Automobilista Final Build Released

Paul Jeffrey

Premium
Automobilista has hit its most significant milestone to date, reaching build 1.5.0 and is now considered in a final and finished release state.


Coming to pc gamers after a long and often spectacular road of development and change, Reiza Studios have now wrapped the development of the Automobilista Motorsport Simulation (AMS) racing title, a new release born off the back of the very popular and highly regarded Game Stock Car simulation from 2013.

The latest and potentially final major release, dubbed build 1.5.0, hit the Steam network late yesterday and represents the final efforts of the development studio before full attention switches to the new and as yet unrevealed racing simulation under closely guarded lock and key back at the studio in Brazil.

Although 1.5.0 is considered the final build for AMS fans need not despair as Reiza did indicate in a recent 'roadmap' post that some other bits might sneak into the sim over time, however for now this is it people, its done, it's awesome and it's available to play on Steam right now!

AMS Buid 1.5.0 Released.jpg


Build v1.5.0:

NEW CONTENT

  • Added Buskerud Kart track (2 layouts)
  • Added Mendig Langschliefe layout

GENERAL
  • Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player's server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
  • Added "TIRE SETS" option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
  • Added "RETURN TO PITS" option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi realistic or realistic timings)
  • Fixed various issues with Steam Achievements
  • Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
  • Added Game tag to results file with property "Automobilista"
  • Added Steam ID and Race Rank to player entries in Results files
  • Added Game Version and Profile in use to title bar on Dedicated Server
  • Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
  • Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
  • Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in

USER INTERFACE
  • Redesigned Monitor UI screen
  • Added Escape Menu Confirmation option to Display settings
  • Fixed multi join screen sometimes showing wrong track map
  • Added RaceRank leaderboard to Profile page
  • Auto select users time on TT Leaderboards
  • Refactored internet connection type settings
  • Garage UI now shows fuel by decimal point when step is less than 1.0
  • Optimized UI files, removing unused files and entries
AI
  • Tweaked AI suspension rates to smooth ride over curbs a bit
  • New AI code which uses actual car width to calculate road width

AUDIO
  • Enhanced surface sounds positioning
  • Fixed various little sound replay bugs
  • Lowered spotter default volume to 75%
  • Replay surface sounds are now positioned (both pre 1.49 and new replays)
  • Remote vehicles now also have tire sounds (although highly approximated)
  • Tweaked dirt residue sound calculation (should hear it more often)
  • Audio now is smoothly faded in / out when pausing / resuming game
  • Added additional audio output configurations: Surround Headphones 5.1, Surround Headphones 7.1, Surround Speakers 7.1
  • Added "Trackside Camera Audio Directionality" into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
  • Fixed RPM limiter sound not being played
  • Added new crowd samples (club, national in addtion to old grandprix type)

CONTENT FIXES & UPDATES
  • New TV helicopter camera sample
  • Removed helicopter sound from ambient audio sample
  • Added audio environment settings to all circuits
  • Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
  • Updated Headlight textures in various cars
  • Fixed rear view mirror resolution inconsistencies
  • Granja: Revised AI paths in all layouts
  • Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
  • F-Trainer: Updated series skin set
  • Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / innacurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tireamanagement / startskill multipliers
  • AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
  • F3: Fixed double arms in F309; Updated external sounds & fixed missing onboard pit limiter sound
  • Caterham: Fixed double arms in various models
  • F-Reiza: Updated LCD display
  • Ultima: Fixed unbalance front brake torque in road versions
  • TC: Classics: Corrected some pitch errors in external sounds

GENERAL NOTES:


Logitech G29 / G920 users
: Support for auto rotation is on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

Automobilista is a PC exclusive racing game from Reiza Studios, and can be purchased from the Steam network.

If you enjoy Automobilista then take your experience to the next level with RaceDepartment! Join in our brilliant online Racing Club to take part in organised online race events, or head over to the Automobilista Modding Forum to have a look through our community made content, or if this isn't enough to keep you occupied, check out the general AMS sub forum and involve yourself in our wonderful sim racing community.

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Enjoying the new build? Satisfied with the "final" product? Let us know in the comments section below!
 
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David Peres summed it up nicely. Most people that have both AC and AMS put AMS higher.

For me, it's not even close. AMS is way more competent sim, IMO the best there is at this time. I'd put them in the following order: AMS, rF2, R3E...(space)... AC. Last time I played AC was about 8 months ago, things may have changed since then, but I don't care - not enough time to give it another chance.
However, this is all subjective, you picked AC as your favorite so we are at opposite poles.

If you don't care that AMS doesn't have Ferraris, Lambos, BMWs etc (it has Porsche Cup car, but it's called Boxer cup - awesome to drive btw) and base content is strictly motorsports you may like it. Everything in AMS is top notch, whole range of open wheelers, gokarts, EVERYTHING. At this point my favorite car is probably Metalmoro AJR (check it out on youtube). Reiza team put a lot of work tweaking every file so each car has amazing FFB and physics.
AC has way more licensed content, and IMO that's the only advantage it has over rF2 or AMS.
Try it, if you don't like it - refund it. My advice is to get the season pass as well, and definitely try Metalmoro AJR when you'll be testing the sim.

Agree...but I have Ferrari's, Lambo's and BMW's in my AMS ;) EEC has very well-done mods and there are a decent range of community mods out there. Again, not as extensive as AC, but more than enough to keep most people well occupied.
 
Agree...but I have Ferrari's, Lambo's and BMW's in my AMS ;) EEC has very well-done mods and there are a decent range of community mods out there. Again, not as extensive as AC, but more than enough to keep most people well occupied.


Absolutely, but now we are talking mods. I just mentioned it because some people want just a stock content ;)
Also, Mitja Bonca, since we are mentioning mods, check out Patrick Giranthon's track pack for AMS if you decide to try out the sim.
 
Yes, you must be online to do iRacing. But most people's PCs are probably always connected to the internet so I'm not sure why that would be an issue (as long as you don't have really low data caps). I've only been back on iRacing for two months but I've already had better racing in that time than I did the rest of the year with all the other sims combined. It's really great being paired with people of similar ability and having an actual chance to win as opposed to be constantly mired in the mid-pack while aliens hold a monopoly on the pointy end of the grid. Worth every penny for me (YMMV).
How much do you pay yearly? For me I just can't justify the expense
 
How much do you pay yearly? For me I just can't justify the expense

I paid around $85 on the Black Friday deal, so it comes to about $8 month. So basically just skip one frappuccino and one Big Mac per month and it's all paid for. ;) For me it's about the amount of entertainment I get, I've spent well over $100 on AC but with that about the best I can hope for is 10 people on the grid and I fight for king of the mid pack with no real hope of winning. In iRacing I can get big grids every day and more times than not I find myself fighting for a podium or a win, totally worth the $0.25/day IMO. YMMV.
 
I paid around $85 on the Black Friday deal, so it comes to about $8 month. So basically just skip one frappuccino and one Big Mac per month and it's all paid for. ;) For me it's about the amount of entertainment I get, I've spent well over $100 on AC but with that about the best I can hope for is 10 people on the grid and I fight for king of the mid pack with no real hope of winning. In iRacing I can get big grids every day and more times than not I find myself fighting for a podium or a win, totally worth the $0.25/day IMO. YMMV.
I don't do McDonald's or have coffee out already lol... But after the subs you then have to pay for content which all adds up to a lot doesn't it?
 
It also adds up really fast if you're not able to take advantage of those Black Friday deals for a year. A single month bought the "normal" way costs almost 20 euro (including VAT). A single track or car is another 15-20 euro.

It's ludicrous. But, as I was on many occassions reminded by iRacing fans, it's apparently a good thing you have to pay this much, as it apparently keeps the bad drivers at bay. It works for me, so I guess they're right.
 
It also adds up really fast if you're not able to take advantage of those Black Friday deals for a year. A single month bought the "normal" way costs almost 20 euro (including VAT). A single track or car is another 15-20 euro.

It's ludicrous. But, as I was on many occassions reminded by iRacing fans, it's apparently a good thing you have to pay this much, as it apparently keeps the bad drivers at bay. It works for me, so I guess they're right.
do you race it too??
 
Add to the fact that you never really own any of it too. You are just renting your cars. When you decide you have had enough or they ban you for something, you will lose all your investment.
I really wish you could buy Iracing as a standalone race sim with offline AI too. Like a heavily updated and modded NR2003. Which is what it is.
 
I did for a few months, until my subscription ran out.

I did the same; but the monthly subscription fee, the expensive content, and not actually "owning" said content was ultimately too much to bear. However, iRacing seems to offer good discounts for long-term users who participate regularly.

One of the many pleasures of following AMS's Beta development was realising just how much content would be added - Reiza still hasn't finished stuffing the Xmas stocking. :cool:
 
Uhhh, u dont "own" anything in any software, u just buy right to use it, which is basically renting, and it these terms iracing isnt different from any other software (except being sub and time based).
 
Uhhh, u dont "own" anything in any software, u just buy right to use it, which is basically renting, and it these terms iracing isnt different from any other software (except being sub and time based).
What about when you buy a game on disk, like an xbox game that you can then sell after you have finished with it? That is a way of "owning" a game if not the actual software surely?:cool:
 
What about when you buy a game on disk, like an xbox game that you can then sell after you have finished with it? That is a way of "owning" a game if not the actual software surely?:cool:
no
u can buy cd in any shop, download game files, put it on the disk, it doesnt make u owner. You simply bought rights to use the software with disk included
 
What about when you buy a game on disk, like an xbox game that you can then sell after you have finished with it? That is a way of "owning" a game if not the actual software surely?:cool:

It's all 1's and 0's, you never really own any of it. At the end of the day I don't care if I got a little silver disk for my money, I care about how much enjoyment I got for the money spent. So far iRacing has given me much more enjoyment per dollar spent than most other sims. I actually look forward to races now, I practice for races, I've even won a race and got a pole position which are things that were virtually unheard of in AC or AMS servers. Sure I'm paying more up front but I'm also getting a lot more in return compared to other sims. Shooting hoops in the driveway with your mates for free is fun but does it really compare to joining a competitive league down at the gym (which you have to pay a membership for)? Your mileage may vary though, and this isn't the place to discuss it.
 
no
u can buy cd in any shop, download game files, put it on the disk, it doesnt make u owner. You simply bought rights to use the software with disk included

You are arguing semantics now. I know I don't own the software but comparing Iracing to lets say AMS is not the same in the fact that you do sort of own the game to play whenever you feel like it and if they still came on disk with a code that you enter every time you install, then you would be free to sell said game and get some money back. My sons sell their unwanted xbox games. That is what I mean. Anyway Iracing is over priced and over rated. IMO of course. :thumbsup: Oh and not a patch on AMS either.
 

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