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Featured Assetto Corsa Competizione: V1.0.7 Public Update Now Live

Discussion in 'Assetto Corsa Competizione' started by Paul Jeffrey, Aug 9, 2019.

  1. Asterix

    Asterix
    Premium

    Messages:
    451
    Ratings:
    +170
    Just had a 1.4GB update - was already on the beta.

    Wonder why/what?
     
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  2. Eckhart von Glan

    Eckhart von Glan

    Messages:
    5,586
    Ratings:
    +1,095
    from ACC forum:

    GENERAL:

    - Added enable TrackIR camera setting.
    Disabling the plugin eliminates possible view-related issues caused by tracking devices used in other games.
    - Possible fix for localVelocity in shared memory struct.



    GAMEPLAY:
    - Fixed inconsistent AI skill levels when reloading a saved game.


    GRAPHICS:
    - Removed slow convolution bloom from intro sequence cameras in Monza that caused massive performance drop and possible crash on ultrawide screen resolutions when entering a session.
     
  3. petek2

    petek2

    Messages:
    1
    Ratings:
    +1
    Seems to be working great for me. Other people thought...

     
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  4. Eckhart von Glan

    Eckhart von Glan

    Messages:
    5,586
    Ratings:
    +1,095
    there's always a bit of clear track somewhere ...
     
  5. Dobermann92

    Dobermann92

    Messages:
    194
    Ratings:
    +85
    I had some time to test the new version and my opinion is mixed about it. First of all, the new tyre changes are great, you can still spin on the curbs, but it happens fewer times. The performance fixes also increased the stability of the game and frame skips are less common now, but it didn't increase the fps for me, which isn't a big deal. The game is a much better state now, however there are several bugs which did not get fixed yet. The pit window sometimes stuck and cannot be deactivated which is annoying. The cars still float sometimes, which destroys the immersion and the second immersion breaking bug is when in career the AI doesn't swap their driver or swap him too late and disqualificate themselves in the process. Here is an example:
    [​IMG]
     
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  6. Eckhart von Glan

    Eckhart von Glan

    Messages:
    5,586
    Ratings:
    +1,095
    ouch, that looks seriously bad. what game mode? what race length, what sort of pit (window or stint?)? I'm currently at 1:15 of a 3h race and the AI did the first cycle of pits just fine (mode: everything set by player, 3h, driver stint), also: AI seem to have little to no problem lapping other AI, at least as far as I can follow the Action in replay (AI 85%, aggro 95%).
     
  7. Dobermann92

    Dobermann92

    Messages:
    194
    Ratings:
    +85
    Career as I mentioned, 10 minute race stints, the picture posted above was the worst case of the bug, usually only 2 or 3 drivers DSQ per race because of that. (AI 85% Aggro 85%) The AI does pit during the race, but something goes wrong.
     
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