Automobilista 2 | New Update, Silverstone And Historic F1 Cars Released

Oct 19, 2017
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Well... not so much Monaco.... that is straight from PC2.
Azure is an exception, that is true.
The other tracks are all crafted, modelled, textured and researched by Reiza themselves. If you want to compare the tracks, just try the pCars2 Donington and compare to AMS2. Just by looking at the white track limiting-lines and curbs you should already notice some differences. :D


Those who have bought the Silverstone, is it worth the $10 USD? I was going to skip this one as AMS2 already has a ton of tracks I haven't learned yet, and all of my other sims already have this track. Are the differences between the versions (years) different enough to make it feel like they are 4 unique tracks?
They feel unique by kerbing already, but the layouts are quite different, because Silverstone changed it quite often (even by relying on one outline), i can't tell you, if it is worth for you, i'm probably biased, because i like the track crafting quality of Reiza but here an overview of the track layout changes over the years on Silverstone:

https://external-preview.redd.it/mb...bp&s=80f0a639f43554135ace1056149f509838099acd
 
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Oct 19, 2017
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Because AMS2 terrain does not feel as good as rF2 terrain full stop IMHO
more importantly they are separate engines and different meshes
You have no comparison, so this has nothing to do with opinions.
If it was that easy to transform terrain why do pCars and pCars 2 tracks still feel so lifeless ?
Dunno'...may be FFB, may be track quality. Who knows.^^
If AMS2 Nords feels anywhere near as good as rF2 version I will eat my wheel :)
It seems, you are just discussing here for a statement, rF2 being better in each way for you and this is fine, i also quite like rF2 track feel, especially Sebring and Nordschleife, but like you've said:
You are all entitled to your own opinions does not bother me why should it bother anyone else
...with the difference, that your "opinions" are not relying on any facts or sources to compare with.^^ (other than pCars2 feels more lifeless, so it HAS to be the engine, because engine=track mesh, which is not particularly true, otherwise the Blancpain Monza modtrack for rF2 would feel amazingly detailed in track mesh, which it doesn't)
 
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KittX

500RPM
Dec 12, 2011
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Because AMS2 terrain does not feel as good as rF2 terrain full stop IMHO
more importantly they are separate engines and different meshes

If it was that easy to transform terrain why do pCars and pCars 2 tracks still feel so lifeless ?
:coffee:
What do you mean by the "feeling of terrain", and by "transform terrain"?
 

pettma

10RPM
Premium
Sep 29, 2017
14
6
41
I love this game but I think the penalty system is too harsh and unforgiving. Even if you go to the gravel and loose like 5 seconds you still get a penalty.

The other night I got over a minute penalties at Hockenheim and the guy who was first received 52 seconds of penalties.

ACC has a much better penalty system where you don't get a penalty if you don't gain an advantage for crossing the track limits. I wish they would implement this to AMS2.

Also I wish there were more players online.
 
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Oct 19, 2017
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The reaction to a release of any sim racing product, be it full game, patch or DLC — always puts my impression of mankind back several steps.
Something comes into my mind :D
*click to expand*
ee67883e4aef00437c9cbe823df667039f6b3ca3_2_582x1000.jpeg


love this game but I think the penalty system is too harsh and unforgiving. Even if you go to the gravel and loose like 5 seconds you still get a penalty.
Yeah, it still needs some tweaks, especially, when losing time by going to the outside or being pushed wide. I think, this will also improve with time. The new logic behind the system has to be adjusted to some things for sure. :)


ACC has a much better penalty system where you don't get a penalty if you don't gain an advantage for crossing the track limits. I wish they would implement this to AMS2.
I have the impression (not knowing for sure, though, i could be wrong big time), that something like that is already working somehow. When i go wide at Copse on Silverstone 2020 and lift or immediately scrub of speed by going on the track as fast as possible again, it doesn't penalize me.
 
Jul 15, 2011
163
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....i was happy to read about the championship mode but it´s still a bad joke. This: "Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration." is definetly not i was waiting for.
Only 1 Series, you can`t choose anything not your car, not the tracks and even not the AI strenght ??! I mean come on...
I am lucky i `ve plenty other sims to race with...
 
Oct 19, 2017
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1,250
Excuse Me. I want explain, does silverstone in 1991 was logo fasters not fosters.
Licensing does not cover Fosters, so it's arranged with some similar logo. EDIT: More likely is the forbidden open alcohol and tobacco advertisement in several countries.
Please Make sure a new classic DTM car in Reiza Studios
00774460de8884987ce183d7a17e8884.jpg
They have announced such a car type already, it will take time.
 
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Tarmac Terrorist

Paul McCaffrey
Mar 22, 2017
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Unfortunately it is just the way these particular curbs were shaped, with big steps that aren’t really supposed to be driven over, and that if rode can cause the undertray to hook up with the step in a way the collision physics can’t cope so well; collision physics are in fact the source or contributor to some other issues as well, we are looking into it but it’s an area that takes some time to untangle.
GTR2 had the same problem, couldn't be solved by making parts of the car that are close to the ground deformable? So instead of this reaction, riding the kurb would instead rip off your splitter say?
 

Jake Fangio

Please don't rain pleeaassee don't rain
May 14, 2015
606
191
I can't wait to buy a track from Project CARS 2 so I can drive it in the Project CARS 2 engine with a car from Project CARS 2! I might even buy the Hockenheim DLC I already bought 3 years ago.

Easy to pump out 2 DLCs in 20 days with this much old content!
Whoa...Calm down brother it's only a game. And maybe try to get laid,get rid of some of that tension you have.
 

Cheesenium

250RPM
Jul 15, 2011
426
542
Well... not so much Monaco.... that is straight from PC2. So I'm not so confident they make their own completely from scratch. But hey, still better than iRacing's pricing....... so that's something...
I think Jerez and Kyalami are from Pcars 3. Jerez is confirmed to appear in Pcars 3 so far.

The trackside quality is a bit different from other tracks Reiza makes. SMS tracks tend to have better quality for distanced objects.

No offence to anyone from Reiza. Personally, I find SMS tracks has pretty good trackside quality, not so much on the mesh. Especially old tracks from pcars 1 that is horrible at today's standard.

And Pcars series ends at 2. For me.
 
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AlexBfromG

250RPM
Oct 29, 2018
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is it worth the $10 USD?
if we actually get the cars we are promised. dont think there are any games that have the 1991 and 2001 layout in any kind of quality like it is in AMS2.

You just need more than open wheelers and brazilian cars to drive around those tracks.
 
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Klancy

10RPM
Apr 25, 2011
19
11
So i guess the season tool from AMS1 is never coming to AMS2 that's a shame... Looks like it's gonna take a while to be able to fully customize championships.
DLC its all fine specialy with such great content but i prefered Reiza focused on polish the core game before spending time on DLC... Championship mode still just useless, many cars without headlights or proper driver hands position.