Assetto Corsa Competizione: Audi R8 LMS EVO Preview

Paul Jeffrey

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ACC Audi R8 LMS GT3 Evo 2019.jpg

Continuing the Assetto Corsa Competizione 2019 season update previews, next up we have the rather striking Audi R8 LMS EVO...


Before getting into the article, I want to go ever so slightly off topic for a moment or two and talk in general terms about GT3 racing cars. I'm a fan of closed top GT racing, have been since the good old GT1 / LG Super Racing Weekend days of the early to mid 2000's.

Thanks to the ever increasing exposure of GT3 and series like the Blancpain GT Series, both trackside viewing and various news outlets and TV / internet broadcasts, it is easy for one to become a little blase about the sheer variety and style of the current generation of GT3 specification machinery.

Seeing them regularly but never really noticing them properly, I've found it rather cool indeed to study these latest Assetto Corsa Competizione preview images from the impending 2019 season update - and realising all over again just how thoroughly stunning the new cars actually look.

Aggressive, sturdy, racy, dramatic.. whatever you want to use to describe them, it's probably fair to say that many of the racing public find these exceptional cars as beautiful to behold as much as the drivers enjoy racing them throughout the world.

Take the Audi R8 LMS GT3 EVO previewed at the head of this article for example. The road going R8 is a nice machine for sure, but just look how sweet the racing version looks! Folks, take a moment to savour what we have here.. GT3 racing is awesome.

Assetto Corsa Competizione is available now on PC.

For more from the world of ACC, why not head over to our Assetto Corsa Competizione sub forum and get yourself into the thick of the action? We have a great and knowledgeable community, plus some pretty epic League and Club Racing events, if I do say so myself. Go on, treat yourself!

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No word on either, they don’t tend to comment on anything they aren’t certain on even if they are trying to get it done. Bigger grid sizes would be limited by CPU power hugely so probably not something you could enable until there’s a heap more of that.

To be honest, it should be an option for those who has more expensive hardware. Without it we cannot simulate a proper Spa 24H grid.
 

To be honest, it should be an option for those who has more expensive hardware. Without it we cannot simulate a proper Spa 24H grid.

It’s not about cost though, there’s nothing you could buy no matter how much $ you had that could do it. Maybe next year with the next gen CPU’s and GPU’s that will improve but right now there’s nothing
 
rFactor 2 and Raceroom have no issues running 60ish cars on my PC, and I don't have anything crazy high end. As someone who mainly races offline the small grids is one of the main reasons I don't drive ACC much anymore

Haven’t run rF2 for a while now but when I did I don’t remember it running well at all. Both are very old though (2013 for rF2) and have nowhere near the graphics detail of ACC, also this is both in MP I’m assuming where your PC doesn’t need to worry about physics on the other cars?

I’m sure in time we will be able to run full Spa grid, the pit boxes are there after all, just need more power
 
rFactor 2 and Raceroom have no issues running 60ish cars on my PC, and I don't have anything crazy high end. As someone who mainly races offline the small grids is one of the main reasons I don't drive ACC much anymore
Neither is running full player physics for AI cars, so they are much less demanding on CPU power, which is currently primary limiting factor for ACC in this regard.
 
I am happy to see again beautiful New car coming to the game.
But i must be honest. I just dont even have scratched the potential offered by only the AMG. I will take me years to discover all cars.
Also i personally dont care much about new cars. I prefer tracks and of course a finished game.
 
As someone who mainly races offline the small grids is one of the main reasons I don't drive ACC much anymore

I wouldn't particularly call a 30 car grid small.
I don't understand tho how not having a 60 car grid is a make it or break it kinda thing.
I mean, I do understand the appeal of doing a very long offline race at Spa every once in a while with 60 cars but that's not all ACC is about.
I'd say most people do 1hr races tops most of the time. If you're able to pass 30 cars in 1hr then there's something wrong with your AI difficulty level :D
In rF2 you can do multiclass races, in which case I can justify bigger grids.
 
Fully agree, Portnoy. However, I ran a 6h event at Spa and once the field spreads out the challenge really is staying focussed, a bit more traffic would go a long way. But developers have been so adamant about not being able to go significantly beyond what we have now (29+player), I suppose this will never happen. It's a pity, because without a full grid, the endurance really is not what it should be.
 
I wouldn't particularly call a 30 car grid small.
I don't understand tho how not having a 60 car grid is a make it or break it kinda thing.
I mean, I do understand the appeal of doing a very long offline race at Spa every once in a while with 60 cars but that's not all ACC is about.
I'd say most people do 1hr races tops most of the time. If you're able to pass 30 cars in 1hr then there's something wrong with your AI difficulty level :D
In rF2 you can do multiclass races, in which case I can justify bigger grids.

I think it’s purely a question of realism. All the endurance races had 40-60 cars on the grid. The sprint races about 30-35 if I remember.

Yes I would prefer a say 45 car grid as in real life but if the limitation is the game/hardware/etc then so be it :) but until it it’s able to produce a full endurance grid then sorry it’s not a proper representation of the Blancpain GT Endurance series. Not for me anyway.

I do still race on it, that’s just my opinion :)
 

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