Automobilista 2 | Update 0.8.2.0 Is Here

Paul Jeffrey

Premium
Reiza Studios continue working hard on the journey to version 1.0 of Automobilista 2, recently releasing the second major public build update for the sim.

Build 0.8.2.0 is the culmination of multiple beta hotfix and build releases over the last few days, and should mark a significant step forward in both the way the vehicles within the sim behave, as well as the the current intelligence of the AI drivers within the title.

On the content front, version 0.8.2.0 also adds new layouts for both Snetterton and Velocittá, as well as an historic variant of the centrepiece Interlargos circuit and a first pass at the new photo mode within the game.

Automobilista 2 Version 0.8.2.0 Update Notes:

IMPORTANT
: In order to ensure you completely reset your build to the latest changes, it´s strongly recommended to delete your MyDocs/Automobilista 2 settings folder and start anew - make sure to callibrate your controller, and that your pedals are callibrated to the complete 1-100 range (some users have reported needing to callibrate pedals twice for it to register - we´re still investigating it).

CONTENT
  • Added Snetterton 100 layout
  • Added Velocittá CD layout
  • Added Interlagos Historic External Ring layout

GENERAL
  • Further updates to rain spray (longer life, draw distance, smaller from front wheels)
  • Reduced threshold for track limit penalties (still subject to further tuning)

UI / HUD
  • Implemented initial version of in-game Photo Mode
  • Added back Random Weather option
  • Added vehicle statistics to track loading screen
  • Updated car class colour definitions & added short class name icons
  • Multiplayer Browser: Player count corrected to sort numerically instead of alphabetically; fixed incorrect
  • Lobby Screen: Fixed activation of "Invite" button; added class and vehicle name to driver table column headings; fixed private/password icon showing for all servers
  • Removed redundant session time acceleration button from Multiplayer monitor screen

PHYSICS
  • Corrected error in fast damper rates incorrectly applying to cars without 2-stage damping (resulting in overall incorrect or altogether broken dampers in some cases)
  • Updated semi-slick treads on various Caterhams for more accurate performance on a wet track
  • Adjusted carcass load stiffness for F-Vee / Copa Fusca / F-Uno / Copa Truck / F-Classic / F-Trainer / F3 / P4 tyres
  • Removed excessive rolling resistance from wet tarmac & concrete (AI & player)
  • Further revised MRX aero, suspension rates & default setup
  • Adjusted ideal temperature ranges in several compounds (correcting sizeable errors in P4, F-Classic Gen1 tyres
  • Fixed wrong tread width on F-Vee front tyre
  • Fixed F-Classic Gen3 Model1 7th gear
  • Updated rental kart physics (narrower track, rear tyres)
  • Applied Balance of Performance for cars in P3 class

AI
  • Implemented new AI Aggression logic
  • Fixed AI suspension rate issue that could cause AI cars to vibrate violently
  • Slightly Increased AI smoothness when moving laterally (both calm and urgent) & AI simplied tyre peak slip angle, combining to slightly more natural changes of direction

TRACKS
  • Interlagos Historic: Complete art pass
  • Incremental art passe to Oulton Park, Spielberg
  • Updated night lights & fixed flags for Brands Hatch, Imola, Goiania
  • Added period-accurate night lighting to historical tracks
  • Updated Kansai trackside cameras

VEHICLES
  • Copa Uno: Added missing lower LODs
  • ARC Camaro: Full field livery update
  • F-Classic:Fixed needle vertex AO, mirror material on LODs of G1M!; Added rear light to G1M2, G2M3; Fixed gearshift lever animation for G3M3
  • Updated wet and inter tyre textures for F-Classics & F-V12
  • Caterhams: Fixed carbon material
  • Roco 001: Fixed gearstick animation
  • Sprintrace: Added windscreen reflection, corrected drift gearshift animation (paddles instead of sequential
  • AJR: Added Tubarão #5 2020 Chevy V8 livery; added chrome parts to v
  • F-Reiza: fixed duplicated livery
  • F-V12: Added new Community Skins
  • F-Ultimate: Updated liveries for Reiza / Milano / Groove teams (logos/materials)

AI & PHYSICS UPDATES

This build features some major physics and AI improvements - it is recommended to reset your setups and AI Aggression setting.

On the AI side, the AI Aggression system has been completely revamped, changing the way the AI evaluates passing opportunities and how that blends with the AI Aggression setting - 50-70% is a good starting point, with 100% almost sure to result in at least some AI-to-AI crashes.

The AI performance range has also been adjusted but as overall callibration is still in progress you may still observe inconsistencies against player performance as you go from class to class and through different sessions and weather conditions - this should be evolving consistently as we progress through Early Access. AI performance on the run-down to the 1st corner and generally over the first lap likewise will still be callibrated further in upcoming builds.

On the physics side, the biggest change is the addressing of an error that was causing fast dampers not to be disabled in cars that didn´t have suspensions with 2-stage damping (pretty much all cars in the game except the F-V10, F-Reiza, F-Ultimate and SuperV8) - this effectively meant dampers would not work right at certain speeds or were broken altogether, fixing this has gone a long way towards rectifying some of the handling anomalities reported since Beta began. While not all will have substantial handling differences, pretty much every car is worth revisiting with this update.

One of the positive side-effects of this correction is that Force Feedback may feel better / more consistent than before, as a result of the suspension now working properly (rather than development of the FFB system per se).


Original Source: Reiza Studios

AMS 2 is available now on Steam Early Access.

Need help making the most from the sim? Head to the RaceDepartment Automobilista 2 sub forum and post a question for our awesome community, who will be more than happy to help you out!

AMS 2 Update 8.2 - 1.jpg
 
Last edited:
It seems to me they are achieving the vision of taking the best of Pcars visuals and good VR, and combining it with AMS content and physics. Yes, some of the content is inconsistent and there are some kinks to work out, but it is early access and I'm already having a lot of fun and getting my money's worth. For anyone with VR, it is more value than we get with so many other VR games out there. I just hotlapped an F1 classic car last night and was having a blast, kept going for more laps. Then, same with modern F1. And visuals are stellar.
 
Has anyone seen any mention from Reiza whether moving suspensions on the open wheel cars is on their eventual to-do list? It wouldn’t even really bother me if this got implemented a few cars at a time post-1.0 release as I imagine it to be a large amount of work. I’m just wondering if there’s been any specific mention of it.

The way things are now with the wheels appearing to slide up and down on the uprights while the suspension remains still looks pretty bad. It would be a shame if we end up stuck with that in perpetuity considering how nicely everything else is shaping up visually.
 
Has anyone seen any mention from Reiza whether moving suspensions on the open wheel cars is on their eventual to-do list? It wouldn’t even really bother me if this got implemented a few cars at a time post-1.0 release as I imagine it to be a large amount of work. I’m just wondering if there’s been any specific mention of it.

The way things are now with the wheels appearing to slide up and down on the uprights while the suspension remains still looks pretty bad. It would be a shame if we end up stuck with that in perpetuity considering how nicely everything else is shaping up visually.

Yes, they will be added. Of course. At least for the full release, maybe sooner. That and moving windscreen wipers.
 
I hope this question doesn't open a new can of worms....but how do you use VR with out steam forcing its vr programs on?
Could you give a bit more info on what you mean? What headset are you using and what is Steam opening specifically? It it's SteamVR then that's needed to make your headset work with the game, if you're not using an Oculus headset.

Has anyone seen any mention from Reiza whether moving suspensions on the open wheel cars is on their eventual to-do list?
It was specifically mentioned on release of the Early Access version as something that is not done "yet", because the 3D models of many cars are not fully complete and animated yet. This is also why the damage model is so simple at the moment, among other things. They'll get it done at some point, don't worry. :)
 
@ Ross I have the Oculus. If I use it with iracing no issue but If i use it with a steam sim....AMS2 or R3R or anyother the steamvr kicks in and causes too many issues. which is why I stopped using it. I've tried turning the steam vr stuff off but it loads on its own? I just want to go direct thru Oculus.
 
Ladies, less of the handbags if you please. :)

@ Ross I have the Oculus. If I use it with iracing no issue but If i use it with a steam sim....AMS2 or R3R or anyother the steamvr kicks in and causes too many issues. which is why I stopped using it. I've tried turning the steam vr stuff off but it loads on its own? I just want to go direct thru Oculus.
If you right-click AMS 2 in Steam then it gives you three options:

AMS2Oculus.jpg


Oculus VR mode won't use SteamVR. :thumbsup:

Unfortunately, R3E doesn't have a native Oculus mode, but you can still bypass SteamVR and gain a performance boost by using OpenComposite instead. You'll need to be on Windows 8 or 10 though.
 
I am having this issue since the latest update where no matter what car I am driving and even when I am in the menus, my wheel is super heavy, but as I get more speed the wheel lightens up.

I have been trying all sorts of in game and wheel base settings with my CSW 2.5, but can't seem to fix the issue. Has anyone else experienced this?
 
@Tar Heel you have to delete your Automobilista 2 folder in your User/NAME/Documents folder and reconfigure everything after an update to ensure no previous configurations are carried over and mess up the new updates.

I believe I got it figured out. I was running custom controller to get my sequential shifter working, but as I was reinstalling my fanatec drivers I saw in settings I could map my sequential buttons to my paddle shifters. That allowed me to go back to the fanatec controller profile. I also deleted all the custom settings and recalibrated.

Anyways long in the short is I got the FFB issue and sequential shifter worked out. 2 birds one stone lol. Thanks for the reply!
 
Too involved in iRacing currently, but I just bought this to support Reiza and will give it a try from time to time.

They really got my sImpathy (;)) because of their excellent content for RF2 and just deserve this game to sell very well!
 

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top