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Featured Assetto Corsa Competizione, The Official Blancpain GT Series Game Announced!

Discussion in 'Assetto Corsa Competizione' started by Paul Jeffrey, Feb 21, 2018.

  1. Amir Vodokotlic

    Amir Vodokotlic

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  2. Andrew Harper

    Andrew Harper
    Premium

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    Yes it's slightly sad to see, I've been to Blancpain Silverstone for two years running. Last year it was ok, year before it was really empty. Admission was cheap, children were free. Even at the Spa 24 the grandstands were empty for almost all the race, albeit that's a massive circuit.

    I think Blancpain probably make their money via the teams, entry fees, etc. Spectators help the circuit to some degree.

    Mind you when I think back to the day's of BPR/GT1 the crowds were a bit thin then as well.

    Will be interesting to see what WEC is like in August with Alonso and the warmer calendar date.

    However I'm not complaining as I can get decent photos without battling with crowds! lol :)

    Of the four wheel variety, F1 always came top, with BTCC 2nd.in the UK (in my view).

    The only exceptions are things like Goodwood, Silverstone classic where the crowd figures are always very good.

    GT3 (and endurance racing in general) is really healthy at the moment, great time to be a sportscar fan :)
     
  3. BhZ

    BhZ
    Simdriver for Singularity Racing Premium

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    Driver swaps confirmed at the beginning of the interview.
    They spent 8 months in R&D and decided to use the UE4 for their game and it will probably used for their future projects.
    Early access (beta version) at a lower price than the release one.
    Many teams use AC for the training of their pilots. Some of the teams also asked them some advices to build their own simulator.
    Direct collaboration between pilots, teams and kunos.
    They will use the 2018 season for the content.
    There will be 10 circuits used in the Blancpain series (you can find them on the blancpain calendar).
    They will follow their philosophy, so the handling will be realistic (as it was in AC).
    Tyre model, aero and suspension geometry will be improved thanks to new developers that have been hired in the last year (one of them is also a mechanical engineer).
    ACC will be more versatile and easier to use for people with less experience (which doesn't mean less realism).
    The feeling of the car will be improved.
    They received numerous esports contacts, but for the moment they are focusing on the development of the game. (Based on the way he talked about this, i believe esports will come)
    Official leaderboards (basically RSR inside the game).
    They hired the guy behind minorating.
     
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  4. KODIAK

    KODIAK
    V8 Supercars is the best!

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    bentley! bentley! bentley! bentley! bentley!

    [​IMG]

    unless the corvette decides to make an appearance!
     
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  5. DaVeX↯

    DaVeX↯

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    From audio (hope I understand right):
    sprint races, endurance ones, diver swap, strategy from pitwall
    phisics engine as been reviewed and improved to 64 bit
    AI as been reworked too
    all rules will be present ingame flags, stewarts and so on
    ranking/rating for servers (minorating is working with them now)
    night, rain confirmed
    video is pure gameplay no pre rendered vid
    full support from Epic
    real working mirrors
    better phisics thanks to mechanical engineer on team
    better tire model suspension geometry and car body phisics
     
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  6. M-Bimmer

    M-Bimmer
    Still on 20” winter tyres. Back to 22” soon

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    Had the same thought when i read the announcement.

    Here are all their GT series for those who might not be aware
    [​IMG]SRO Motorsport Group (GT series) by M-Bimmer, on Flickr
     
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  7. Alex72

    Alex72

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    It will have tracks from the get go?
     
  8. RufGTI

    RufGTI

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    I guess that if the Blancpain Ultracar GT1 Sports Club was also be integrated somehow only few people would drive the GT3 cars :D
     
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  9. ShredatorFIN

    ShredatorFIN

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    "Thanks to the multi-channel audio sampling of real GT cars, the game conveys captivating and immersive acoustic surroundings and realistic environmental effects."

    Source assettocorsa.net

    This is huge for me, as I always thought many racing games focus just on graphics but not audio, which is 50% of the audiovisual immersion. Hope it will beat RaceRoom.

    Luca does top job if he has good samples, for example F2004. And sound engine is probably better this time around.
     
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  10. dud

    dud
    Premium

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    It's not invalid to say that Win7 is old enough to justify pushing it out.

    From my perspective, the perspective of somebody who uses Windows for gaming and nothing else, I have to remark that Win10 is not an updated Win7. It is more like a new OS with new policies. I heard that they pushed some advertising crap along with the updates that mitigate meltdown. The concept of a base OS forcing advertising on me is alien to me. Not to mention all that useless moving around of base functionality that comes with each new Windows (new Windows, not new Windows version).

    Also, I pay $60 to Kunos for the game, and it forces me to give $100 or whatever to Microsoft, for a product that is not acting in my interest. I would rather give more money to Kunos. This is all backwards.
     
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  11. Marcel vd Aa

    Marcel vd Aa
    AC Paint Guru

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    I'm seeing a lot of people worrying about win7 and UE4. Offcourse win7 doesn't support dx12 so you'll miss out on some graphic eyecandy but UE4 works beautifully on Win7. I've been playing Train Sim World for some time now and it is one of the heaviest games imaginable when it comes to open worlds and scenery and it runs beautiful on my rig. Look it up on steam, it looks amazing. And if ACC turns out this great when it comes to graphics and combines it with racing I'm very happy. So stop worrying and wait until there's more to say about minimal system specs. And I can't imagine that they will exclude Win7 from the OS's needed. It's still the most used OS according to most gaming surveys I read somewhere...
     
    Last edited: Feb 22, 2018
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  12. FeltHat

    FeltHat
    Premium

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    yup, almost 72% of steam users still use windows7
     
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  13. Glen Orpheus

    Glen Orpheus
    Premium

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    AC was the only early access game I've backed that I'm truly happy with, in fact its my main goto sim and i have them all, so i'll be more than happy to back this project.
    Bring on the Summer already :)

    oh yeah one last thing.... i hope we're not driving round nighttime spa with a constant fireworks display cos that'll just make it look like a cheap arcade racer :p
     
    Last edited: Feb 22, 2018
  14. Zuffenhausen Weiss

    Zuffenhausen Weiss

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    Embarrassing? Speaking from a UK perspective, from the time I (used to) marshal at sportscar races including WEC, Britcar, Blancpain GT and British GT; crowd attendances have always been sizable or dismal except when taking place on public holidays (like Oulton Park British GT) because it isn't the late 80s Group C (when they used to draw in huge crowds - mainly the Brits had the TWR Jaguars to root for) and like series organisers, paying spectators are not their main source of revenue, it's the drivers and teams who are.

    This is what I think - SRO gets most of their revenue running a gentleman driver's club and some of the teams run a driver club for gentleman drivers who can bring money into the team, that's why 1) SRO have been around since the early 1990s and have outlived the all the GT classes out there since 1993 2) when I once marshalled at the Blancpain Silverstone, I used to see so many supercars at their special parking lot including the Veyron, Enzo, Carrera GT, etc which I rarely see in other series including BTCC. They are smart enough to know who the audiences are and I think it's a good move along with showing their series live via YT.
     
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  15. David Wright

    David Wright

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  16. motoliser

    motoliser

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    Kunos better hurry with the main course:whistling: ...I dont see AC fans happy with a starter for a long time!
     
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  17. Zuffenhausen Weiss

    Zuffenhausen Weiss

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    IMHO, PCars 2's physics compared to AC is like shandy to lager, could be great but it's watered down to keep the masses unaware and not surprising for an AAA title
     
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  18. Matteo Pagin

    Matteo Pagin

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    I'm adding a sligthly longer translation of the interview in case someone is interested:

    - Drivers swaps confirmed
    - Ranking system for both skill and safety similar to iRacing (he mentions the latest GranTurismo's one)
    - Choice of Unreal Engine driven by desire of focusing on the features that were lacking in Ac1, basically "gameplay features" like implementing the various RL regulations, better career mode, better AI ecc.
    (He supports this decision by saying that Kunos' competitors, even though with a way bigger workforce, have decided to avoid writing an Engine by themselves)
    - They have worked 8 months during 2017 on R&D testing the Unreal Engine, Marco says that it has been an huge risk because they still didn't know if that Engine was the right choice..
    He mentions as an example the need to do separate renders for the mirrors, which that had trouble to implement initially as the Engine is "general" and not geared towards sim use
    This required weeks of telemetry of how the Engine works, how it uses CPU/GPU ecc.
    - The assets needed some remork as well, in order to be optimised for the different engine (as a result of the aforementioned analysis)
    - He praises the photorealism of the Unreal Engine, even though some months were needed before both the eye candy and the framerate started to get to the desired level
    - They took some inspiration on how to solve some issues they had from videos of other games made with the Unreal Engine, mainly the ones made my Milestone
    - Early access price smaller than final price, still no release date announced, not even approximately
    - Many drivers asked Kunos help to setup simulators in order to train for new tracks, for example
    - With this license they are going to have an even stronger collaboration between Kunos and drivers/racing teams
    - They will be at many racing weekend in order to gather data from the teams
    - Expected AC sales : 100 thousand copies, results about 1.4 millions of users
    - He mentions comments of people on Facebook that were saying to him that the training/playing time in Assetto proved useful to catch the car in RL critical situations
    - ACCompetizione won't be a stepdown in terms of realism(obviously cit.), actually they have more time compared to the previous year to develop the tyre model/aero model/suspension model (they hired 4 new programmers, one of whom is a mechanical Engineer)
    - They are trying to improve even further the feeling of the car and of what it is doing
    - Kunos is working on a connection between virtual and real Blancpain (for example ideal time laps vs real ones, plus something similar to RSR with invitations to the races for the fastest guys, he mentions GranTurismo's Academy )
    - One of the programmers that they hired is the creator of Minorating (congrats!)
    Sorry for the rough translation but I was writing while listening!
     
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  19. Conrad Miller

    Conrad Miller

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    Finally, one intelligent guy among all the sheep. Totally agree.

    By the way: https://twitter.com/GRCseries/status/966409719828000768
     
    Last edited: Feb 22, 2018
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  20. KODIAK

    KODIAK
    V8 Supercars is the best!

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    with improvements to the physics, i hope people on the older game get an update.
     
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