Automobilista 2 | New Update, Silverstone And Historic F1 Cars Released

Goffik

RMG Motorsports
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Forum trolling, it’s so 90s.
Are you sure about that? I used to actually enjoy forums (and even online games) in the 90's, because real-world etiquette and manners were still pretty common. You could actually have a debate with someone of completely the opposite opinion without it degenerating into a bitchy flame war. You could end a discussion without agreement, with both parties content to have had their say instead of getting all angry because they couldn't convert everyone to their personal view. Twenty years on and... yeah. :poop:

Thing is, nobody is even trying to claim that AMS 2 is perfect and the best sim ever. Even Reiza themselves acknowledge publicly that it has some issues, which in itself is somewhat unusual for a developer. The point is that with every patch it makes a few steps forwards, and those patches are coming thick and fast, not once in a blue moon. But that's another thing that has changed since the 90's, or at least become more apparent... people have no patience. Everything has to be now now now, gimmie gimmie gimmie.

Thankfully Reiza seem to be brushing off the naysayers and are staying motivated to get on with things. They've always claimed that the sim was going to be a long-term project and would not be "finished" with v1.0, so I don't know why anyone expects otherwise. The moral of the story is that AMS 2 is for people who are happy to let the sim mature over time, rather than those who demand perfection from day one.
 
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this game's the biggest let down in sim history

I feel exactly the same. More to the point, I don't see anything trollish about this statement.

If someone has spent hard earned money on a product that they feel falls short of expectation, what would you expect their opinion to be? Yet you ridicule it as "sh!t posting" because it doesn't line up with the popular opinion. Quite pathetic but totally expected.

The "AMS2 enthusiasts" on this forum have done more harm to this title than any bug or glitch.
 

Cote Dazur

SIM Addict
2,165
2,530
Ottawa
Thing is, nobody is even trying to claim that AMS 2 is perfect and the best sim ever
Nobody from Reiza, which is very refreshing, but it is not very hard to find those post claiming that AMS 2 is perfect and the best sim ever. In a way the enthusiasm is not that bad but those over the top comments ignite a polar reaction from folks who might even like AMS2 but still be disappointed by some of the issues.
I am wishing that the war of words ends and is replaced with truthful remarks grounded in real experience.
Reiza needs to be commanded for the efforts they are deploying in making AMS2 a SIM we can all enjoy.

The "AMS2 enthusiasts" on this forum have done more harm to this title than any bug or glitch.

Maybe a little strong, but it most likely generates unnecessary tension in the threads
 
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I feel exactly the same. More to the point, I don't see anything trollish about this statement.

If someone has spent hard earned money on a product that they feel falls short of expectation, what would you expect their opinion to be? Yet you ridicule it as "sh!t posting" because it doesn't line up with the popular opinion. Quite pathetic but totally expected.

The "AMS2 enthusiasts" on this forum have done more harm to this title than any bug or glitch.

I disagree with you, but I respect your opinion because you took the time to write something meaningful.

The other guy that I replied to just popped in and wrote a one liner with no thought behind it, that adds nothing of any value to the conversation just to get a rise. Sh!t posting as it’s usually known.
 
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this game's the biggest let down in sim history
The first time I played AMS 2 some time ago, back in Early Acess, I felt the same. I was very disappointed with all the bugs, missing features, horrible AI and very inconsistent physics depending on the car/series... so disappointed in fact that I actually refunded the game.

But then I remembered the amazing work Reiza did on AMS 1 and how they kept polishing and polishing that sim way beyond what was expected of them, so I bought AMS 2 again and just left it sitting in my collection, uninstalled, waiting, because I firmly believe that Reiza will eventually turn this into a diamond.

So I decided to try again after this new update, and have since been doing some races in several different classes like Formula Reiza, Formula Retro, Stock Car 2020 and Ginetta GT4 (this car at Bathurst is one of the best combos ever) and I've been so impressed with the physics improvements, FFB and also how far they have improved the AI, that now I think AMS 2 is currently the most exciting racing sim of them all.

All this to say that saying AMS 2 is "the biggest let down in sim history" is very short-sighted given how passionate and hard working the Reiza team is.
 

pavig

Premium
39
53
Australia
AMS2 v1.0.2.1 is now up - this is a hotfix to complement the latest v1.0.2.0 release.

V1.0.2.1 CHANGELOG:

  • Adjusted range of allowed track limit warnings to 1-50
  • Multiplayer chatbox history no longer logs joins/leaves and limits history playbackwhen switching page
  • Fixed session overview leaderboard not filling in Multiplayer session
  • Fixed incorrect text on pit strategy back buttons
  • Adjusted F-Vintage body aero lift (all models)
  • Fixed VW Truck crashing to desktop when loading
  • Adjusted Ultima & Camaro SS tyres (stiffer tyre sidewall, reduced a speed sensitivity, stiffer front ARB and springs) & AI tuning
  • Adjusted F-Reiza tyre tread (better retention of adhesive friction at speed)
  • Decreased AI defensive lateral movement range to reduce chances of weaving
  • Minor reduction of AI brake grip
  • Minor AI performance callibration pass for F-Vintage, Ultima & Camaro SS
  • Adjusted AI wet tyre grip for Formulas V12, V10 Gen1 & Gen2
  • Silverstone (all versions): General art passes & added remaining trackside objects (including period accurate 1975 pit building)
  • Hockenheim: fixed trees popping up in the horizon of 1977 version
  • Incremental AI speed adjustments at Imola 2019 - Chicane T11; Kansai - T11, T14, T16; Spielberg - T1, T2; Donington - Mcleans (T7); Goiania - Chicane entry; Kyalami - T13, T16; Oulton Int - chicane entry; Santa Cruz - chicane;, Taruma Chicane;Velopark - Last corner.
  • Camaro SS: Fixed tachometer
  • Brabham BT26A: Added front suspension animation & texture, material updates
  • F-V10 Gen1:- Added material to sidepod intakes
(via official forums)
 
Why is everybody comparing this to a scratch made game? Reiza didn't code the graphics engine, or the physics engine, or the audio engine, etc....
AMS2 is basically a standalone payware mod for PC2; kinda crazy that it would have this many bugs/rough edges months after an early access release.
Despite all this, they are known as
paragons of virtue in the gaming world
Hmmmmmm.......
 

PicoBp

#26 | HSRC - Banzaaaiii Touring Car Crew
Premium
Why is everybody comparing this to a scratch made game? Reiza didn't code the graphics engine, or the physics engine, or the audio engine, etc....
AMS2 is basically a standalone payware mod for PC2; kinda crazy that it would have this many bugs/rough edges months after an early access release.
Despite all this, they are known as

Hmmmmmm.......
I'll give you a built, but totally messed up IKEA drawer, and a fresh new boxed one. Which will be easier to build?

Not the brightest of references, but you probably get the point. Sometimes it's easier to build something from scratch to meet your development goals and standards, than trying to fix bugs that date back to PC1 tangled deep inside millions of lines of code. Not to mention yearly iterations of some games where their existing baseline is extended with some new stuff (which equals to a monthly average patch with Reiza).

Edit: Forgot to mention that Reiza are actually rewriting and replacing many physics, FFB and AI components of the engine with their own, not just adding some tracks, car models and UI elements.
 
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Why is everybody comparing this to a scratch made game? Reiza didn't code the graphics engine, or the physics engine, or the audio engine, etc....
AMS2 is basically a standalone payware mod for PC2; kinda crazy that it would have this many bugs/rough edges months after an early access release.
Despite all this, they are known as

Hmmmmmm.......
An engine is not a game. An engine is just a set of tools for you to build your game with so you still have to do all the work. Most games these days are built using already available engines, so I guess they're all mods to you.

Anyway, reading your comment just remind me that I should spend less time reading forums...
 

Kenny Paton

Staff
Premium
12,920
7,099
Scotland
Why is everybody comparing this to a scratch made game? Reiza didn't code the graphics engine, or the physics engine, or the audio engine, etc....
AMS2 is basically a standalone payware mod for PC2;
Well you could say that about a lot of games, the isi engine spawned so many racing games from F1C on. As to the paragons I was referring to their fiscal practices, but as Devs I think they've been pretty open and above board. That as far as I'm concerned sets them apart from so many others.
 

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Goffik

RMG Motorsports
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Isn't GTR3 the biggest let down in sim history?
Not yet, since it hasn't been officially cancelled or released yet. It might come out and be the absolute best racing sim ever made for home computers, which will make the ridiculous wait somewhat worthwhile. ;)

Reiza didn't code the graphics engine, or the physics engine, or the audio engine, etc....
And neither do 95% of other game developers, so what's your point? I think a better question is, why do people such as yourself think that Reiza using an existing engine to make their sim is in any way different than a non-sim developer using Unreal, Unity, or any other pre-made engine you care to mention?

The answer is that it's not. A developer licenses a game engine, tailors it to their own requirements, and then builds their game around it. Using the same engine in no way means that it is identical to another game using that engine as it's foundation since they can be customised, tweaked and added to.

As for quality, there are many great games made with Unreal engine (for example)... and there are just as many crap ones. The engine does not automatically define whether a game is good or not, so AMS 2 is in no way "hampered" by the use of the Madness engine. Just because PCars had flaws does not mean that they exist in AMS 2 as well, and if they do it does not mean they cannot be fixed.

Seriously, the quicker people get over this fixation on unrelated games and developers and focus on Reiza and the present, the more useful these discussions will be. :rolleyes:
 
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