Assetto Corsa Competizione v1.1 Released

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Assetto Corsa Competizione Zandvoort Preview 1.jpg

The 2019 Update for Assetto Corsa Competizione has been released!

Amongst many improvements, version 1.1 is bringing you the full 2019 line-up of the Blancpain GT series, including 6 new cars and the circuit of Zandvoort at no additional cost! The long awaited update to the official Blancpain GT Series game also brings the much requested Triple Screen support, pitstop animations, a new car selection showroom and many UI improvements.

In addition, KUNOS Simulazione and McLaren have extended their partnership to not only release the McLaren 720S GT3, but also be part of the McLaren Shadow project. It includes hosting an online Qualifier in ACC starting October 27th and closing on November 7th, providing owners of the game the opportunity to qualify for McLaren's final event to be held at their Technology Centre in Woking, Great Britain. More information on McLaren's shadow project can be found at the website of McLaren.

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The full changelog of the v1.1 release, can be found below.

GENERAL:
- Added Audi R8 LMS Evo.
- Added Lamborghini Huracán GT3 Evo.
- Added Honda NSX GT3 Evo.
- Added Aston Martin AMR V8 Vantage GT3.
- Added Porsche 911 GT3 R (991.2).
- Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
- Added Zandvoort Circuit.
- Added 2019 Blancpain GT Championship entries.
- First implementation of triple screen rendering.
NOTE: supports application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings ingame.
- Reduced FMod CPU occupation over time (mainly with external cameras and chasecam).
- Performance optimizations in cloudy, rainy and night conditions.
- Barcelona 2019 surface grip (slightly slower).
- Silverstone 2019 surface grip adjustments (around 2 seconds slower).
- Paul Ricard 2019 surface grip (around 1 second faster).
- Spa 2019 surface grip (small difference).
- Brake pressure added to shared memory.
- Fixed car model name in shared memory
- FuelEstimatedLaps added in shared memory.
- TrackStatus added to shared memory.
NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

GAMEPLAY:
- Added 2019 Championship season.
- Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected.
E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
- Fixed a bug when only the first session of a weekend had correct track wetness.
- Championship weekends now include 2 practice sessions.
- Fixed 3H race driver stint strategy bug.
- Fixed strategy bug for mandatory pit with irregular driver crew.
- Fixed automatic driver cycle in endurance races.
- Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
- Fixed valid mandatory pitstop if tyreset is not changed.
- Forced auto save replay after an MP race when the car is stopped.
- Fixed pit strategy selector update issues in the car setup page.
- Driver skills updated based on 2019 results and added skills for new drivers.
- Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
- Potential fix for SP replay autosave on quit game.
- Fixed autosave replay during the limbo page.
- Autosave replay shows a message before the saving itself.
- Potential fix for Custom Race limbo page crash.
- Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:
- UI car selection no longer jumps around when selecting different game modes.
NOTE: if there's an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
- Default single player selections and settings revised.
- All-new track selection screen.
- Added pit animation toggle in General settings.
- Interactive showroom in car selection screen: zoom, pan, rotate, remember last position.
- Initial implementation of gamepad/keyboard control of showroom camera:
default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down
hide UI: scroll button.
- Warning popup when selecting more than 29 opponents.
NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
- Default showroom angle changed to spotter guide view in the car selection screen.
- Increased PP gamma for car preview images to match showroom brightness.
- Fixed Special Event season and car selection overwriting single-player page selection history.
- Added FPS cap to the menu screens to limit GPU load.
- Added option in Video Settings to enable/disable the UI FPS cap.
- Messages for manual and automatic replay saving.
- Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
- FFB frequency option exposed in the Controls settings.
- Triple screen mode added to Video Options.
- Triple screen parameters added to View Settings.
- Added gaining/losing time split messages.
- Standings and realtime widgets (HUD, broadcast, pit page) now have a "mandatory pitstop(s) left" indicator for each car.
- Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
- Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
- Adjustable HUD boundaries exposed in HUD Options.
GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

GRAPHICS:
- All-new pitstop animation.
- Disabled advanced sharpen filter in TV/F7/Heli cameras.
- Sharpness set to 0 and sharpen filter disabled if antialiasing type is set to FXAA.
- Revised wiper animation system - particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
- Added Car LOD setting to Video options.
NOTE: higher value - delayed LOD switch, lower value - more aggressive LOD switch. 70% equals the old default.
- Fixed nameplate bloom at night.
- Brake pressure/temperature added to car displays.

PHYSICS:
- Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. Leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lower downforce. Results are affected by conformity of diffuser and rear wing angle.
- Circuits have now different surface grip and tyre degradation for different seasons (2018 - 2019)
- Improvements on OOW (out of world) scenarios and AI collision box activation upon impact and tyre deflation.
NOTE: potential performance gain with high number of AI cars.
- Bentley 2019 homologation.
- Ferrari 2019 improvements. More wheel rates available for front and rear.
NOTE: you'll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
- Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
- Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
- Tyre graining and blistering fine tuning.
- Brake temperature influence on tyres fine tuning.
- Improvements in FFB forces calculation.
- Sand traps FFB enhancement.
- Kerbs FFB enhancement.
- Fixes in setup strategy page.
- Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
- Improved collisions to the ground.
- Fixed automatic gearbox not shifting in 1st with pit limiter.
- Fixed Mercedes-AMG occasionally starting session with broken suspension.

AUDIO:
- Added performance sector audio message compared to the personal best in qualifying sessions.
- Enabled audio messages about time gain/loss.
- Positional hit audio for track objects.
- Hit sound for destructible objects.
- Hit sound for small objects.
- Updated all tracks with hit sounds for track objects.
- Added starting comms to audio options.
- Fixed backfire audio.
- Added another car spotter filter (should be more quiet during continuous two-wide).

MULTIPLAYER/RATINGS:
- Adjusted the TR Rating to scale to 33 track medals.
- Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
- Fixed issue in Racecraft Rating on MP servers.
- Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
- Fix for remote cars collision object left on the track and causing crashes in MP.
- Potential fix for car sparks in replay and bottoming audio effect.
- Updated car selection in MP, now allows all entries of all seasons ("Free-for-all" mode).
- Added 2019 cars & tracks to backend, rating and statistics.
- Added 2019 tracks to server definitions. Using "nurburgring" as track will run in the BoP and track settings for 2018, "nurburgring_2019" will use the 2019 BoP and track data context.
- Drive button is now disabled until the last 30 seconds before session start, and a countdown progress bar is displayed.
- Driver Statistics can now be viewed in "Combined", "Singleplayer", "Multiplayer" modes.
- Increased stability to driver swap situations.

For more from the world of ACC, why not head over to our Assetto Corsa Competizione sub forum and get yourself into the thick of the action? We have a great and knowledgeable community, plus some pretty epic League and Club Racing events, if I do say so myself. Go on, treat yourself!

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And i was criticised for giving Kuno's an extra point for improving this sim in Rate the sim! :roflmao: So many people USE this site for downloading free content and voicing their 'opinions' on the Forums and are not prepared to put their hands in their pockets to support this great website, How about you all start chipping in and pay up for the paltry cost of Premium? Bloody freeloaders! (Yes, Ive had a few beers!:roflmao:) Disagree all you like, I don't give a $hit!
 
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Damn, never raced much on zandvoort before but I'm actually quite liking the flow, is fun to drive on. And as usual, I have no performance issues and my copy of the game for some reason looks great unlike some other folks that keep saying that it looks like a PS2 game. I do not use ACC much because I like taking screenshots and running around setting up the car in funky locations to take screenshots in single player mode destroys my ratings for some reason. I can't be bothered with that since there seems to be no way of disabling it as far as i know in SP. But got damn, ACC looks bloody brilliant and atmospheric when maxed out. :D

 
I have been avoiding this game for some time due to the reviews and vids on youtube , i mainly race on rf2 which i really like , but have always kept a eye on this as its development continued , well after the news on this update i finally Brought this Sim today, and i am really impressed ok its not perfect but the two races i had today using Porsche and Aston where so much fun that i am hooked, In my eyes the developers are turning round something that was on its way out to a Racing Sim that should be in everyone's racing library.
 
It’s very good already, and soo much more to come. 1.1.1 already out to fix small bugs.

Someone is doing testing on a 60 slot Spa server (MrGit), that will be cool, shame my ping is a bit high to that.

Also the IGTC pack later down the line with some amazing tracks!
 
I experienced probably the worst performance ever and it's not even holding 30 fps in VR with 19 AI-cars on a sunny day or online while looking horrible:thumbsdown:. But unfortunately i can't afford this Titan RTX for a while, which might bump it up to 60 fps:laugh:.
 
Great job @ all the Kunos devs you guys just have your head down, putting in endless hours and weekends and keep delivering constant improvements, content and surprises ;-)
I love especially how you made the impossible possible and developed a very solid, really good triple screen rendering mode.

As I can now stop using the Panini post processing workaround in combination with resolution upscaling I actually have now IMPROVED performance using the new native triple screen mode which I can use for more eye candy, larger (than 30 car) grids and a generally more stable frame rate.

ACC is now truly maturing, love it!
 
Again, i like the update (i love how they fit 720 in) and the changes and i'm so happy that i only pay the starting price for it(i have bought a few more copies for my friends back then), but i like more transparency on some of the changes:

* It would be great to know which exact elements changed(and how) in Ferrari, Bentley, BMW and Nissan for 2019 season. Aero?Horse power? weight? how much?
* or this one:
- Brake temperature influence on tyres fine tuning.
Tuning toward more powerful influence or less, faster or slower transition?

____________________________________________________

Also with this issue for 2020 :
"The major GT series in Europe, North America and Asia run by the Stephane Ratel Organisation will no longer bear the Blancpain name from next season."
this is not final, But if it happen, the Blancpain names will be removed from the game in 2020?
 
Anybody getting freezing/crashes to desktop after the update? I wasn't getting them before the update, but now I can't seem to race for more than 5 minutes without getting a full pc lockup.

specs- ryzen 5 2600x, 1080ti, 16gb RAM. I'm not running full epic on everything. FPS capped at 110.

Thoughts?
 

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