Assetto Corsa V1.9 Sound Preview Video

Paul Jeffrey

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Assetto Corsa Lamborghini Huracan GT3.jpg

Kunos Simulazioni's Sound Designer and Official Technical Support officer Luca Sodano has shared a pretty epic new video, showcasing the work in progress sound update to Assetto Corsa, due to form part of the next major patch for the title.


Coming in at just over five minutes in length, Sodano shows off the impressive improvements made with the Fmod tool across a number of cars. The video (seen below) takes in a on-board and replay cam footage of the Lamborghini Huracan GT3 around the legendary Nurburgring Nordschleife circuit.

Assetto Corsa (beta) - Fmod 1.08.12 internal testing (WIP) - AI cars Video

The video, shot as an audio level peak test during internal testing for the new build, features 23 AI cars and achieves a 15 % Fmod usage average percentage, peaking at a maximum of 24%.

Audio in Assetto Corsa has come in for criticism from some corners of the community, with some players even going so far as to create their own Fmod sound packs to download. One such pack, made by well know community member Fonsecker, covers no less than 35 cars across three releases, creating a must have package for many Assetto Corsa players (download here). However the team over at Kunos have been working hard to address some of the know weaker areas of the audio experience in recent builds, and the new preview once again shows some impressive progress. Still not quite on the level of acknowledged industry leaders RaceRoom Racing Experience, the new preview does offer up a considerable improvement over the current offerings from the studio.

Release date for the latest build of Assetto Corsa has not yet been confirmed by the studio, however stay tuned to RaceDepartment for all the news as it happens...

The Assetto Corsa sub forum at RaceDepartment is the best source of mods for the sim. Check out our substantial archive, take part in the Modding Discussion forum, join the discussion and consume the latest news. If that isn't enough, head over to the Racing Clubs and Leagues section to find yourself some epic online racing!

Looking forward to the sound update? How do you think AC compares to its rivals in the sound department? Let us know in the comments section below!
 
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A bit better but the focus really needs to be on in-car for me and i'd like to hear more than just the lambo. In real life you hear a lot of the pops and the bangs. I'd like to see more focus there. Some cars that do have these pops seem a bit muted or muffled.
 
This is some of the info that Luca said on the official AC forum regarding the work:
" Now the stereo spread is VERY noticeable. In the previous version, with stereo speakers configuration the spread was basically non-existant for opponent engine sounds, covering player's car sound too."

" Skid is still very WIP. This test was aimed to check overall volume (with all volumes set to max in the options), cars pass-by from track cameras and distance attenuations. Now you can distinguish every single car and not the usual mess of the previous version with many cars involved. Still finetuning though."
 
Had a listening test, here are some conclusions, may not very accurate though:

Internal: Huracan sounds reduced some treble, outside car sound mixed more naturally.

External: Doppler effect is outstandingly simulated. Ambient sound is much clearer and more natrual. Reecho fade-in/fade-out are much less intense than the current version, sound much better.

Overall the improvements did make my ears much more comfortable in the comparison. Keep up the great work!
 
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