Assetto Corsa v0.6

0.6 notes from Kunos..
So, it's that day of the month again and a new update is ready.

Let's have a look at todays "particular" update.
As you might have guessed, we won't release any new cars or tracks today. We understand that this might be a bit of a let down for some of you, but then again we have already released 35 cars and their upgrades and 12 tracks... considering AC's physics engine depth, I'm sure there's more to explore than simply jumping from one car to the other.
So what's in this new update? Lot's of core work to make AC better, some of it very evident, some of it under the surface but very important.

First of all we are enabling AI Quick Races for all cars, all tracks. You can select whatever car you like, whatever track you like and whatever number of opponents (up to the track limits). Most importantly you can select different opponents to race against. Multi-class, multi-era, multi-performances, multi-whatever.. err...no scratch that, multiplayer is not ready yet (we're working on it, you know we do!).

So this is very important, we worked very hard to enable all cars and all tracks to enable the AI. Tons of data to process, but we didn't just stopped there. We have laid out the ground to build a better AI that understands better the intentions of the player. On some cars you might see a better behaviour, on some others more or less the same, but the work is there and slowly we will update all of them. Your feedback is valuable and that's what early access is all about, so thank you in advance!

What's next? Collisions. You can lean on your opponents now, bump door against door, push and get pushed and the experience should be far better. Most importantly no more landmines and you can go over high kerbs with far more realistic behaviour. That also permits us to make the terrain collisions more accurate and this means more setup work for you, as you might need to make the setup stiffer, user bumpstops, or raise the car height to make sure the car is not bottoming out. If you hear strange scraping noises and experience unexpected spins on fast turns, it might mean that your old setup was way too low... AC is getting more mature and this means that it requests from you the drivers, more skills and more setup work. We are sure you're going to have fun limiting bottoming, without affecting car balance

Sound engine. We have worked on the sound engine to improve the sound of the opponents cars in AI races as well as taking advantage of 5.1 systems. It's been quite an extensive work, way too long to describe, but let us know what you think and if you find any bugs.

As usual lot's of little fixes, bug hunting and optimisations as usual, but also new much requested features like steering wheel hiding, look behind, smoke rendering on mirrors with on/off option, penalties system selectable from UI and more. We are listening the community and working out all the small little details, one by one.

Last but not least, a very important and very complicated theme module management for the UI. What does that means? Modders can now write their plugins and connect them inside the User Interface (like the amazing "Rivali" suite). Theme modules are then saved inside the username/documents/assetto corsa folder. This is very important, as we can update the user interface everytime we think necessary and users will not lose their installed mods and UI modifications (if made following our guidelines). Also, users can now select which UI mods can enable from Options/General menu. There is also an example with documentation for modders. This is far more important than it might seem, and opens the door to modders to create amazing applications that work seamlessly inside Assetto Corsa User Interface.

Hope you have fun with this new update, looking forward to hear your feedback.

The Assetto Corsa development team
 
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30mb update just dropped.
 
"Assetto Corsa is the first Racing Simulator in years that we can truly label as Next Generation"

this game is not next-generation

"disappointed" for me

That is your opinion and not that it matters but what is "next-generation" for you? I guess there is a slight misunderstand what that means...

PS.: this is pretty much off topic isn't it ;)
 
I can't say how AC graphics compare to console titles as I haven't see the latest title/tech in person but, on the PC, Pcars looks awesome in screenshots and very good in action. Pixel transition always reduces the clarity and the better the graphics - the more evident that becomes. Aside from Pcars, AC is certainly at the top of the list in terms of graphics on PC but, the real advantage is the driving feel, physics, FFB, user interface, modability, etc. AC excels in those areas and brings some fresh new features so yes, it is "Next Gen" in many ways in my mind.
 
Well, I tried the 0.61 version and....I think I might be done with this game until MP is released. I am sure Kunos are trying their best and I hope they will get there but at it's current state, the AI is a joke and just not fun. I have better things to do than constantly being span from behind.
 
Much better now
. F40 FPS are just normal now
. I dont get anymore the 95% CPU message at starts when AI's crash
. FPS in general are lower then 0.5 since the new colision system was implemented but i guess this is "expectable" and will happen more as more functions are added to the sim ... lets see how far it will drop when damage is implemented and how good kunos can optimize the resources

Lotus 49:
. Cars dont jump and fly all the time at start ... they still do sometimes but its much more acceptable now
. Collisions are not so "sensitive" and "spectacular" ... AI and myself can recover much better when bumped
. Starts can still be chaotic (specially at Mugello and Imola) but most of the times the race just flows and its possible to enjoy a close race with the AI's ... im sure this will improve as Kunos tune the agressive/grip/crash levels

I didnt test the other cars yet but im happy i can go back to fun with Lotus 49 again :)
 
Much better now
. F40 FPS are just normal now
. I dont get anymore the 95% CPU message at starts when AI's crash
. FPS in general are lower then 0.5 since the new colision system was implemented but i guess this is "expectable" and will happen more as more functions are added to the sim ... lets see how far it will drop when damage is implemented and how good kunos can optimize the resources

Lotus 49:
. Cars dont jump and fly all the time at start ... they still do sometimes but its much more acceptable now
. Collisions are not so "sensitive" and "spectacular" ... AI and myself can recover much better when bumped
. Starts can still be chaotic (specially at Mugello and Imola) but most of the times the race just flows and its possible to enjoy a close race with the AI's ... im sure this will improve as Kunos tune the agressive/grip/crash levels

I didnt test the other cars yet but im happy i can go back to fun with Lotus 49 again :)
let's all hope :)
 
Wow, both the FPS and AI are much better in 0.6.1

Had a great 10 lap race at Vallelunga with a 15 car grid Formula Abarth. So much fun! After the first corner they didn't do anything stupid, and even then the first corner was very tame, no one spun or flipped or anything.

They're much less crash prone now. I'll have to go test a full grid and see how my FPS goes with that.

Great work Kunos!
 

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