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General Assetto Corsa Evoluzione - a major career modification

Hi! My name is Alessandro Cesari, I am creating a major mod for Assetto Corsa that implements a career system similar to that seen in Gran Turismo.

I'm using Unity to be able to have menus structured to look like a real game. This will have classic functions as Gran Turismo games like: Car Dealer, Events, Garage and Car Services and many more! It will also support mods. (Career can launch AC on its own!)

The ambition is to be able to give Assetto Corsa a breath of fresh air and changes or to makes it looks like a new game.
Go check my project and tell me what do you think!
(Video ver.2 edited)

 
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Hi! Love the idea!
First, I don't know how but we came up with the same name on the same time!
What should we do?

Second, I'm really intersted in a standalone launcher to add a managerial side to the game. Will it still use the career folder structure for the vanilla game or it will just launch acs.exe? It would be interesting to make people add content to the mod.
 
First of all this should be inside the game. I did play lots of combat fly sims based on real history and from my POV, it is a real immersion breaker if this software can not be integrated inside the game, especially when using VR. Prefer inside CM!
Second, both as I guess will be based on a fictional storyline, a career from the basic to the F1. I think the potential power could be at the last stage, a career in F1 racing besides historical names like Vettel, Alonso, Verstappen and that other guy driven a Mercedes :) . Pure as a sample from the actual F1 situation. Personal, I do prefer the classic names like Birkin, Segrave, Nuvolari, Stuck, Caracciola, Rosemeyer, Lang, Fangio, Moss until the 1967 era Hill, Clark etc. But thats only my old taste.

Correct me if I’m seeing this wrong as the video here above is a bit fuzzy on that career aspect.
 
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Well, actually i posted my project name on 26 September, so i got it first.

I don't want to be rude but I really care about my project and I don't want to give up on what I'm creating. To see I'm not talking nonsense take a ride on my patreon. As for the project it is done entirely in Unity, it uses AC only to launch the races but it is literally a separate game!

And yes, it's already dynamic and supports mods!
(Puoi parlare italiano con me, ho visto sei di Milano!)


Immagine 2021-10-18 220315.png
 
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Well, actually i posted my project name on 26 September, so i got it first.

I don't want to be rude but I really care about my project and I don't want to give up on what I'm creating. To see I'm not talking nonsense take a ride on my patreon. As for the project it is done entirely in Unity, it uses AC only to launch the races but it is literally a separate game!

And yes, it's already dynamic and supports mods!
(Puoi parlare italiano con me, ho visto sei di Milano!)


View attachment 511280
1634590033311.png

This is the first concept i put up in photoshop, but it's okay, I'll change mine, is no big deal!

Mi interessa molto il tuo progetto, è davvero un'idea nuova che serviva ad AC da molto tempo!
Con supporto alle mod intendi anche che uno può integrare eventi carriera (quelli nella cartella /assettocorsa/career per intenderci) nel tuo programma in unity? Magari applicando le opportune modifiche ai file, ad esempio permettendo di scegliere fra le auto possedute, ma avvalendosi comunque della struttura dei file .ini!
 
View attachment 511285
This is the first concept i put up in photoshop, but it's okay, I'll change mine, is no big deal!

Mi interessa molto il tuo progetto, è davvero un'idea nuova che serviva ad AC da molto tempo!
Con supporto alle mod intendi anche che uno può integrare eventi carriera (quelli nella cartella /assettocorsa/career per intenderci) nel tuo programma in unity? Magari applicando le opportune modifiche ai file, ad esempio permettendo di scegliere fra le auto possedute, ma avvalendosi comunque della struttura dei file .ini!
Immagine 2021-10-19 004402.png


16st September, so i won?
It is not to be a child but as I said before I care about my project and have been working on it for a long time! (Magari collaboriamo in qualche modo e ti metto nei crediti ;))

However yes, the project starts with the idea of being extremely customizable and unique for each player. In fact, playing with vanilla content, the events will be populated with vanilla cars otherwise they will be randomly chosen from a pool. It is complex to explain but I hope you understand anyway.

Anyway I didn't think I could directly add custom event tiers but it could be a great idea!
Even if it would lose some of the nature of the game, wouldn't it? The aim is to recreate a Gran Turismo style mood.
 
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Noctam

Premium
This looks really really nice.
Have you thought of offering a "demo" version on RaceDepartment? This would give you much more visibility (so more patreon support) and feedback from players I believe.

The fact that it's dynamically using added mods is a real blessing because it's offering the opportunity to finally build a carrer around the wonderful cars the community brought to us without forcing us to have a specific set of mods, I love that aspect.

Is there any chance one could choose to hide some cars from the list? I'm thinking of some Kunos cars that have been refined by the community and I don't want to play with the original cars if I can drive the updated models but I want to keep them in my assetto folder for online races.
 
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This looks really really nice.
Have you thought of offering a "demo" version on RaceDepartment? This would give you much more visibility (so more patreon support) and feedback from players I believe.

The fact that it's dynamically using added mods is a real blessing because it's offering the opportunity to finally build a carrer around the wonderful cars the community brought to us without forcing us to have a specific set of mods, I love that aspect.

Is there any chance one could choose to hide some cars from the list? I'm thinking of some Kunos cars that have been refined by the community and I don't want to play with the original cars if I can drive the updated models but I want to keep them in my assetto folder for online races.

In fact it would be a great idea to implement to disable cars.
My game is compatible with all CM settings and I don't know if disabling a car in the content manager will also be disabled in the real game ..
In any case, thank you very much, because if my game grows it is also thanks to your ideas and your support!
 
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