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Automobilista 2 | Further AI Tweaks In Build 0.9.6.0 Update

SuperMonacoGP

75RPM
Premium
Jan 10, 2018
77
121
34
is it possible to roll back to the update before?
ffb feels really bad now on Simucube2.
I tried to ask for help on Reiza forum, the only thing I got was 3 people responding to my post with "disagree". very helpful.
 
Last edited:

Goffik

10000RPM
Staff member
Premium
Sep 28, 2009
10,782
6,567
is it possible to roll back to the update before?
Nope. You'd lose all the fixes and updates if you did so it wouldn't be worth it anyway. As I keep saying, try a custom profile if you don't like the default. Not only do they feel better, they also provide more customisation than the three sliders allow, so can be tweaked to your heart's content.
 
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Jack_57

10RPM
Oct 7, 2011
13
0
FFB:
As a g27 user, i like the overall sensation but the updates don't really bring something new for g27 wheel . Lack or absence of tire scrubs, almost no sensations in corners. The rare moment i really feel that the feedback is here is when i'm running out of track and feel the grass. To be able to feel the road I'm now using bass shakers and it's working perfectly.
Yes I concur with this. I really want to like the karts but the FFB is really lacking any feel of the track surface leading to a somewhat dull experience. The AI is much improved as they don't rocket away from you in the straights leading to much closer racing.
 

Mekonrider

25RPM
Oct 12, 2019
39
65
47
I played Super V8s at Brands last night in a dry/wet/dry race and some of the AI drivers were on crack or something. The 'aggression' was stupid, it was like playing a griefer on Forza, literally weaving all over the track and ramming me side by side. One couldn't hold a line at all between corners, maybe it was some AI attempt at cooling done tyres if the were on wets?
 

ermo

250RPM
Premium
Dec 24, 2009
341
354
I must admit, I was a lot happier with the FFB in earlier releases, now having problems with when pulling forcefully left to right at times. FFB also inconsistent. Sometimes its smooth, and when you go out on the track again, the left or right pulling on the steering wheel starts.
Brake also feel pretty lifeless - but I have not tried the latest release yet.
Otherwise, compliments to Reiza for a great game and tireless efforts to improve all the time.
Which wheel do you use? Is there any pattern to when the FFB pulls left/right? Is it primarily in the pits? After car resets? Particular to a specific car? Particular to a specific track?

This has been in focus inside Reiza as of late AIUI, so the more info you can provide for reproducing it, the better?
 

abrassard

1RPM
Aug 16, 2014
4
0
44
I have a fanatec clubsport wheel v1 and two wheels, f1 and bmw. I always play with my f1 wheel but today decided to try the bmw.
What a huge difference the diameter plays on your feelings. I used to have set gain to 75 but with the bmw wheel I have set it to 85 and still the ffb is minnimal. I am just curius all those who claim that there is no feeling could that be a major factor?
 

dcully

250RPM
Jun 22, 2008
476
349
Try the custom ffb profiles, feels great on my G29.
Im loving the latest custom ffb on on official forums, specifically the Gunboat Diplomat one from NuScorpii.
Ingame ffb settings 80/50/50 for now but continue to test.
 
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AlexBfromG

250RPM
Oct 29, 2018
291
882
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the only thing I got was 3 people responding to my post with "disagree"
yeah, i also got a bunch of dislikes for saying that fake liveries are terrible and immersion breaking.
Yet folks there preferred fake over real in case the real ones arent from the exact same series.

with your wheel, i mean thats the curse if you go with something so expensive, they will not be many people who can have an proper opinion or help you out. my guess would be to just adress it on the forum and hope for them to get it done, since you said it was fine before, might be an easy fix.

they always address alot in their updates.
i now wait for 1.0 unless friends wanna do online racing.
 
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Cote Dazur

SIM Addict
May 21, 2013
1,711
1,446
The AI is much improved, a few cars/tracks combo I could not race previously are now quite enjoyable. A great step in the right direction. For FFB I have been using a custom file for a while now, once tailored to my own preference, the result is a FFB as good as any other. To me Reiza made the right choice, they brought a SIM driving experience to the SMS engine and now with the convenience of the SMS UI, the beautiful VR graphic, weather, day/night, we have a very potent SIM package to enjoy.
At the dawn of the game release, the future looks bright for the young title.
 

gwp2112

10RPM
Aug 5, 2009
13
16
The cars during the race as the laps pass get dirty, and suddenly magically clean. Same bug as Project Cars 2.
 

chemic

10RPM
Mar 2, 2020
11
7
36
If you find a good FFB custom profile for your wheelbase.. post it up here as well please :)
 
Jul 5, 2019
4
7
28
Not had many complaints with the FFB with my DD1, Took a little tweaking in Fanalab but that was it, and the improvements over the updates have only made it better. FFB in a sense is like music we all have different tastes. And it's great they have provided the ability to really customize it.
 

UnixRoot

100RPM
Jul 3, 2009
154
196
I have a fanatec clubsport wheel v1 and two wheels, f1 and bmw. I always play with my f1 wheel but today decided to try the bmw.
What a huge difference the diameter plays on your feelings. I used to have set gain to 75 but with the bmw wheel I have set it to 85 and still the ffb is minnimal. I am just curius all those who claim that there is no feeling could that be a major factor?
The diameter and above all the weight play a major role. I'm driving with a 350mm Momo Mod 78 on a Thrustmaster T500 base and have to use 100 gain and pretty much low force boost.
 

Emery

2000RPM
Jun 6, 2009
2,389
978
Did a 45-minute P1-P4 multiclass race at Guapore to test AI. I was in a P4, MCR2000. Blue flag comes out a little too early (in my opinion) which causes AI to slow down too much. Mainly matters when you're behind a slightly faster class car or two, you can use the AI's ignorance to slip through just ahead of the P1 cars.

The only other negative I noticed was when cars contact, the AI response is still fairly abrupt/twitchy. They move aside more than a half car width.

It might have been luck of the draw, but, with the default setup, I'm significantly faster than the other P4s at 100%. No big deal because I'm usually 103-106%, so as long as I'm still in that range, all is well. Will check with a P4-only race.