Assetto Corsa Competizione Won't "Support" Modding

Paul Jeffrey

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ACC Modding.jpg

Kunos Simulazioni reveal more on the moddability of the upcoming Assetto Corsa Competizione, and it probably won't make for happy reading for some...


With a brand new game engine in the form of Unreal 4 alongside what is a reasonable short development timeframe until Early Access release, Kunos Simulazioni have confirmed that the new title will not follow in the footsteps of the original Assetto Corsa and support modding right from the very beginning, no doubt leaving many content creators disappointed to miss out on the opportunities afforded by the greatly improved graphics engine in ACC.

Although not officially supported, the possibility does remain however for talented community members to work out how to bring content to the game, as has been proven by some hardy souls over in the original Project CARS - it just means that tools and ease of access to modders will not the as it was in the first AC title.

Understandable given what Kunos have to go through to get the game to market later this year, but no doubt a blow to those players who enjoy sampling what the community have to offer. You can check out the full Kunos statement below, taken from a recent FAQ article on the 505Games website...

Assetto Corsa’s structure was designed from the beginning to be moddable. Being developed with UE4, AC Competizione processes data and assets through a completely different structure and file format. Therefore, the game will not be compatible with mod contents created for Assetto Corsa. Also, our team does not have enough experience with UE4 to tackle both the development a brand-new game and the challenges of supporting an open platform in the time frame available for this project.

We are fully aware of the importance of modding and its contribution to the success of Assetto Corsa. It’s a great way for new talents to emerge, for the community to “suggest” new directions and/or simply to make a product richer. It is not a coincidence that some of the best community members are now contributing with us to the evolution of the software.

However, for ACC this element will have to be put in stand-by mode for a series of reasons. The most important one is that we have given ourselves an enormous task of rebuilding, once again our software from (almost) scratch. In a world where pretty much, every product you see on the market in simracing is an evolution of games that have been on the market 10-15 years ago, our approach is to get a big axe and reset things to (almost) zero before starting with a new project. ACC is no exception.

In this case the task is rendered more complex by the fact that we are using, for the first time a third party engine that we did not design ourselves and the truth is, given the amount of time we have available to deliver ACC to the public, we have more than enough on our hands trying to figure out how to use the engine effectively to also think about how to make the platform moddable.

As you can imagine, this has been source of endless discussions in the last year and half as every decision comes with pros and cons, there is going to be pain no matter what your final call will be. It goes without saying that we believe we made the right call even if that means losing the huge benefits of a moddable platform.

We know this might not cover everything, but over time we will continue to answer your most frequently asked questions! Once again, we want to thank our community for the outpour of support you’ve shown us since our announcement last week. We absolutely cannot wait to tell you more about Assetto Corsa Competizione in the near future!

Assetto Corsa Competizione should be available on Steam Early Access Summer 2018.

Check out the Assetto Corsa Competizione here at RaceDepartment for the latest news and discussions regarding this exciting upcoming sim. We intend to host some quality League and Club Racing events as well as hosting some great community created mods (we hope!). Join in the discussion today.

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Do you think modders will find a way to mod ACC? Will the lack of official modding support hurt the game in the long run, or do you think it a sensible approach by Kunos given the new technology in use? Let us know in the comments section below!
 
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this method works for the substitution of liveries or textures .... but.... the creation of complete mod whith sound, physics and animations ... is much more more complex ....
Probably when will be created tutorial step by step .. maybe users will start to develop new content ..
it is clear that ACC did not get the success of the predecessor AB ... even though almost everyone buy it ... kunos should reflect ..
Hi,
Its possible to replace the models, the 3D cars and tracks,
replace the audio banks, or alter the textures,
but for example if you replaced a car, would only work if you extracted a Kunos car,
and made your car with all 3d parts 100% exact and named 100% exactly the same,
so inside the files the scripts it understands what is there,
also you would have to place the car exactly where the Kunos car is for the steering wheel mm correct,
but its impossible to open the scripted files,
so you cant alter physics settings and values and stuff, so to me a pointlless excessive unless some genius can open them best off not wasting your time with it,
there is other videos and crap showing how to replace the 3d models, patch the .pak, its UE4 not Nasa.
 
Hi,
Its possible to replace the models, the 3D cars and tracks,
replace the audio banks, or alter the textures,
but for example if you replaced a car, would only work if you extracted a Kunos car,
and made your car with all 3d parts 100% exact and named 100% exactly the same,
so inside the files the scripts it understands what is there,
also you would have to place the car exactly where the Kunos car is for the steering wheel mm correct,
but its impossible to open the scripted files,
so you cant alter physics settings and values and stuff, so to me a pointlless excessive unless some genius can open them best off not wasting your time with it,
there is other videos and crap showing how to replace the 3d models, patch the .pak, its UE4 not Nasa.
Hi Scott, its possible rip and port content to original AC?
 
Why people are not taking full advantage of these methods and tools is mind blowing,
I mean there is quite a few tools and ways and methods to get stuck into this game and mod the back out of it,
anyways ill leave this here.
https://www.racedepartment.com/downloads/ride-3-modding-tools.24888/
Done!



 
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