Assetto Corsa Competizione V1.1 - Preview Footage and Interview With Aris

Paul Jeffrey

Premium
We take the upcoming new build of Assetto Corsa Competizione out for a spin, and talk to one of the men behind the magic, Kunos Simulazioni's @Aristotelis

This new update for Assetto Corsa Competizione comes with quite a bit of anticipation from the sim racing community... with V1.1 set to launch onto our gaming PCs chock full of new content, new features and a nice mix of new and improved fixes and enhancements for the official simulation of the Blancpain GT Series.

One of the highest profile new features for ACC is undoubtedly the introduction of triple screen support - something that has been often requested by the sim racing community, and coupled with the return of animated pit crews and plenty of new car models and a track, v1.1 is certainly set to be a favourite with sim racing fans.

As the new build release is now right around the corner, we thought it might be fun to have a spin with the upcoming version of the game while speaking with non other than Kunos physics developer, and all round nice guy, Aristotelis Vasilakos.

Catch the new video at the head of this article, and if you want to know what the new Zandvoort Circuit looks like on a fast lap, check out the RaceDepartment YouTube channel in the next couple of hours or so...

The upcoming build of Assetto Corsa Competizione will be publicly available in the very, very near future - and all for free!

Assetto Corsa Competizione is available now on PC.

For more from the world of ACC, why not head over to our Assetto Corsa Competizione sub forum and get yourself into the thick of the action? We have a great and knowledgeable community, plus some pretty epic League and Club Racing events, if I do say so myself. Go on, treat yourself!

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no he doesn't understand it, he says himself he set the camera where his eyes are

but if thats what he wants then each to their own, but ppl were only trying to help him and they get shut down for it
But aren't there actually two settings for view..
1 - FOV which is what things look like OUTSIDE
2 - the view of INSIDE the car - which is what that driver insisted on his own personal preference.
This doesn't stop him from setting the outside FOV to the correct setting and still having his inside view set to what he wants....
 
We take the upcoming new build of Assetto Corsa Competizione out for a spin, and talk to one of the men behind the magic, Kunos Simulazioni's @Aristotelis

[...]
Like what we do at RaceDepartment? Follow us on Social Media!

 

If you are looking for feedback, I think it is rude to post links to things that are feeding information on a time-calibrated base (aka a video) without being able to get the information by reading.

Video-only updates are rude and you shouldn't just repost them like this. Just my opinion.

The only thing worse is software where the developer is too lazy to write a manual and just makes a video "manual". I need to dish out negative feedback for that kind of thing.
 
If you are looking for feedback, I think it is rude to post links to things that are feeding information on a time-calibrated base (aka a video) without being able to get the information by reading. Video-only updates are rude and you shouldn't just repost them like this. Just my opinion. …
I'm afraid I do not agree. If I am not mistaken, Mr. Jeffrey is doing this for free in his spare time. If he were a paid journalist, I would still say: it is up to you to watch 30mins or just skip the post, but Mr. Jeffrey has worked a little sloppily. However if Mr. Jeffrey is indeed an amateur, calling him off seems to me to be totally off the mark. Be happy someone connects all the dots in one place so you do not have to trawl for the info all over the net. Whether you then invest time and energy (which I didn't) to watch the vid is still your own free decision.
 
WHOT??:confused:

Are you playing with 60 strength and 90 agression or something?
I get pit-meneuvered all the time by it, they start bumpdrafting in corners and push you away, if you're not aware (96 strength, 56 agression).

I run 95 strength and 90 aggression. I rarely if ever get knocked out of the way, but that being said my brake markers are consistent as is my turn-in points so I don't think my behavior is much different from the AI. It's like all AI, if you're consistent in your driving, you generally don't have any issues.

Before the update, I was running two wide through 3-4 corners and Nurburgring. It was great.
 
I run 95 strength and 90 aggression. I rarely if ever get knocked out of the way, but that being said my brake markers are consistent as is my turn-in points so I don't think my behavior is much different from the AI. It's like all AI, if you're consistent in your driving, you generally don't have any issues.

Before the update, I was running two wide through 3-4 corners and Nurburgring. It was great.
My brake markers and driving are consistent too, you can believe me that ;)
If you are in close fight in the porsche against the AMG, let's say on Zandvoort, the AMG right behind you it stays one cm on your tail in the chicane for example and it will push you...
 
Real Ferrari GT3 driver gives his 50c about ACC. :D:D

He totaly says what I felt today: slip window is too limited

As Zandvoort is my fav place I had to return to ACC after a while. And I think the progress is there, as I was able to drive the track and do some solid laps and the feeling I got was similar to RF2 and R3E. But by starting to push I lost the car often and wasn't able to catch it. What wouldn't happen on surprise in the two other sims. So the interessting stuff - pushing to the limit is still not possible for me in ACC (could be me).

Also performance is still an issue with VR and its not eye candy at all. So no advantage for me over the two other sims.

So I hope for more to come and maybe it will hook me in future.
 
He totaly says what I felt today: slip window is too limited
Yeah, agree...when you go lower with TC and Wing, make the car a bit more "turny", it is an even shorter amount of time, to react. The best way to go fast and consistent is, like always, to learn and predict to not let bad things even happen(even with wider slip window). But yes, learning the limit can be quite frustrating in ACC sometimes, i struggle with the 2018 season Lambo, pushing it on Brands Hatch, you have to be concentrated every turn, to not go into too much sliding, or it will spin, without any hope for recovery. It is not a gamebreaker for me, but i definetly also feel the same way about that.^^
 
Yeah, agree...when you go lower with TC and Wing, make the car a bit more "turny", it is an even shorter amount of time, to react. The best way to go fast and consistent is, like always, to learn and predict to not let bad things even happen(even with wider slip window). But yes, learning the limit can be quite frustrating in ACC sometimes, i struggle with the 2018 season Lambo, pushing it on Brands Hatch, you have to be concentrated every turn, to not go into too much sliding, or it will spin, without any hope for recovery. It is not a gamebreaker for me, but i definetly also feel the same way about that.^^
That's a problem since day 1 of early access and I don't remember them talking about changing anything about it, unfortunately.
 
That's a problem since day 1 of early access and I don't remember them talking about changing anything about it, unfortunately.
There, i have to disagree...the overall car handling has gone some serious steps over the time. I found the first EA build with the lambo quite understeery, but not bad at all, you can work with the limit, without going over it instantaneously, this has even improved in my opinion. But the margin is small enough, to make it a sweaty ride in some vehicles...
The behaviour over Kerbs now is better and confidence building, to use them, also the default setups are quite good for most cars now. Each sim has its flaws, unfortunately and some things never change, but some are.^^
 
Good to hear the opinions of a man who has real world qualifications

Great review.
It was good to hear him touch on two of three annoyances I constantly critique in modern simracing...cold brakes and the slide correction envelope.
The other being the lack of proper handling on almost all road-going cars in simulation.
Cold steel brakes...come into a good operating range in a relative short period of time.
Heck!...It does not take three corners...furthermore three laps to get usable operating temperature.
I've built and tested a lot of brakes over the years....brakes for cars...five-puck carbon brakes for airplanes. They all stop very well in short order.
Reiza Studios and RRE are currently the only sims that get cold braking done right.
Reiza is the only one...of all sims to get the slide correction envelope right.
If you've ever power-slid and corrected a real car at speed, the AMS feel will come to mind...quickly.
ACC is a good sim and it will continue to get better. I have no doubt about that.
We have already seen massive improvements over a relative short period.
 
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