Assetto Corsa Competizione | Hotfix 1.7.1 Available Now

Paul Jeffrey

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Assetto Corsa Competizione has today received its first complementary hotfix update following the deployment of the large 1.7 build update and British GT Pack DLC.
  • New build addresses several minor issues resulting from 1.7 update.
  • A mistake in the update keeps built number at 1.7 in UI.
  • Minor graphical improvements.

Not content to rest on their laurels following the Steam sales chats topping British GT Pack DLC release and version 1.7 update of Assetto Corsa Competizione, Kunos Simulazioni have today deployed yet another new update to the simulation, addressing a few issues that have cropped up since the 1.7 patch as they further develop the official video game of the SRO GT World Challenge GT3 championship.

Highlights from the new build mostly focus on graphical tweaks to the title, especially around the new DLC content, however other broader updates can be found in the change log notes below:

ACC Middle.jpg


Hotfix 1.7.1 Update Notes:
  • Corrected server browser behaviour when searching for LAN servers.
  • Tweaked dynamic skidmark appearance.
  • Fixed glowing village houses at night at Oulton Park.
  • Corrected British GT decals on custom liveries under British GT season
  • Improved real-time widget filtering.
  • Aston V12 reduced setup oscillation on settling.
  • Corrected total track medal count.
  • Server: removed a spammy log line – see separate Dedicated Server update.
Article header image credit: British GT

Original Source: Kunos Forum


Assetto Corsa Competizione is available now on PC and console.

Got questions about the sim? Want to know how to make the most from your instal? No worries, fire up a new thread in the Assetto Corsa Competizione sub forum here at RaceDepartment, and let the community be your guide!

ACC Footer.jpg
 
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The new DLC is worth the cost of update, but my greatest joy was to see that a form of server filtering has been implemented at long last. It's still not as good as we have in AC/CM, but it is still a HUGE improvement. This is especially important to users in far-flung countries (like me in Australia). Any server in Europe is at least a 250ms ping, which is almost certain to result in race crashes, cars zigzagging everywhere, getting kicked etc. That's not Kunos' fault of course, but at least now we can more easily find some sub-200ms servers, even with some drivers to race against if we're lucky!

Well done Kunos, and please keep the UI improvements coming.
 
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Exactly... don't get why people keep posting this. Unless they mean for a subsequent AC or something.

There's lots of great SRO-based content for Kunos to do... can't wait to see whatever they decide to do next. :)

A lot? What else SRO has other than GT2s, GT3s and GT4s.

As much as I want official GT2 content, I would not say there is a lot of SRO content. With Kunos's snail pace development, I will be really happy to see either Asia or America tracks.
 
Love the tracks..... but hate the AI @ Oulton Park :cry: It is a drama , the cars hit you in the side of the rear and you go of the track ...a good race is very much having luck . Kunos take a look !
 
A lot? What else SRO has other than GT2s, GT3s and GT4s.

As much as I want official GT2 content, I would not say there is a lot of SRO content. With Kunos's snail pace development, I will be really happy to see either Asia or America tracks.

GT2-3-4 would be enough for me. I like the fact that they are concentrating on just two categories at the moment but are getting it right. I can race other categories in other excellent sims.

I agree with you about getting Asian and American GT tracks in the future. Especially America.
 
How optimised is VR performance after this update gauys? I'm still holding off in AC & PC 2 at this stage and would love to click buy...but only if I can have a strong VR FPS using 1080ti/i7 9700K/Odyssey+
I've not picked up ACC in a while due to the VR performance, but after watching Paul Jeffreys live stream of the new DLC I decided to give it another go.

I downloaded some graphic settings and an engine.ini file from one of the ACC/VR forum threads on RD a while back, which were supposed to make everything all ok. They really didn't at the time, the performance was still not great. But on firing up the game this time and applying the same settings, it seemed to make a difference, still not brilliant, but better.

I'm not sure if anything has been tweaked by the devs, but there did seem to be an obvious improvement, so I decided to actually put in some effort for once and spend some quality time tweaking the settings myself. I set up a 25 car, 15 lap race around Imola and adjusted the settings after every lap to see if I could improve the performance - and by lap 12 I managed to get a good compromise between performance and eye candy. Its really not close to AMS2 performance for example, but I was happy.

I run an AMD Ryzen 9 3900x/RTX2070/Rift S.
 
GT2-3-4 would be enough for me. I like the fact that they are concentrating on just two categories at the moment but are getting it right. I can race other categories in other excellent sims.

I agree with you about getting Asian and American GT tracks in the future. Especially America.
It would be great to get the American tracks involved, maybe introduce the GT World Challenge America first and then follow that up with TC America. This would really expand the range of cars as this series includes Hyundai, Mazda, Mini, Toyota and Volkswagen - as well as the usual suspects Audi, BMW, Nissan & Honda.

Also, just the idea of having Road America & Watkins Glen plus a decent sim rendition of Sonoma in ACC would be enough for me.
 
It would be great to get the American tracks involved, maybe introduce the GT World Challenge America first and then follow that up with TC America. This would really expand the range of cars as this series includes Hyundai, Mazda, Mini, Toyota and Volkswagen - as well as the usual suspects Audi, BMW, Nissan & Honda.

Also, just the idea of having Road America & Watkins Glen plus a decent sim rendition of Sonoma in ACC would be enough for me.
That would idd be epic! It would also give the recent english tracks cars that are far better suited to race on them.
Eat that, btcc game!
 
Sonoma, though, will be one of the tracks, like Paul Ricard, where it's a pity ACC only ever gives you one layout. Love the different ones in iRacing. But in general, I agree. The American tracks on which SRO series run would be great.
For the time being, i need to still figure out how to hoist the big GT3 cars round those small British touring car tracks ;)
 

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