Assetto Corsa Competizione | Laguna Seca and Bathurst Preview Images

Paul Jeffrey

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Kunos Simulazioni's Marco Massaruto has revealed some early preview images from the upcoming Laguna Seca and Bathurst circuits coming to Assetto Corsa Competizione.

Of course, any sim racer that hasn't been hiding under a rock these past few weeks will be well aware that the first post release DLC for Assetto Corsa Competizione is in the works - adding the 2019 Intercontinental GT Challenge cars and circuits to the simulation.

Despite the pack still being a little way from release on the PC title, we've already seen some very nice preview images of Kyalami on the official Assetto Corsa Competizione social media channels, and now Marco has taken to his own Facebook account to give us a sneaky glimpse of how development is going with two very iconic circuits - Mt. Panorama in Australia, and the legendary Californian Laguna Seca venue.

Assetto Corsa Competizione Mt. Panorama Preview.jpg


At the time of writing we don't know exactly when the new DLC will be made available in Assetto Corsa Competizione, although Marco did suggest the cars and tracks will be "coming (pretty) soon" - keep your eyes on RaceDepartment for more release news and previews as and when they become available.


Assetto Corsa Competizione is available now on PC.

Got a question about the sim? Post a thread on the RaceDepartment ACC sub forum and let the community be your guide!

Assetto Corsa Competizione Laguna Seca Preview.jpg
 
AI is improved right way imo. My system to decent races with AI: first, check my level and AIs times on specific track. Second set AI level slightly lower (if my lap times are on 90 level AI, I set 88 - 89) and finally during the race its necessary to respect AIs - braking points, racing line and avoid to potentionally dangerous situations in dangerous corners (bomb diving etc). I had plenty good races with AIs if I apply patient and respect driving (especially in longer races).
I also noticed, that brake point bombing of the AI is more frequent, if I only go for a half defensive move before entering chicanes for example. I got clipped and spun out typically. If I go full defensive, the AI will try to do an outside move. I didn't notice any difference if I set aggression to e.g. 35% or 75%.
 
I also noticed, that brake point bombing of the AI is more frequent, if I only go for a half defensive move before entering chicanes for example. I got clipped and spun out typically. If I go full defensive, the AI will try to do an outside move. I didn't notice any difference if I set aggression to e.g. 35% or 75%.

I havent any stats about that, only feeling from races: if I set higher AI agression, there are more battles between AIs and they stronger defend their positions. What I noticed exactly, if I overtake AI by the "clean" way (with better exit speed from corner for example) and I am on the ideal racing line, AIs respects it and do not hit me - anyway, its important to give them space, just like in the races against humans in mp.
 
What sim in recent history has been released without major updates right behind it? Someone’s PC can’t run the title, methinks.
Haters gonna hate. You can and will not satisfy everybody with any product. And internet makes it easy to complain as it gives a platform for that.
What I do not understand is, why they don't just move on? ACC is crap? Ok, drop it, do something else. No need to tell everybody that you think it is crap. What do you gain by this?
You invested money in something and it didn't come out as you wanted it to be. Fine... happens...move on. Happened to me more than once. That's life and it will continue nevertheless.

//sorry, rant over.

To @Anomalistics comment regarding AI overtaking. Yes, overtaking is done by the AI only when they are 100% sure they can make it it seems. Yes, they could be more aggressive on chicane entry for example. But then divebombing can be an issue again. I feel that AI jolting away when I come up next to them is either peculiar.
But is the AI bad considering the above? I do not think so.
If a following AI car sees me make a mistake I have the feeling they are immediately building up pressure during the next corners and try to drive me into the next mistake to then make the pass. They brake later, try to overtake. Not sure if this was programmed like that, but I got the impression of it (which counts for me).

If you watch real life racing, there are more than just a few races where practically overtaking is only done during pitstops. Cars and Drivers are on a similar high level. Especially if you talk about factory racing or high-level racing platforms. Sometimes I feel pitstops were created just to make things livelier. :O_o:

Safetycars are no doubt dropped to exactly do that: Bring the field of cars closely together, that action can resume again a.k.a. more drama for the masses. In my book they are almost obsolete now. Look at Creventic 24h series, they just have FCY / Code 60, no safety cars and it works just fine. You can do slow zones as well.
 

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