- Jan 10, 2018
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It's a British thing, track limits are more strict. All wheels needs to be on the track and the track is defined by the edge of a curb or the white line. You can read more about it here https://www.autosport.com/national/news/112242/video-uk-racing-tracklimits-rowLove the new DLC, but I feel the track limits at Oulton might be a bit tight in places (Old Hall especially).
Do you have a link for the file you have used as I would like to compare?I've not picked up ACC in a while due to the VR performance, but after watching Paul Jeffreys live stream of the new DLC I decided to give it another go.
I downloaded some graphic settings and an engine.ini file from one of the ACC/VR forum threads on RD a while back, which were supposed to make everything all ok. They really didn't at the time, the performance was still not great. But on firing up the game this time and applying the same settings, it seemed to make a difference, still not brilliant, but better.
I'm not sure if anything has been tweaked by the devs, but there did seem to be an obvious improvement, so I decided to actually put in some effort for once and spend some quality time tweaking the settings myself. I set up a 25 car, 15 lap race around Imola and adjusted the settings after every lap to see if I could improve the performance - and by lap 12 I managed to get a good compromise between performance and eye candy. Its really not close to AMS2 performance for example, but I was happy.
I run an AMD Ryzen 9 3900x/RTX2070/Rift S.
These are the two files I used as my base - I then tweaked the settings to get the performance that worked for me. Not sure who was the original author, but they were a great starting point. If I get on my rig PC later I'll see if I can get my finished setting file and send that over as well.Do you have a link for the file you have used as I would like to compare?
I am a huge Sonoma Fan, cant get enough on RF 2 , and yes the Nascar version is my go to choiceSonoma, though, will be one of the tracks, like Paul Ricard, where it's a pity ACC only ever gives you one layout. Love the different ones in iRacing. But in general, I agree. The American tracks on which SRO series run would be great.
For the time being, i need to still figure out how to hoist the big GT3 cars round those small British touring car tracks
You're right that different classes of cars are lacking vs AC or rF2, but the potential tracks... oh baby. Personally I'd love to see the GT World Challenge America tracks – Watkins, Road America, Mosport, VIR, COTA. I mean, damn.A lot? What else SRO has other than GT2s, GT3s and GT4s.
As much as I want official GT2 content, I would not say there is a lot of SRO content. With Kunos's snail pace development, I will be really happy to see either Asia or America tracks.
155% in agreement with you, mateIt would be great to get the American tracks involved, maybe introduce the GT World Challenge America first and then follow that up with TC America. This would really expand the range of cars as this series includes Hyundai, Mazda, Mini, Toyota and Volkswagen - as well as the usual suspects Audi, BMW, Nissan & Honda.
Also, just the idea of having Road America & Watkins Glen plus a decent sim rendition of Sonoma in ACC would be enough for me.
How optimised is VR performance after this update guys? I'm still holding off in AC & PC 2 at this stage and would love to click buy...but only if I can have a strong VR FPS using 1080ti/i7 9700K/Odyssey+
Cheers! Greatly appreciated sir!!!These are the two files I used as my base - I then tweaked the settings to get the performance that worked for me. Not sure who was the original author, but they were a great starting point. If I get on my rig PC later I'll see if I can get my finished setting file and send that over as well.
It depends on the resolution of the VR headset I suppose. On my Rift S, absolutely fine in epic VR settings, RTX 3080 and Ryzen 5600x.Not at all.. I'm on a overclocked 10900k (5.2) and a 3090oc (1845mhz) and still it's a absolute struggle to get 80fps without a ton of reduction and shenanigans.. Anyone telling you they have it running butter smooth or it plays great, is very confused and obviously is playing the game sub xbox fps levels - which is insanity in a sim where tenths of a second matter..
Interesting! I’m always struggling to know the limit of the different tracks. Do you know of any good source of info on the other ones?It's a British thing, track limits are more strict. All wheels needs to be on the track and the track is defined by the edge of a curb or the white line. You can read more about it here https://www.autosport.com/national/news/112242/video-uk-racing-tracklimits-row
Stop with the usually bs please.Nice that it's now possible to go early on the throttle without ridiculous understeer like in earlier versions, but it's just not fast enough compare to the 'wrong' driving-style in ACC that I never saw in real onboards. In onboards they always go even before or at latest on the apex on the throttle. In ACC the 'aliens' carry more speed through the corner, wait till the car is straight and than go on the throttle after the apex.