Avus DTM 90s

Tracks Avus DTM 90s 1.4

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Avus DTM 90s - Short layout, 2 turns and a chicane

Avus DTM 90's v1.0 for Assetto Corsa
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-38 pit boxes, working startlights, tracklights (with shaders patch), moveable cones + pylons + markers
-working ai line + pitlane (could be better though), simple camera set, 2 (content manager) track skins with 1995 and 2020 ads

Have Fun. I know you will!

Installation:
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-OPEN archive (don't just unpack), go into the folders "avus_dtm\assettocorsa"
-then unpack both folders into...

Read more about this resource...
 
I like the track but for some reason the track lights don't work for me. I run the currently recommended version on shaders patch and it works on other tracks. Any ideas?
The track surface also feels very flat with very little in terms of surface bumps. Seeing that it has some public roads as part of the course, is that something that may be looked at in an upcoming build?
 
Last edited:
track config on github was later updated, maybe that interfered:
make sure, there isnt an empty/broken track config "avus_dtm.ini" in
assettocorsa\extension\config\tracks\loaded\
it should be same as in
assettocorsa\extension\config\tracks\

tracksurface is still too flat, maybe i look at it
 
track config on github was later updated, maybe that interfered:
make sure, there isnt an empty/broken track config "avus_dtm.ini" in
assettocorsa\extension\config\tracks\loaded\
it should be same as in
assettocorsa\extension\config\tracks\

tracksurface is still too flat, maybe i look at it
Thank you,so much. I re-installed the track from your zip file, without the github update and it works. :)
 
Thank you for a great track, I had one problem: Night lights and night textures were on, even though race time was 12 o'clock noon. I solved it by renaming avus_dtm.ini into avus_dtm.iniOFF. Perhaps the problem is due to my configuration, I have installed the Custom Shaders patch, but not SOL.
 
the light config also needs this file, maybe its missing or broken for you:
"assettocorsa\extension\config\tracks\common\conditions.ini"

you can find it here:
https://github.com/ac-custom-shader...ob/master/config/tracks/common/conditions.ini
Thanks, I replaced the 'conditions.ini' file, but the night lighting is still on in the daytime. I think it may be a problem with my setup, one other track in my collection has the same problem. Anyway, I can solve it as described in the post above, so no worries.
 
Very nice to drive the track finally in Assetto Corsa. Thank you very much. :thumbsup:
I have a problem with the AI Pitstops. The original Kunos cars like the M3 E30 or Mercedes E190 do not drive out of the pit slots.
They accelerate, but do not leave the Parkining slot.
The same with the GT3 Kunos cars.
It works with MOD Cars.
Is there any way to change that somehow?
 
Do we have any updated AI-file? Imo the bad AI destroys this great track...

I'm a absolut noob in Track AI. I don't know how "Danger" and "Brakehint" work in the .ini.
But I'm just trying to create an AI for myself with the AI Helper.
I want the GT3 and DTM 90 AI to work.
But its difficult to build good AI for the Track. The Track is very wide. For a long time I tried only to let a car drive to the chicane. So it doesn't crash. Now two cars can drive through the chicane.
I had to watch the last corner on the Pit Lane because the AI drove side by side and then crashed.

GT3 is currently working.

 

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