Tracks Autódromo do Estoril

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SilvAfonso

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Mar 25, 2018
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SilvAfonso submitted a new resource:

Autódromo do Estoril - track


The Autódromo do Estoril (officially, Autódromo Fernanda Pires da Silva) is a motorsport race track in Portugal,
owned by state-run holding management company Parpública. Its length is 4.182 km (2.599 mi).
It was the home of the Formula One Portuguese Grand Prix from 1984 to 1996.
The capacity of the motorsport stadium is 45,000. The circuit has FIA Grade 1 license.
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The Estoril circuit was built in 1972 on a rocky plateau near the village of Alcabideche...
Read more about this resource...
 

Leonardo Ratafiá

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Aug 25, 2009
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is this a step up version from Mitja's v0.62?
I think I made some extra cameras for both layouts, I'll check when I get home and PM you
 
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SilvAfonso

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Mar 25, 2018
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is this a step up version from Mitja's v0.62?
I think I made some extra cameras for both layouts, I'll check when I get home and PM you
Yes, in the future, but for now, we want you guys to drive Mitja's v0.6 and give us feedback (since its the latest version) so you guys help us improve the track while we work on other adjustments!
 
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AlleyViper

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Oct 29, 2015
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Hi, some things you could take care of:
Screenshot_rss_gtn_ferruccio_36_estoril_29-11-119-13-56-0.jpg
deformed pit men: AC_PIT_ objects scale is 0.845122 instead of 1.0 on all axes, this was a known problem on the previous version that was left untouched
Screenshot_rss_gtn_ferruccio_36_estoril_29-11-119-13-55-10.jpg
floating grass objects (many along parabólica, mostly mid to top grass blades)

Screenshot_dallara_f312_estoril_29-11-119-14-41-43.jpg
trimming of this texture with flowers, leaving obvious horizontal lines (edit: or bottom looping on top mapping?)

Thanks

PS: Do you have permissions from all involved in the creation of this track for release, not only Mitja but Nuno Lourenço ? IIRC for some reason it has been removed from RD before, it'd be a shame to see it go again.

Edit: I'll be updating this post for these small graphic issues
 
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SilvAfonso

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Mar 25, 2018
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Hi, some things you could take care of:
View attachment 336734
deformed pit men: AC_PIT_ objects scale is 0.845122 instead of 1.0 on all axes, this was a known problem on the previous version that was left untouched
View attachment 336735
floating grass objects (many along parabólica, mostly mid to top grass blades)

View attachment 336742
trimming of this texture with flowers, leaving obvious horizontal lines

Thanks

PS: Do you have permissions from all involved in the creation of this track for release, not only Mitja but Nuno Lourenço ? IIRC for some reason it has been removed from RD before, it'd be a shame to see it go again.

Edit: I'll be updating this post for these small graphic issues
Thank you for your feedback, we will fix that soon as possible! :inlove:
 
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Mitja Bonca

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Sep 8, 2008
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Hi, some things you could take care of:
View attachment 336734
deformed pit men: AC_PIT_ objects scale is 0.845122 instead of 1.0 on all axes, this was a known problem on the previous version that was left untouched
View attachment 336735
floating grass objects (many along parabólica, mostly mid to top grass blades)

View attachment 336742
trimming of this texture with flowers, leaving obvious horizontal lines

Thanks

PS: Do you have permissions from all involved in the creation of this track for release, not only Mitja but Nuno Lourenço ? IIRC for some reason it has been removed from RD before, it'd be a shame to see it go again.

Edit: I'll be updating this post for these small graphic issues
Just fixed all spawn objects for PIT, START and TIME finally :) Will be included in their next build.
 

AlleyViper

500RPM
Oct 29, 2015
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There's also a small issue with static skidmarks not receiving car shadows (properly), irrc you've solved it on okayama after some kn5 separation and shader adjustments:
Screenshot_dallara_f312_estoril_29-11-119-15-1-20.jpg
 

Jayenn

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Oct 27, 2015
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Bug: The Track is defined in the ui_track.json to have 30 pitslots, but in reality only has 24 start and pit objects defined.
 

EdwardFFS

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Apr 27, 2017
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Can't wait to get home to try this!

I'll just leave a possible suggestion here, if I may: I've been to Estoril quite a few times lately (work-related) and noticed it was re-paved with a nice, clean, dark tarmac sheet. What If we had that new tarmac in this mod, instead of the old, overused tarmac? I'll leave a pic I took, sry for bad quality.

Once again, just a suggestion. I love this track as well, and it would better match the reality of today :)

Cheers guys, great work!

2019-08-31 12.38.48.jpg
 
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SilvAfonso

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Mar 25, 2018
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So yes we can implemeNt
Can't wait to get home to try this!

I'll just leave a possible suggestion here, if I may: I've been to Estoril quite a few times lately (work-related) and noticed it was re-paved with a nice, clean, dark tarmac sheet. What If we had that new tarmac in this mod, instead of the old, overused tarmac? I'll leave a pic I took, sry for bad quality.

Once again, just a suggestion. I love this track as well, and it would better match the reality of today :)

Cheers guys, great work!

View attachment 336759
What a great idea! We will search for more pictures around the track and match it in-game. Thank you for your feedback!
 
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