Assetto Corsa Competizione | 2020 Liveries And The 1.3.10 Update

Kunos Simulazioni have released a new update for Assetto Corsa Competizione, bringing the software to version 1.3.10 and adding a host of bonus 2020 season liveries to the simulation.

The new 1.3.10 update has been released to Assetto Corsa Competizione earlier today, and the studio have stated that this is merely a small build release update, as the Italian developers continue to prepare the much anticipated big V1.4 launch set to drop later this month.

Even for a "small" update, the new build comes complete with some nice improvements to the core game software as well as a selection of liveries from the 2020 GT World Challenge Europe season - including the debut of the R-Motorsport Aston Martin livery that the popular team will campaign once the real word series gets up and running, hopefully later this year.

Check out the full update notes below...


Assetto Corsa Competizione V1.3.10 Update Notes:

GENERAL:

  • Numerous 2020 liveries as special bonus content.
GAMEPLAY:
  • Free game modes (QR and CRW) now always use the same logic for opponent generation to maximize opponent count in the given season instead of event.
  • Added AI forced pitstop protections to avoid double pits (forced pitting will now wait for the scheduled if stint ends in less than 10 minutes, except for fuel).
  • Fixed race flags during win flags (wrong finish line comms).
  • Fixed missing deflated tyre (puncture) state in saved games.
  • Early yellow/white flag spotter warning / removed it when too close or during pit.
  • Cars are now ghosted during formation lap also in SP.
  • Quick Race and Custom Race Weekends modes now work like MP in terms of numberplate/banner sponsoring.
REPLAY:
  • Reworked spawn/despawn replay cars to avoid increasing memory allocation on random access in MP replays.
  • Fixed no focused car on start of the spectator replays (and consequential HUD issues).
  • Fixed MP car spawing/despawing during rewind replay.
  • Fixed wrong driver during highlights for swap driver replays.
  • Fixed pit barriers for gallery replay.
UI/HUD:
  • Updated delta time behaviour to stints - delta timer will now reset to stint best.
  • Updated delta timer appearance and added reference laptime item.
  • MFD pit info panel screen separated from pit strategy page and added HUD option for visibility.
  • Better widget auto repositioning with hidden items.
  • Added light indicators on the HUD and option in HUD settings.
  • Fuel widget now includes fuel/lap calculation.
  • Wider track map layout for Mount Panorama.
  • Added option for dashboard display rendering on the HUD (per-car view setting).
  • Windshield Banners now selectable in custom cars interface.
  • Fixed desync between leaderboard lines and showed lines in the official leaderboard HUD.
  • Fixed helicam name.
  • Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
  • Added in-car showroom camera - toggle with CAMERA button, use mouse/gamepad to navigate.
  • HUD left and right margins no longer offset the centre when not having equal values.
  • Show the official position in RT widget for all opponent cars when the player car has session-over flag.
  • Stint timer now hidden for spectators in MP swap gameplay.
  • HUD, hide on long-press of cycle HUD page up/down button.
  • MFD, added previous/next page action bindings.
  • Added TC Cut and Engine Map per-step control bindings.
  • Showroom filter now defaults to "official".
  • Broadcast overlay additions and restyling.
  • Updated setup screen images.
  • Moved UseGamepadForFreeCamera settings to cameraSettings.json.
  • MFD pages now all hide the mouse cursor.
    NOTE: menuSettings.json in User/Documents/Assetto Corsa Competizione/Config will now reset and some of the menu-related settings will need to be set up again.
GRAPHICS:
  • Fixed a floating white line in the pits on Brands Hatch.
  • Fixes to Mount Panorama horizon image.
  • Fixed F1 camera cycle active during intro sequence.
  • Fixed fake car shadow projection rotations and revised shadow maps on all cars.
  • Fixed glitchy secondary driver animations in replay and spectator mode
PHYSICS:
  • New suspension bumpstop calculation.
    NOTE: we advise to check your old setups by clicking at least once on the ride height and then controlling bumpstop window in the setup!
  • Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on slick tyres.
  • New tearing feature on tyre wear if tyres are pushed way over their peak slip angle for an elongated time.
  • Steer angle and clock added to shared memory.
MULTIPLAYER:
  • Fixed MP cars having higher low speed than real (and smoke generation when stopped).
  • Enabled meatball flags for lights off in wet and night sessions in MP.
  • Cutting penalties no longer register on the UI when player's session is over.
  • Scripted formation speed-delta phase is now 70kph instead of 60kph.
  • Increased tolerance for auto-teleport during the formation lap.
AUDIO:
  • Fixed ramp volume during camera changes for low main volume.
  • Smoother replay time jump with audio and video fading.
  • Support for chassis sound volume in audio settings (separating it from tyre and brakes).
  • Audio channel/memory optimizations on camera change and car despawn.
  • Fixed free camera audio listener location priority away from the focused car (cars without audio using the free camera around the world if the player car is in the pit).
  • "Green flag/go go go" race comms now grouped as starting message.
  • New spotter/crew chief audio messages.
  • FMod Studio: improved damage sound spatialization.
  • FMod Studio: improved sound dynamics on throttle for all cars.
VR:
  • Fixed mouse in freecam in VR.

Original Source: Kunos

Assetto Corsa Competizione is available now on PC, with console release to follow in the coming months.

Got questions that need answers relating to ACC? Start a thread in the ACC sub forum here at RaceDepartment, and let our epic community help you out!

ACC 1.3 Update 1.jpg
 
Last edited:
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BigMike8

SimRacing 604
Premium
Feb 18, 2017
95
283
It's awesome to see this game continue to grow and improve. It's already in my top 3 sims all time, and the outlook for the remainder of 2020 is pretty epic.

I'm hoping they address the cheating hack soon though... that could be the only thing that really holds the title back.
 

Eckhart von Glan

6000RPM
Premium
Dec 29, 2006
6,302
1,711
five new liveries:
Aston R-Motor
Bentley works team
Lambo Emil Frey
Lambo FFF 2 different versions, really nice white one!
You find them under 2019, so far no button for 2020 has been implemented.
These skins will be used by the teams' drivers in the e-sports tournament if I understood that correctly.
 
Apr 12, 2010
226
94
Wow as if ACC didnt feel awesome already.. after this update the cars feel incredibly satisfying!
I just did a couple 20 minute offline races at Silverstone and the Audi feels so great.. you can ride the kerbs without spinning and you can control small drifts without losing control... just awesometastic!!!
 

RKip455

Attack Life, its going to Kill you Anyway!
Premium
Sep 5, 2008
243
39
60
So what's on the Horizon for ACC? Besides 2020 liveries.... new special tracks? Why isn't Circuit of America's scheduled.... FIA endurance race occurs annually. I know a different series, but some of the same cars. It would be better than Laguna... IMHO.
 

Michael Stead

500RPM
Premium
Jun 26, 2008
587
311
So what's on the Horizon for ACC?
 

tlsmikey

500RPM
Feb 24, 2016
702
412
44
Bummed about the ghosting but people online have proven time and time again they can’t understand how to do rolling starts.

FFB is better although it was already really good.

If I have a complaint, there’s been no work done to the AI. Hoping they fix the AI and make them more racey. They are so boring right now and jump out of my way in corners.