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Automobilista: EA v0.9.3 Released

Chris

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Apr 1, 2011
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Boxer Cup.jpg
Reiza Studios have released the highly anticipated v0.9.3 Early Access build for Automobilista featuring a long list of bug fixes and game optimisations, along with a new car in the Boxer Cup and a new track in Virginia International Raceway (three layouts).

The Boxer Cup looks to essentially be a Porsche Carrera Cup car which, for fans of the sim, is a greatly appreciated addition considering much of the game's'obscure content'. Additionally if you've ever seen a Porsche Carrera Cup race, you'll know that the racing is brutally close, so there's that to look forward too.

Virginia International Raceway (VIR) is a massive addition to the game as it's a break away from the majority of Brazilian tracks found in game. Considered as one of America's Crown Jewel race tracks, VIR was first opened in 1957 and since then has been used for categories such as NASCAR, ISMA GT, the American Le Mans Series and the Rolex Sports Car Series.

Changelog
  • New track: Added Virginia International Raceway (3 layouts).
  • New series: Added Boxer Cup series (hotfix to address team names will come up shortly).
  • Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions.
  • Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case.
  • Added a reset sound event to mute replay sounds at the end of the replay.
  • Added an extra state to virtual mirror cycle to display the in-car mirrors, but not the virtual mirrors.
  • Added option for mapping multiple commands to the same key / button.
  • Increased maximum race lap limit from 100 to 500.
  • Added extra custom AI physics values to improve AI stability & re-callibrated AI performance for various series.
  • Revised Portuguese, french & Spanish localization (work still in progress).
  • Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly.
  • Revised aeromap for several cars.
  • Fixed bug with windshields of various cars becoming transparent at night.
  • Reprofiled LCD displays for Superkart, SuperV8, StockV8, F-V12, F-Classic.
  • Updated font alpha in all Motec-style displays & added a function to light up background when headlights are switched on.
  • Updated sky textures & added 2 new packs.
  • DynHUD: Fixed reading Config.ini with UTF-16 (This also fixes the "editor starting with white screen" bug); fixed editor to access the correct data folder; Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again; Improved on-track detection for MapWidget; Fixed textures to be properly updated after configuration loaded.
  • Curitiba: Smoothed out section near 200m board in the main straight.
  • Supertruck: revised tire physics.
  • F-Vee: Fixed rollbar LOD distance.
  • Opala: Fixed championship scoring not computing.

RaceDepartment have a huge selection of quality mods available to download for Automobilista right now, have a look at our AMS forum for download links and reviews, user created setups and of course you cannot forget our highly popular Automobilista Racing Club which will be featuring the new content as of immediately!
 
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Chris

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Apr 1, 2011
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Just took the Boxer for a quick spin and wow, that car is cool! The sounds are fantastic, and maybe it's all in my head but the FFB feels a little more detailed now.

Virginia is also done very nicely, really cool track to drive on :) looking forward to our first clubby with it @Sniper :)

Huge props to the Reiza lads on this great update :)
 

Kevin Harris

RedBack Racing
Premium
Jan 25, 2016
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Just took the Boxer for a quick spin and wow, that car is cool! The sounds are fantastic, and maybe it's all in my head but the FFB feels a little more detailed now.

Virginia is also done very nicely, really cool track to drive on :) looking forward to our first clubby with it @Sniper :)

Huge props to the Reiza lads on this great update :)
Did you have any trouble with your track map? Mine only displays Bathurst now....... tried different circuits, turning Dynahud off etc etc . Only Bathust is displayed while on track????
 

Chris

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Apr 1, 2011
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Did you have any trouble with your track map? Mine only displays Bathurst now....... tried different circuits, turning Dynahud off etc etc . Only Bathust is displayed while on track????
Sorry Kev, I don't run track map so I can't tell you.
 
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Enagee

500RPM
Oct 15, 2010
506
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Sorry I just want to know when (or if)we're going to get a decent multilayer system...current system highly frustrating ....such a good sim
 

Taris

100RPM
Aug 25, 2014
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Sorry I just want to know when (or if)we're going to get a decent multilayer system...current system highly frustrating ....such a good sim
The game is working in EARLY ACCESS... Just wait the complete version to all features work correctly
 

Chris

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Apr 1, 2011
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I'd love to see some Aussie Carrera cup skins, like Craig Bairds' livery for example
 
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Reactions: SCE_SR
Jun 3, 2013
493
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63
MY GAME WON'T UPDATE??

Did integrity check of files, checked that the game updates are set to auto etc etc.
Everything seems normal and I get into Steam as normal. I've made no changes to any Windows settings. Checked the game 3 times and it says all files are good! LOL
 
Jun 3, 2013
493
134
63
Still no update? Any suggestions guys?
Thanks.

This is what my Steam says........and won't update.

 
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SeriousSpy

50RPM
Jun 3, 2013
52
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You need to go into Betas (right click on the game in your library, then properties) and select "Opt Out".
 
Nov 3, 2015
85
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Am I the only one that finds the back of the car incredibly distracting ? I feel something is off on the model, it may be intentional (copyright and whatnot). I just can't run a normal race because my mind keeps wondering what is wrong with he shape of the car in front :)
Other than that VIR is lovely, I want it in every sim.
 

kamackeris

2000RPM
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Sep 4, 2015
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Am I the only one that finds the back of the car incredibly distracting ? I feel something is off on the model, it may be intentional (copyright and whatnot). I just can't run a normal race because my mind keeps wondering what is wrong with he shape of the car in front :)
Other than that VIR is lovely, I want it in every sim.
Definitely with the old curved wing... That was an eyesore. I agree it doesn't look right now as well... I think it desperately needs to high quality skins. From a driving perspective the car is great but aesthetically its ugly as hell.
 

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