Automobilista 2 | New Update, Loads Of Content Now Available

Paul Jeffrey

Premium
Reiza Studios have released their much anticipated new 'landmark' Automobilista 2 game update - including a whole heap of new content for the simulation.

Yes it's here folks - the new build release of Automobilista 2 and some nice new free and paid content for good measure. We've got GT3 and GT4 cars from the likes of Mercedes, Porsche, McLaren and Chevrolet, the German Nurburgring circuit in different configurations, some fresh updates to the force feedback of the game, AI improvements and a load more goodies - certainly marking this one out as a key new update in the development of Automobilista 2 since it left Early Access.

Before we move on to the update notes, be sure to check out a couple of key messages from Reiza about this build:

Release Promo - Temporary free access to the Nurburgring track!

With the Nordschleife and 24h layouts not quite ready for this release, we have elected to temporarily offer the other modern Nurburgring layouts FREE to all users until the long layouts are added to the package at some point next week.

Please be advised that upon the addition of the Nordschleife & 24h layouts, all Nurburgring versions will revert to being available only for owners of the DLC or packages that include it.

Updated Force Feedback

This update adds fresh Force Feedback developments, the most significant being:

- Damping now adjustable via in-game FFB menu *
- Enhanced tyre flatspots **
- Enhanced feedback during braking
- Enhanced road feel (adjustable via FX slider) ***
- Improved scrub effect (adjustable via FX slider)
- Effectively eliminated FFB "deadzone" around center in some cars
- Improved gyro moment accuracy
- Now using SETA patch offset/deformation for mechanical trail (much more "organic" feel on edge of grip)
- Tyre temperature and pressure will affect feedback
- More distinctive oversteer / understeer feedback

* We recommend using damping in game vs on wheel setting. Damping in game scales with vehicle, so roughly same level for all cars. On wheel / driver damping doesn't scale with wheel gain, so if you have gain too low, damping will overwhelm FFB signal.

** flatspots are currently presented in "raw" form. Given tire is split into many small patches, you will receive "impulses" as there are "flat patches" on tire. It depends on amount of wear on individual patch. Hence the note "raw signal".

*** Road feel is based on physical surface mesh roughness / bumps - which on real vehicles would be "fed back" to the driver via vibration "travelling" thru chassis and as a result will be felt on steering rim especially cars and race cars that have racks bolted directly to chassis, without any sort of insulating "rubber mounts" - take note this would only "vibrate", not "move" wheel rim left-right. Given our gaming controllers are effectievly "1DOF" device - ie. able to move only left or right, we are shaping this vibration such that it can be felt on them too.

IMPORTANT: Custom Force Feedback profiles may be affected by code changes to the FFB system and not work as before the update. If you find that is the case consider sticking to the default profile until the author of the custom alternative updates his version.


Update Notes;

CONTENT
  • Added GT3 series (currently featuring 2015 Mercedes-AMG GT3 & 2016 Porsche 911 GT3 R & 2019 Mclaren 720S GT3)
  • Added GT4 series (currently featuring 2018 Mclaren 570S GT4, 2017 Camaro GT4-R & 2016 Porsche GT4 Cayman Clubsport)
  • Added 2020 Porsche Carrera Cup Brasil (featuring Porsche GT3 Cup 3.8 & 4.0)
  • Added Nurburgring Track (GP, Veedol & Sprint layouts - DLC TRACK, FREE TO ALL USERS FOR A LIMITED TIME

GENERAL
  • Added support for overriding default liveries with user liveries (more info for this soon)
  • Updated Force Feedback system & Added Damping slider to FFB menu
  • Championship mode: Adjusted Stock Car championship rules to better match real regulations ( refuelling permitted in pitstops; use formation+rolling start; added mandatory pitstop; increased minimum race to to 15 mins to allow AI sensible pitting options

UI & HUD
  • Added support for additional UI track filters
  • Fixed incorrect label on FOV options tab when in unselected state
  • Disabled 'Reset to defaults' button in main setup screen when fixed setups are used
  • Fixed RR compound decrease button altering wrong value
  • Further reduced opacity of disabled menu options on in-game screens
  • Fixed incorrect current lap in displayed on HUD when rolling start used
  • Gaps now shown in laps rather than time for lapped vehicles on weekend results
  • Added lobby detail page to multiplayer browser
  • Extended MP player interaction dialog to include Vote To Kick
  • Allowed Player interaction dialog acces to all users (previously host only)
  • Updated all in-game leaderboards to allow access to Player interaction dialog (left click / Joypad X)
  • Fixed player name clipping on in-game MP leaderboards

PHYSICS
  • Revised tyre treads in GT, Prototypes, Stock Cars, Super V8 for more longitudinal slip & improved force combining
  • Slight reduction to parking force FFB (all cars)
  • Fixed missing autolift function in Mini gearbox
  • Adjusted Max force for MRX (all variants)
  • Reduced default viscous lock & preload baseline in cars in LSD diffs
  • Slightly increased speed sensitivity in road tyre tread (60s Classics, F-Vee, Copa Fusca & Uno)
  • Slightly further reducing lock per clutch in LSD differentials
  • Corrected rev range error in Group A engines
  • Adjusted default gear ratios for Group A
  • Adjusted F-Ultimate sidewall stiffness

AI
  • Scaled the pit exit speed by the outlap slowdown factor (this prevents the AI going offroad after leaving the pits in Taruma)
  • Adjusted AI code to minimise weaving
  • Adjusted AI calculations for enforced pitstops in timed races
  • Further AI callibration pass for Group A, Procar & 125cc karts

TRACKS
  • Added animated helicopter & drones to Adelaide, Brasilia, Brands Hatch, Cadwell Park. Campo Grande, Cascavel, Curitiba, Imola, Jerez, Silverstone, Montreal, Silverstone 2001,
  • Hockenheim (all versions): Minor art & performance pass
  • Montreal: Object LOD fixes & Minor art & performance pass
  • Londrina: Adjusted triggers & start location
  • Donington: Object LOD fixes; Minor art & performance pass
  • Added VR cams for Adelaide, Kansai & Montreal
  • Goiania: Fixed marbles
  • Taruma: Minor art & performance pass
  • Oulton Park: Fixed broken pitcrew/pitbox marker animations in Oulton / Fosters layouts
  • Added helicopter & drone animations to Granja, Londrina, Hockenheim, Ibarra

VEHICLES
  • F3 (F301) - Revised and updated liveries including new community skin; Updated leather textures on head rests.
  • Metalmoro MRX: Added dirt / damage effects + Dangling damaged parts + new colliders (all variants)
  • Camaro SS - Corrected LOD D glitch
  • Added Gol) Dirt/Damage effects + Detachable boot lid (all variants)


Original Source: Reiza Studios

AMS 2 is available now, exclusive to PC.

The AMS 2 sub forum here at RaceDepartment is a great place to hang out and discuss the simulation with your fellow sim racing fans. Head over, say hello and come join in the action - start a new thread today!

AMS 2 Update Footer.jpg
 
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FFB: Still felt very lifeless (no wheel feel and to strong around the middle (DD1 with GT2 wheel), so i switched back to the custom one i had and that still worked better. That one is lighter around the middle and you can feel under/oversteer which is completely missing for me in the default

Do you use Fanalab?
What firmware are you on?
What wheelbase settings you use?

I’m also using fanatec DD and I was already happy with last build and on this build the FFB is even better. I’m not having the problems you mention.
 
For the records, we know the Cayman is broken but the other GT4 are nice to drive and there is a lot to be liked in the update.

The GroupA are (IMHO) spectacular and the new tire revision for prototypes is adding depth to the driving experience.

Reiza deserves support from the community for all the great things they are doing but, seriously, they promised not to rush over new content anymore... not exactly matching expectations here.
 
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Do you use Fanalab?
What firmware are you on?
What wheelbase settings you use?

I’m also using fanatec DD and I was already happy with last build and on this build the FFB is even better. I’m not having the problems you mention.

Hey mate, i'm using the "Heavy Messing (NuScorpii V2.5)". Downloaded it some time ago and it felt better than the original FFB. Maybe i will fiddle around tomorrow since i got more time on my hands. Following my Fanalab Version and settings:

Screenshot 2020-11-01 001234.jpg
 
  • Deleted member 197115

Was comparing GT3 in AMS2, AC, ACC, R3E, and PCars2 today.
My personal subjective rating from best to worst:
- ACC
- AC
huge gap
- R3E
- AMS2
- PCars2

All subjective, IMHO, based on personal preferences, etc..

Hope NuScorpii updates custom profile if he didn't give up on AMS2 yet.
 
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Reiza deserves support from the community for all the great things they are doing but, seriously, they promised not to rush over new content anymore... not exactly matching expectations here.

I‘ve spent last night and today bouncing around forums, here and Reiza’s, as I won’t get a chance to play until tomorrow evening and have been astonished by some of the comments and anger coming from some posters. Some venting such a sense of betrayal when the patch didn’t drop bang on 4pm....literally posts at 16:02.

I feel for any developer quite frankly and thats not white knighting, we can all see there have been issues; some of which are disappointing to see got through. However Reiza have been clear it’s a long term project and I completely agree with the sentiment above - I think there’s enough content to allow them to relax the schedule, concentrate on tweaking what we have and use the added time to polish and thoroughly test the new content before release.

If they’re going to get the level of stick they’re getting no matter what they do then why not take it on the chin and, hopefully, quieten many of those voices with a well presented dlc/update when it’s ready.

As I say though, I haven’t played the new update yet and am looking forward to it - I’ve had an absolute blast since starting AMS2 and it’s firmly got me into Sim racing ..... I‘m in for the long haul.
 
For the records, we know the Cayman is broken but the other GT4 are nice to drive and there is a lot to be liked in the update.

The GroupA are (IMHO) spectacular and the new tire revision for prototypes is adding depth to the driving experience.

Reiza deserves support from the community for all the great things they are doing but, seriously, they promised not to rush over new content anymore... not exactly matching expectations here.

Holy Moly. I have a Boxster S 981 in the garage. I only drive it sometimes on the weekends admittedly but there is no way I get the level of bounce from suspension/tyres as this Cayman GT4. Sure, my car isnt a GT spec anything, but if it handled like this, I'd take it in for repair. This level of bounce is ridiculous.

To be honest, I find quite a few cars in AMS2 have this tendancy to bounce.
 
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Ok this is weird. Can't break traction and do a donut in a rear wheel drive, v powerful car with all assists off (porsche) and cant lock brakes in a straight line at all in Mclrean, like the abs is permanent. Am i missing something here?
Agree the Porsche is very hard to do a Donut and I personally can not get the McLaren to do a burnout off the grid:rolleyes::redface::roflmao:...you have to get into the Merc to do burnouts and donuts ;)...lol:D:roflmao:

The FFB is feeling great, as this time I had to further tweak the Thrustmaster Control Panel and slide the 'Damper' to '0' now and further adjust the in game FFB to my liking :thumbsup::thumbsup:...all in all, an awesome update and looking forward to cruising the Nordschleife :inlove::inlove:

0 AMS 2 MERC GT3 Burnout.jpg
1 AMS 2 MERC GT3 Donut 1.jpg
1 AMS 2 MERC GT3 Donut 2.jpg
 
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Agree the Porsche is very hard to do a Donut and I personally can not get the McLaren to do a burnout off the grid:rolleyes::redface::roflmao:...you have to get into the Merc to do burnouts and donuts ;)...lol:D:roflmao:

The FFB is feeling great, as this time I had to further tweak the Thrustmaster Control Panel and slide the 'Damper' to '0' now and further adjust the in game FFB to my liking :thumbsup::thumbsup:...all in all, an awesome update and looking forward to cruising the Nordschleife :inlove::inlove:

View attachment 417106View attachment 417107View attachment 417108
the king of screenshots!
 
Several new cars exhibiting a pogo-like effect that makes them borderline undrivable unless you're a masochist. Not sure how this got past the beta crew since you can experience it in just a few turns. Should have been delayed.

We got the cars really late. And honestly, Reiza really need testers like you or Jussi.

These cars behavior at the limit does not feel like seta tires at this stage.

I find the AMG GT3, Porsche Gt3 and Camaro GT4 seemed to be the best so far. 570S has this weird issue that’s it losses most of it’s grip at mid corner.
 
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And by the way, what's with the AI and all the ramming??
I love this sim, but the AI does like to take you out. I really wish Reiza would work more on the AI for those of us who are not online racers. I like the way they battle each other, and even take one another out every now and again, but they don't understand that 2 solid objects cannot occupy the same space. They also seem to have different physics than we do. Give the AI a hard bump and they stay on track. They give us a light one, and off the track we go. With that said, I still love the sim, and the new GT4 and GT3 cars are great (except the Porsche GT4. I think they forgot to give that thing shocks)
 
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We got the cars really late. And honestly, Reiza really need testers like you or Jussi.

These cars behavior at the limit does not feel like seta tires at this stage.

I find the AMG GT3, Porsche Gt3 and Camaro GT4 seemed to be the best so far. 570S has this weird issue that’s it losses most of it’s grip at mid corner.

I noticed that if I just bump the TC and ABS to low all handles much better on the 570.
 

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