can someone give me an idea how to get these textures corrected aligned to a building, I've been fiddling with the rescale tex buttons, and i get a very dodgey looking texture after a while.
Well, I couldn't figure out how fine are your 3d object textures mapping, but anyway, in this case I would say it's easier to create an wall, set it as "not resting on ground" and put it in the right position.
Walls in BTB allow full UVW texture mapping. This way you could set that texture whatever you like.
well they are fine in my eyes, i got a picture here of another objected i didn't make.it from philrob a guy who help with the first version of pembrey.
has you can see the texture went in with out a problem(no editing with rescale tex),so i begining to think the a problem with the model or the texture to object mapping