Automobilista 2 | New Nordschleife Previews

BillGuy

250RPM
Jun 1, 2017
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What is your take on collisions with the AI when you are inside of them vs. outside of them approaching a corner? With v1.0.5.x I have really only encountered the AI “ramming” or “hip checking” me when I am on the outside of them going into a corner. I’m just wondering am I simply lucky? Am I wimpy and not aggressive enough with inside passes to routinely induce collisions? Do I maybe run the strength or aggression too low to cause AI-induced collisions when I’m inside? Is the AI in v1.0.5.x maybe just much closer to being “OK” when you’re positioned inside of them than outside of them?

I’m not trying to make excuses for Reiza here. Even if the AI is suffering exclusively “outside” collision problems, its current behavior in those circumstances is still very much an issue that needs to be fixed. I’m just wondering if my recent experience with the AI is down to just how it’s behaving in the current major build or if there may be some amount of my own preferences, skill, or dumb luck involved.

I guess I should elaborate that I don’t feel the overall AI deficiencies are exclusively limited to “outside.” Just the likelihood of them colliding with you seems vastly greater (or a near certainty) there. I feel the AI is somewhat overly aggressive with taking away the inside line as you’re finishing a straight and approaching a corner. Enough so that it often causes them to be “excessively” slow through a corner to a degree that you should be able to go around them on the outside without too much effort. But of course, you run a very high risk of getting hip checked off the track if you go for that.

I have had instances of the AI colliding with me when I attempt inside passes in 1.0.5.x. As best I can recall though, those have pretty much all been “send it” moments on my part to a degree where a third party would likely forgive the AI if they were human if not outright blame me.
 
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David Peres

100RPM
Aug 18, 2017
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I guess I should elaborate that I don’t feel the overall AI deficiencies are exclusively limited to “outside.” Just the likelihood of them colliding with you seems vastly greater (or a near certainty) there. I feel the AI is somewhat overly aggressive with taking away the inside line as you’re finishing a straight and approaching a corner. Enough so that it often causes them to be “excessively” slow through a corner to a degree that you should be able to go around them on the outside without too much effort. But of course, you run a very high risk of getting hip checked off the track if you go for that.
That has been my experience as well. At least I don't remember ever being hit by the AI while I was on the inside of a corner... only when I'm on the outside.

I've had way less of these situations after the hotfix so from my experience I would disagree that there has been no improvement... but it still happens enough times to be anoying.

I'm more worried about the physics at the moment. Things are improving nicely on this area and I'm liking it more and more, but it's still not quite there yet to replace ACC and R3E for me. But at the rate Reiza keeps improving the sim it might not take much longer for that to happen :)
 
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Oct 19, 2017
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Interesting, i also had the feeling, of AI being rammy, when trying a move on the outside, while it was better, when making it stick on the inside.
 

M D Gourley

1000RPM
Premium
Sep 17, 2015
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It would be interesting to hear from any Reiza Track Artists or Reiza Vehicle Artists who worked on AMS1 as to whether the development cycle / creation of Tracks and Cars is more time consuming and rewarding due to the up scale in resolution being more photo-realistic.....just wondering;):D
 
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DEIC

75RPM
Mar 3, 2016
99
107
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i wonder if it's going to be different to pcars version :)
AMS2 is definitely shaping up to be a decent sim
You can compare pcars Nurburgring with the one already released for AMS 2 :)
It would be interesting to hear from any Reiza Track Artists or Reiza Vehicle Artists who worked on AMS1 as to whether the development cycle / creation of Tracks and Cars is more time consuming and rewarding due to the up scale in resolution being more photo-realistic.....just wondering;):D
Well you can ask the guy who did all tracks for AMS1, he is working for rf2 now "The Lonely" Sawczuk :)!
 

DEIC

75RPM
Mar 3, 2016
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What is your take on collisions with the AI when you are inside of them vs. outside of them approaching a corner? With v1.0.5.x I have really only encountered the AI “ramming” or “hip checking” me when I am on the outside of them going into a corner. I’m just wondering am I simply lucky? Am I wimpy and not aggressive enough with inside passes to routinely induce collisions? Do I maybe run the strength or aggression too low to cause AI-induced collisions when I’m inside? Is the AI in v1.0.5.x maybe just much closer to being “OK” when you’re positioned inside of them than outside of them?

I’m not trying to make excuses for Reiza here. Even if the AI is suffering exclusively “outside” collision problems, its current behavior in those circumstances is still very much an issue that needs to be fixed. I’m just wondering if my recent experience with the AI is down to just how it’s behaving in the current major build or if there may be some amount of my own preferences, skill, or dumb luck involved.

I guess I should elaborate that I don’t feel the overall AI deficiencies are exclusively limited to “outside.” Just the likelihood of them colliding with you seems vastly greater (or a near certainty) there. I feel the AI is somewhat overly aggressive with taking away the inside line as you’re finishing a straight and approaching a corner. Enough so that it often causes them to be “excessively” slow through a corner to a degree that you should be able to go around them on the outside without too much effort. But of course, you run a very high risk of getting hip checked off the track if you go for that.

I have had instances of the AI colliding with me when I attempt inside passes in 1.0.5.x. As best I can recall though, those have pretty much all been “send it” moments on my part to a degree where a third party would likely forgive the AI if they were human if not outright blame me.
The problem you are describing is very much car/track specific combinations, on the tracks with AI optimised there are no so such problems.
If you do not want AI to crash you just trade a bit of paint while alongside them before the corner and they will know you are there, also when you go for an inside overtake do it decisively.
 
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XhendrickX

10RPM
Jun 29, 2017
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Not much has improved besides new content. Still the same usual problems. I will keep saying this again, game was very addictive on release but first DLC broke it. Stock Cars were so much fun, AI was one of the best. I could at least play the game while I understood its work in progress. But all that has changed now. Too many annoying things already stated here but I do appreciate the effort from the studio.
As for the engine itself I have no problem with it unlike others. Obviously this version of the Madness Engine is toned down just like PC3 so I am not impressed in anyway. Nothing beats PC2 visuals. Gt3/Gt4/Nords? Sure I will test and play that but so far the recent release of these cars need a lot of work. Its a step in the right direction but content needs more polish before release. I will kindly wait for December update, that is Make or Break for me.
 

wolftree

25RPM
Jul 27, 2019
30
92
39
Wow, the Cup car in the game responds exactly like the one in the video. I just got a chance to test the post-bounce-fix versions in 1.0.5.1 and the excess bounciness seems fixed to me (as advertised).
Of course any non-aero car will "bounce" when riding on a bumpy track like the Goodwood Hillclimb. The problem is that the high-speed damping in the AMS2 Porsches is insufficient/not working as it should and they continue to oscillate rapidly around in the lateral direction even after the real car would have stabilised (I tested this using a telemetry tool). On the GT3 you can sort of address this, but in the Cup and GT4 Porsches the dampers are fixed.
 

Mekonrider

75RPM
Oct 12, 2019
81
120
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I will buy this DLC but I wish they'd sort out some of the small things in VR like drivers' legs being through the seat.
 
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