PC2 B2B Software Project CARS PRO Released

Paul Jeffrey

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Project CARS PRO.jpg

Exclusively for the business-to-business environment, Slightly Mad Studios have confirmed the release of Project CARS PRO.


Developed as a professional and events entertainment piece of software, based on the Project CARS 2 racing game, PCARS PRO has been "designed from the ground-up" to suit the needs of the ever growing location-based entertainment centres and events industry.

“We spent a lot of time listening and talking to our partners and clients before we built Project CARS Pro,” said Stephen Viljoen, COO at Slightly Mad Studios. “What we came away with was a keen sense of what they needed from a professional software product, and we went ahead and built Project CARS Pro around those exact needs.”

“Project CARS Pro is really a game-changer in the LBE space,” added Viljoen. “Aside from all the best-in-class technology and gameplay and content, the product will free venue operators from having to spend their time running the software and allow them to focus on what matters most—their customers. And as we know, satisfied customers is one of the key ingredients to successful LBE venues.”
Featuring many of the cars and tracks that make up the Project CARS game franchise, this new version will be exclusively available for business use rather than on home PC and consoles... so you will have to hang tight a little longer for the in-development Project CARS 3...

Project CARS PRO Features:
  • Extensive cars and tracks offer a wide and varied choice for operators and clients.
  • Best-in-class car handling, physics, and graphics.
  • Customizable content to suit all customer tastes, experience- and skill levels.
  • Manage session duration with ease.
  • Customizable settings for weather, seasons, driver assists, and time of day.
  • Convenient scale-up from a single pod solution to multiple pods.
  • LAN multiplayer for venues with multiple pod availability.
  • All major steering wheels supported, including direct drive.
  • Motion seat platforms support.
  • Triple-screen support.
  • Retail and commercial VR headset support: Oculus Rift, HTC Vive, Windows Mixed-Reality, OpenVR, and more.
  • Optional: ‘Command Station’ and events management software for tournaments.
  • Optional: Third-party apps support, venue management systems, telemetry software, cashless payments software, and more.
  • Optional: Custom UI branding and in-game trackside advertising.
  • Race weekend format.
  • Driver assists.
  • Race rules.
  • Weather, time-of-day, and all 4 seasons.
  • Standings and scoring.
  • And more…

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I think you forgot that PC3 will be a: ‘Spiritual Successor to Shift’

https://www.gtplanet.net/project-cars-3-will-be-a-spiritual-successor-to-shift/
NFS Shift was a big improvement both physic and graphic wise. It brought some technics for learning how to drive better.. I must confess that mentioning Need For Speed brought too much hate from my side in the beginning because it reminded me how many years of my life I wasted playing arcade useless games. But if you thought what Shift meant back in the day you would know that Shift wasn't a bad thing.
 
well they won't be laser scanner tracks but the Monza track is really one of the best reproductions. you understand it when you leave the first variant or the descent of the underpass of the elevated runway (after Lesmo).
so we don't talk nonsense about the quality and capacity of the Slightly. Surely the FFB is not good but if the Reiza intervene, it will be a winning combination.
Rather the real problem is aliasing and a very heavy graphic to manage
 
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[QUOTE = "gunner25, post: 3010790, member: 207647"] well they won't be laser scanner tracks but the Monza track is really one of the best reproductions. you understand it when you leave the first variant or the descent of the underpass of the elevated runway (after Lesmo).
so we don't talk nonsense about the quality and capacity of the Slightly. Surely the FFB is not good but if the Reiza intervene, it will be a winning combination.
Rather the real problem is aliasing and a very heavy graphic to manage [/ QUOTE]
But the millimeter accuracy ... I would be able to feel every bump in my ass with the laser scan. :p
 
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Far from, but it used to be that version 1.0 was marketed as a finished product in days when updates were difficult to do with not everyone on the net 24/7. With programmers being able to launch updates whenever they choose and being able to reach probably 100% of their audience, e.g. via steam, this concept seems to be utterly out of fashion. We're currently playing version 1.06 and there are still tiles on the frontscreen with naught behind them.
 
I think it's an interesting move. It also shows that the sim industry is trying to find new avenues of business.

I've always thought that VR and sim racing could do with a public venue, so I like that someone this move towards a commercial version of the software.

The problem with sim racing as a hobby is it's very expensive, even though there are plenty of people that would turn into instant sim heads once they got the chance to try it, that initial cost can be a big hurdle for people. If there was a public venue were they could try it out, get past the beginner phase (quickly because they have others around them to help out) they could feel much more comfortable when they go to buy their home gear.

Basically I would like to see a place that people can go to that's just a big warehouse full of as many sim rigs as you can fit/afford and probably some other VR experiences. I think even if you have your own sim gear you might like to go to a place like this just to be around other sim racers. It would be like going to a real track in a lot of ways.
 
Good for SMS, there is a growing demand for this type of experience and PCARS2 is better than a lot of the other ad hoc setups I've seen recently using other games as the basis - usually a real pain to get set up and working properly too. I've seen more and more of these driving experiences at car launches and track events so imagine that's the market they are aiming for. It's good fun to be able to race friends/other customers at that sort of thing so why not?

I don't understand the angst on here about it, it's not aimed at us 'sim racers' is it? Sure the original PCARS was a mess at launch but PCARS2 was a far better game and provided some great racing. It was easily the best race weekend experience at the time. It's not to everyone's taste but then nor is any other game.
 
Is there really a market for this type of thing? Certainly in the US I've never seen an "arcade" filled with sim rigs.
Race tracks are getting in sim rigs.

It's hard to establish a market for any real world social gaming, most "gamers" want to stay at home and don't want to be socialising without an internet in between them and their peers. It's the consequence of consumerism I think. Everyone is very individual, community is gone and replaced with dependence on corporations to supply all your needs, even socialising is a product now and individuals are easy targets for larger groups like corporations and political groups. They want to tear apart the local community and replace it with a false consumer group community.

But I think sim racing is one type of gaming where it could work as long as you can supply enough rigs for everybody there. It would almost be like going to a track with friends.
 
well, simbin established raceroom about a dozen years ago as an event experience with x rigs and look what happened: simbin folded and raceroom developed into the game we have today, still selling equipment and experiences as well. dunno if it was just the german money which got involved in raceroom or whether this part of the business was really the stronger one.
 
We spent a lot of time listening and talking to our partners and clients

Have they actually done some market research?

I have walked around many paddocks and NONE, no driver has ever told me they use PC2. It's always the same response, IRacing, RF2 and AC (in that order) usually.

Built from the ground up, in this short space of time?

Hopefully a "client" will purchase it and I will test it in two weeks time.
 

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