Paul Jeffrey

Premium
Kunos Simulazioni have released a new update for Assetto Corsa Competizione, bringing the software to version 1.3.10 and adding a host of bonus 2020 season liveries to the simulation.

The new 1.3.10 update has been released to Assetto Corsa Competizione earlier today, and the studio have stated that this is merely a small build release update, as the Italian developers continue to prepare the much anticipated big V1.4 launch set to drop later this month.

Even for a "small" update, the new build comes complete with some nice improvements to the core game software as well as a selection of liveries from the 2020 GT World Challenge Europe season - including the debut of the R-Motorsport Aston Martin livery that the popular team will campaign once the real word series gets up and running, hopefully later this year.

Check out the full update notes below...


Assetto Corsa Competizione V1.3.10 Update Notes:

GENERAL:

  • Numerous 2020 liveries as special bonus content.
GAMEPLAY:
  • Free game modes (QR and CRW) now always use the same logic for opponent generation to maximize opponent count in the given season instead of event.
  • Added AI forced pitstop protections to avoid double pits (forced pitting will now wait for the scheduled if stint ends in less than 10 minutes, except for fuel).
  • Fixed race flags during win flags (wrong finish line comms).
  • Fixed missing deflated tyre (puncture) state in saved games.
  • Early yellow/white flag spotter warning / removed it when too close or during pit.
  • Cars are now ghosted during formation lap also in SP.
  • Quick Race and Custom Race Weekends modes now work like MP in terms of numberplate/banner sponsoring.
REPLAY:
  • Reworked spawn/despawn replay cars to avoid increasing memory allocation on random access in MP replays.
  • Fixed no focused car on start of the spectator replays (and consequential HUD issues).
  • Fixed MP car spawing/despawing during rewind replay.
  • Fixed wrong driver during highlights for swap driver replays.
  • Fixed pit barriers for gallery replay.
UI/HUD:
  • Updated delta time behaviour to stints - delta timer will now reset to stint best.
  • Updated delta timer appearance and added reference laptime item.
  • MFD pit info panel screen separated from pit strategy page and added HUD option for visibility.
  • Better widget auto repositioning with hidden items.
  • Added light indicators on the HUD and option in HUD settings.
  • Fuel widget now includes fuel/lap calculation.
  • Wider track map layout for Mount Panorama.
  • Added option for dashboard display rendering on the HUD (per-car view setting).
  • Windshield Banners now selectable in custom cars interface.
  • Fixed desync between leaderboard lines and showed lines in the official leaderboard HUD.
  • Fixed helicam name.
  • Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
  • Added in-car showroom camera - toggle with CAMERA button, use mouse/gamepad to navigate.
  • HUD left and right margins no longer offset the centre when not having equal values.
  • Show the official position in RT widget for all opponent cars when the player car has session-over flag.
  • Stint timer now hidden for spectators in MP swap gameplay.
  • HUD, hide on long-press of cycle HUD page up/down button.
  • MFD, added previous/next page action bindings.
  • Added TC Cut and Engine Map per-step control bindings.
  • Showroom filter now defaults to "official".
  • Broadcast overlay additions and restyling.
  • Updated setup screen images.
  • Moved UseGamepadForFreeCamera settings to cameraSettings.json.
  • MFD pages now all hide the mouse cursor.
    NOTE: menuSettings.json in User/Documents/Assetto Corsa Competizione/Config will now reset and some of the menu-related settings will need to be set up again.
GRAPHICS:
  • Fixed a floating white line in the pits on Brands Hatch.
  • Fixes to Mount Panorama horizon image.
  • Fixed F1 camera cycle active during intro sequence.
  • Fixed fake car shadow projection rotations and revised shadow maps on all cars.
  • Fixed glitchy secondary driver animations in replay and spectator mode
PHYSICS:
  • New suspension bumpstop calculation.
    NOTE: we advise to check your old setups by clicking at least once on the ride height and then controlling bumpstop window in the setup!
  • Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on slick tyres.
  • New tearing feature on tyre wear if tyres are pushed way over their peak slip angle for an elongated time.
  • Steer angle and clock added to shared memory.
MULTIPLAYER:
  • Fixed MP cars having higher low speed than real (and smoke generation when stopped).
  • Enabled meatball flags for lights off in wet and night sessions in MP.
  • Cutting penalties no longer register on the UI when player's session is over.
  • Scripted formation speed-delta phase is now 70kph instead of 60kph.
  • Increased tolerance for auto-teleport during the formation lap.
AUDIO:
  • Fixed ramp volume during camera changes for low main volume.
  • Smoother replay time jump with audio and video fading.
  • Support for chassis sound volume in audio settings (separating it from tyre and brakes).
  • Audio channel/memory optimizations on camera change and car despawn.
  • Fixed free camera audio listener location priority away from the focused car (cars without audio using the free camera around the world if the player car is in the pit).
  • "Green flag/go go go" race comms now grouped as starting message.
  • New spotter/crew chief audio messages.
  • FMod Studio: improved damage sound spatialization.
  • FMod Studio: improved sound dynamics on throttle for all cars.
VR:
  • Fixed mouse in freecam in VR.

Original Source: Kunos

Assetto Corsa Competizione is available now on PC, with console release to follow in the coming months.

Got questions that need answers relating to ACC? Start a thread in the ACC sub forum here at RaceDepartment, and let our epic community help you out!

ACC 1.3 Update 1.jpg
 
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well it will depend if steam is set to download automatically......go into the downloads section of steam and it will tell you whats been updated. But kind of agree with the above bit of an odd question.
ok i get it.... i dont think anything is on auto download. i get prompted for everything i try to do... i only started the sim racing with ACC last week so its all new to me. thanks for the info... ill take a look.
 
Did some testing at Brands last evening in the Lambo.
On viewing the replay...the under-car shadows disappeared at certain sections of the track.
Anybody else experience this?
Maybe that happens cause BH is all about you know... ups and downs
huh
And sometimes the shadow layer doesn't go on top of actual race track
Just a thought...
 
Look at you, another pinky! BYE ACC!!! Not THIS PAGE you CHILD!
Just checked again, and 'nope', your post doesn't say bye ACC, it just says bye, and seeing as though you said it in thia post and not in game then I thought it meant here.
I have no idea what that means, another pinky?
Perhaps being almost 51 I am too childish
Nope, plenty of greys on my head. Maybe it's the maturity that causes me to realize I'm playing a video game in my basement and not running laps at mosport.

You wearing a firesuit and helmet when you play video games too? Can't break that immersion!
Same here, maturity makes me realise that ghosting doesn't matter to me as I will never put myself into a position in a race where ghosting will show.
And if you cant do that for one slow lap pre race, then heaven help you (or should I say your opponents) in the actual race.
Ok Quomo, stay in your basement! I wear gloves, expensive gear. But you wouldn't know about that. Sorry to hear about your greys, maybe I can help.

View attachment 363966
Again, I have no idea what a Quomo is (or even a soyboy).
I do however have a half decent rig (although only race in VR, if that makes me a fanboy).

IMG_6183.jpg
 
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Nice home rig, that wheel will become absolutely NASTY driving barehanded. Get some gloves, and back me up so we can get the most out of these expensive peripherals. And I know what I've said, you keep pushing this, making it like I have something against this page. I don't, this page is my Racing BIBLE! And to be clear sir, Assetto Corsa Competizione has become a complete pile of electronic CRAP! I bought this for the GT3 realism they've promised ME! And I will hold them to this! If you like childish widgets, ghosting cars going in and out of you, that's on you. I DON'T WANT IT! IT WASN'T THERE TO BEGIN WITH! Or better make a kids version of the game, Assetto Corsa Competizione Junior Racer. You don't come for me and I don't send for you.
Thanks, i like it.
I do use (gardening) gloves with my wheel.

IMG_5834.jpg


What else has made it a 'complete pile of electronic crap'?
Surely you cant mean that just ghosting pre race has made it this way.
I think the majority of people who play it actually like it.

Maybe you are right.
Ghosting doesn't affect me (or the majority of racers) as i don't go into people on a formation lap so being there or not makes no difference what so ever, but possibly should be an option for those who need it, or for those who like to win the race prior to the start line.
 
Thanks, i like it.
I do use (gardening) gloves with my wheel.

View attachment 364128

What else has made it a 'complete pile of electronic crap'?
Surely you cant mean that just ghosting pre race has made it this way.
I think the majority of people who play it actually like it.

Maybe you are right.
Ghosting doesn't affect me (or the majority of racers) as i don't go into people on a formation lap so being there or not makes no difference what so ever, but possibly should be an option for those who need it, or for those who like to win the race prior to the start line.
I have no other complaints, maybe a just a tad blurry in VR, but It drives well. A bit unforgiving at times, but like a said earlier in other posts you can correct it or even catch a slide.

- Removed - This thread is NOT about gloves.- Warning ! -
 
Sadly update 1.3.10 did not deliver the promise of Asseto Corsa Competizione being a REALISTIC SIMULATION. The addition of ghosting even in SP puts it in the arcade section alongside GT Sport.
OK.
==================
Anyone knows when they are going to release 1.4 update?
 
Why, oh why would you do that?? Just jump in a car and drive. This is meant for this game. Ask a developer. If you want to watch some good racing the youtube is full. Real and good racing.
If the driving of AI around you is good this is MOST important (and the only) thing the AI must do.
And about ghosting and new formation lap start. Very good job.
For so many times in multiplayer the guys behind, goes to entire field up to the firs line BEFORE the start. Thank you for fixing this.
And for so many times in multiplayer I was hit in the formation lap and push off truck. Thank you for fixing this.
As the single player, just don't drive through your opponents and will be fine.
Good job guys.
I thought the race/driving points would take care of slow/bad drivers?
 

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