BETA patch 1.3

Copy and waste from the forums,

Hi everyone,

As some of you have noticed, we put a new patch live this morning in the beta branch. It's... pretty extensive this time. As ever, have a play around with it and let us know your feedback. If it's all good, we'll put it into the main branch shortly.

Here goes. Deep breath... Patch 1.3 includes:

  • New driver traits
  • New mid and pre-season dilemmas
  • Pre-season chassis dilemmas have been rebalanced
  • Added safety car notification dilemmas
  • Fixed pre-season car info panel exploit
  • Fixed Chassis Stat related bugs in Car Design
  • A mail now arrives once a year that allows the player to choose a new rule to vote into the current series
  • Improved 2D liveries performance
  • Simulate Session screen has been redesigned to provide more detail
  • Practice simulation has been improved
  • Added a popup to see chassis suppliers on the Team Screen and Car Screen
  • Rebalanced the starting chassis suppliers of all teams
  • Interviews have been given an overhaul with a new widget and new questions
  • New interview-specific traits have been added that are gained by drivers reacting to the player's interview responses
  • Fixed a bug where all journalists were Gabonese
  • Rebalanced existing drivers with new traits and to suit the new GT teams
  • Ex-Driver backstory now improves driver feedback stats and increases the improvement rates of drivers
  • Politico backstory now also gives the perk of not having to pay to propose a new rule
  • Can now request funds from the chairman each season
  • Car liveries are now accurately displayed in races
  • Pit-stop mistake times have been rebalanced
  • Improved standings information during a session
  • All drivers now have a weight in kg
  • Road Car Factory now unlocks at level 3
  • Player Manager stats now start at 8 instead of 10
  • Improvability impact in Car Design has been doubled
  • Car crash traits such as Whiplash and Cracked Rib have been re-balanced to be more impactful
  • Car crash limit per race has been increased and re-balanced
  • Fixed being able to build parts during pre-season
  • Players can now automate the 'Clean Air' setup in qualifying
  • Fixed an issue where drivers were given drive-through penalties during the practice session
  • Fixed a bug where vehicles were coming back into the race after they had retired
  • Fixed a bug where race messages would not appear when loading a race
  • Fixed a bug where a team's fanbase would never increase or decrease
  • Fixed a bug where the Balance, Standings and Track Guide drop down menus would be missing when loading a save
  • Improved road textures in Milan near the 5th corner
  • Fixed a Preferences Screen bug where all presets would default to low
  • Contract Negotiation screen now displays additional information about current drivers
  • Fixed multiple instances where journalists would refer to drivers with the incorrect gender
  • Rebalanced race retirements
  • Rebalanced driver desired championships and wins
  • Fixed an issue where members of staff would retire too early
  • Fixed a issue where chairmen would be hired and then quickly retire
  • Rebalanced the peak ages of regenerated drivers
  • Rebalanced team AI when they're first in their series
  • The Grid Screen will now stop auto-scrolling when the player interacts with it
  • Fixed an issue where relegated teams could still re-negotiate contracts with drivers who were valued above their new relegated series
  • Changed the starting grid positions of the player's drivers in the tutorial race
  • Fixed a racing line issue in Dubai where cars would appear to drive off the track at certain corners
  • Fixed a car crash path in Vancouver that lead to cars going through concrete barriers
  • Fixed an issue where some mechanic bonus icons did not reflect their actual bonuses
  • Fixed an issue where inputs other then the mouse/keyboard were set as active
  • Fixed an issue where qualifying position was not being correctly displayed in the driver form tab
  • Fixed an issue where an old notification for a part being built wouldn't register as being read
  • Fixed an issue where the Gone Rogue trait wouldn't behave correctly
  • Fixed an issue where drivers would still send radio messages about their car after they had crashed or retired from the race
  • Re-aligned the car model on the HQ Test Track
  • Improved the visibility and apperance of the car during races
  • Improved the performance of background videos
  • Multiple performance improvements
  • New Steam Achievements
 

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