influence on the departments who develop your R&D upgrades. If you’re less than kind about a particular weakness with your car, you may end up finding the cost and failure rate of upgrades in these departments begin to increase. On the flip side, a silver tongued approach may really give your team’s departments the motivation they need to deliver upgrades more efficiently. However you decide to play it, your responses have real power and have a genuine influence on the team’s R&D capabilities.

CM: What was the process of designing the new Research and Development system in F1 2018?

SE: Because it’s so central to the structure of Career Mode, R&D is an area where there’s no shortage of fantastic ideas floating around, both internally, and externally. We closely monitor requests raised by the community and have actively sought such feedback on a number of occasions, particularly during our community testing sessions for previous games, to ensure our features are in line with what people want. Once we have identified the key objectives, a detailed design proposal is carefully considered and written up, ready for development to begin.

CM: How will the team-specific Research and Development trees work?

SE: It’s difficult to imagine teams having the same development paths throughout a number of seasons in real life, so we made it a priority to create that same level of diversity in the game. With every team featuring different upgrade paths, the quantity and impact of upgrades varies extensively. While one team may have a major drag upgrade being the initial entry point to the Aerodynamics department, another may begin with a choice between a minor front, or rear downforce improvement.

CM: What happens when there’s a rule change?

SE: Every so often one or more departments may become affected by a regulation change. What this means for the player (and all opposition teams) is upgrades fitted in such departments will become under threat. There will be a window of several race weekends for the player to consider if they would like perform the necessary adaptations in order to keep them for future seasons. Of course, there is nothing saying the player has to adapt their upgrades. Short term it may be a better tactic to continue spending Resource Points on entirely new upgrades for that current season, especially if valuable championship positions are going down to the wire. Taking such an approach will likely mean the team may have some development ground to make up the start of the new season when the regulation changes come into force.

The other choice, of course, is to spend the Resource Points adapting the affected upgrades, and this would result in really hitting the ground running at the start of the following season. It’s a fascinating trade-off between short term and long term benefit, one which is entirely in the player’s hands, as they can adapt as many or as few upgrades as they see fit, providing they have the Resource Points.

These regulation changes can really shake up the team pecking order for future seasons and how each team is affected by the regulation change varies greatly on each occasion, meaning your main rivals in one season may not be your most direct competition in the following season. I’m really looking forward to hearing stories from the community about how the regulation changes affect them, and the teams around them, because the possibilities for different outcomes are endless.

CM: What do you think players will enjoy the most in F1 2018?

SE: The overall cohesiveness of the Career Mode is a huge draw for F1 2018. It’s an area that’s been built on every year recently and I can be confident in saying this is the best year yet. The number of new systems such as Face The Press Interviews, Contract Negotiations, Team Goals and the way they all work in unison with the updated R&D system means there is always something to keep players vested deep into the career.

Formula One 2018 is scheduled to release for Xbox One, PlayStation 4 and PC August 24th 2018.

F1 2018 Development Diary 2.jpg


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Looking forward to F1 2018? Are you happy to hear of increased R&D and team interaction with the new title? Let us know in the comments section below!
 
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I'm not quite sure I want to see "huge change" in team performance from season to season, really don't want to see Mercedes and Williams swapping places, just for the sake of game developers trying to recreate "real world teams up and downs".
Jumps are not that huge after all. Mercedes and Ferrari, ok but... not really not tier 1 and tier 3, say. Maybe not even tier 1-2, 2-3, sadly F1 is like that these days... no huge surprises these days, not big ups and downs.
Imho the biggest up/down this year is Williams.
 
Putting so much effort into everything but cant get good detailed FFB. This is one of the reasons i never buy the game. I did like it back in the days, but a cool career system with less sim in the driving. No thanks.
 
R&D..the vast majority of players just grab a car, choose a track and race ten laps.
Strange that i read nothing about a better AI, physics, dynamic track, tire wear (blisters) and a dedicated server for RD.
Same **** different year...
 
F1 is not my cup of tea anymore, but I would love to have these complementary game systems in other sims too. A well designed career with deep progression can keep me playing much longer than plain practice/qualification/race loop. I have a hope ACC could at least remotely provide something like this.
 
I'm a big fan of Career mode (I have 129 hours of playing, almost all of them in career mode),
I have 528 hours overall, and I'd say 510 in career. I haven't played a lot recently because I got bored. I'm towards the end of Season 7.

I just hope the regulation changes won't be too extreme and unrealistic, like Toro Rosso first and Red Bull last, but this sounds like a great idea to me. Physics wise I find F1 2017 ok, I just seem to get a lot of oversteer sometimes but other than that I'm happy and I don't have a VR headset (yet) so I don't really care about that aspect of the game.
I'm gonna pre order it a few days before it comes out so that I get the Brawn GP.
 
I have 528 hours overall, and I'd say 510 in career. I haven't played a lot recently because I got bored. I'm towards the end of Season 7.

I just hope the regulation changes won't be too extreme and unrealistic, like Toro Rosso first and Red Bull last, but this sounds like a great idea to me. Physics wise I find F1 2017 ok, I just seem to get a lot of oversteer sometimes but other than that I'm happy and I don't have a VR headset (yet) so I don't really care about that aspect of the game.
I'm gonna pre order it a few days before it comes out so that I get the Brawn GP.

Yeah the handling is ok, a bit arcadey but, you know, is a game meant to be played by everyone so I'm ok with that.. I would like to have a different wet situations handling to be specific. There's too much grip in the rain, the "dry" racing lines should be more slippery than the outside ones, all this features would be much appreciated :D
 

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