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Automobilista 2 | Further AI Tweaks In Build 0.9.6.0 Update

BrunoB

Too much Goebbels
Premium
Oct 10, 2011
1,716
901
Added "Speed Sensitivity" and "Minimum Shift Time" configurations to Controller options
Looking forward to check this out.
Because I have had a lot of irritating double or triple shifts.:poop:
 

Jens Roos

500RPM
Premium
Feb 23, 2017
820
1,177
48
ffb improved a lot with that hotfix.
anyway, just tried a 30min multiclass race with 4 weather slots, 2 dry and 2 wet.
so midway through the race, rain begin and I stopped to change tyres to wet, all good if I wasn't the only one in my class to make the pit. only the cars of the fastest class - p1 - actually made the pit to change tyres.
what a joke.
I would assume even AI, to some extent judge if it worth staying out on slicks, or go in and change for wet tyres. Have noticed both but have not tried it since some builds and only single class. AI behavior behind some decision isn't always human like logic and not limited to AMS2.
 
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Emery

2000RPM
Jun 6, 2009
2,387
976
Not too worried about it, but with online being a barren wasteland at the moment, hard to have a good race in the evenings in the US.
iRacing owns evenings in the US, particularly on the west coast... doubtful anything will change that because iRacing and SCCA are cozy these days and nobody covers the North American roadrace tracks even half as well as iRacing, not even with mod tracks.

At least Reiza gives us a couple cars familiar to SCCA club racing (FVee and MCR2000 and, if you squint, maybe a formula trainer), but it's not enough to make a dent in iRacing's domination unless you can add NASCAR, IRL, and GT3 along with a good collection of tracks like SIR, Portland, Sears Point, Laguna Seca, Long Beach, Thunderhill, Willow Springs, Heartland Park, Mid-Ohio, Watkins Glen, VIR, Road Atlanta, Road America, Mosport, Sebring, & Daytona. A TransAm collection plus Spec Miata might be enough to open up the market, but it would only be a start and licensing the TA cars probably is as difficult as licensing GT3 cars.
 

GOV47

75RPM
Premium
Oct 13, 2019
97
143
40
iRacing owns evenings in the US, particularly on the west coast... doubtful anything will change that because iRacing and SCCA are cozy these days and nobody covers the North American roadrace tracks even half as well as iRacing, not even with mod tracks.

At least Reiza gives us a couple cars familiar to SCCA club racing (FVee and MCR2000 and, if you squint, maybe a formula trainer), but it's not enough to make a dent in iRacing's domination unless you can add NASCAR, IRL, and GT3 along with a good collection of tracks like SIR, Portland, Sears Point, Laguna Seca, Long Beach, Thunderhill, Willow Springs, Heartland Park, Mid-Ohio, Watkins Glen, VIR, Road Atlanta, Road America, Mosport, Sebring, & Daytona. A TransAm collection plus Spec Miata might be enough to open up the market, but it would only be a start and licensing the TA cars probably is as difficult as licensing GT3 cars.
That really is only the case if you race Miata's or Skip Barbers, the rest of the series in iracing are pretty sparse late in the evenings. I like iRacing just fine, and still race a lot there, but I like being able to race the uncommon cars and tracks in AMS2 or any other sim for that matter. I would love to see some more lesser known North American tracks.
 
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Renato Simioni

Reiza Studios
Jan 6, 2010
1,642
4,970
I'm still 2+ seconds faster than the AI at 120 in the two Formula cars I tried at multiple tracks. For reference, I'm roughly 2-3 seconds slower than most leaderboard records in these cars.


Rammed four times in one braking zone when totally alongside an AI on a warmup lap in practice alone. Then in the race I was promptly pit manoeuvred by an AI when I was on the racing line and slightly ahead going into a bend. This is the only race I tried because I'm now tired of wasting my time in practice/qualy only for my race to end like this nearly every time.

The wait goes on. :poop:
Could you mention what car / track combo, AI & weather settings you experienced those issues with? The scope of variables in the game is fairly gargantuan now so it’s hard to test all scenarios, but we can fix the issues we get to know about :)

I’d imagine such large discrepancies would now be restricted to certain tracks, or running practice / qualifying sessions, as most performance balancing is done under race conditions, with practice / quali having their own multipliers of that - one bad value in either direction and things can get messy. Such performance issues are easy to fix now tho, let us know what you ran and we’ll look into it :)
 

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