Paul Jeffrey

Premium
Hot on the heels of the big build 1.3 release of Assetto Corsa Competizione, two new hotfix updates addressing some of the issues from the latest update has been deployed to the sim.

Releasing yesterday (V1.3.1) and today (V1.3.2), the new hotfixes looks to pick up from the recent V1.3 update to Assetto Corsa Competizione, the official racing simulation of the GT World Challenge Europe, and comes complete with a few minor fixes and improvements to the simulation - although it must be noted that the controller menu exit crashing bug remains in the current build of the title.

Assetto Corsa Competizione V1.3.2 Update Notes
  • Cleared leftover pit strategies from all car preset setups.
  • All car preset setups tyreset is now set to the default set 1.
  • Updated race number generator when non-unique numbers are used.
  • Start procedure triggers revised for Mount Panorama.
  • Added lateral position indicator when delta speed is active in scripted formation.
  • Various minor livery updates.
  • Added option to disable the audio driver selection to use the default OS driver:
  • "enableAudioDriverSelection" in moduleenabler.json.
  • MP: Servers will let team members join as spectators, independently of the isRaceLocked state.
  • MP: Added server admin commands /sg10, /sg20, /sg30 and /clear_all (clears all penalties from all cars).
  • MP: Scripted formation reliability improvements.
  • MP: Fixed <no name> entries for a special configuration of entry lists.
  • MP: Server will now write .txt files into the "current" folder, which implies the logging purposes better.
  • NOTE: it is recommended to clear this folder.
  • MP: Renamed current/setting.json to current/settings.txt.
  • MP: Entrylist property defaultGridPosition is now 1-based, resulting in 1:1 grid positions (ie 1 is pole, 13 is really 13).
  • MP: Fixed an issue where defaultGridPosition would always start with position 2.
  • MP: Incremented the server version, please update the servers.
  • MP: Added server handbook version 7.
Assetto Corsa Competizione V1.3.1 Update Notes
  • Logging re-enabled.
  • First and full name now displayed in driver swap widget.
  • Fixed formation widget sticking when switching from a MP session to a SP one.
  • 50 slots for private MP at Kyalami.
  • Fixed scripted rolling start positions with random client disconnections.
  • More permissive threshold on lateral positions during scripted formation.
  • Penalties now clear on session restart.
  • Admin command added to clear all penalties ("clear_all").
  • Updated BMW M6 GT3 Mount Panorama aggressive setup.
  • Updated Bathurst-spec Bentley M-Sport liveries.

Original Source: ACC Steam Page

Assetto Corsa Competizione is available now, exclusively for PC.

Got a question about the sim? Post a thread in the Assetto Corsa Competizione sub forum here at RaceDepartment and let our awesome and knowledgeable community help you out!

Assetto Corsa Competizione Hotfix 2.jpg
 
Last edited by a moderator:
Fix the music start race.
The music is annoying.
Some classic music for all menus would be welcome

Not sure about classical, but yeah the music is really bad. Super generic, like a placeholder "there was supposed to be music here". Almost any music from any Assetto Corsa trailer would be better, multiple tracks from slightly different genres is the safest choice. So it doesn't become as tiring as one (bad) song

Project Cars is not a great sim, but they have the music down


For example, ten times better than the music in ACC currently. Especially when that epic theme 0:41 and later on melody 1:11 kicks in. The opening has the feeling of anticipation, like pre-race. Rest is dramatic/heroic type of music, which kinda fits. Although I don't think one song is enough, should be many with randomization

The current pre-race music doesn't really sound like anything, just generic rock riff

Even this one from original AC intro was better:

 
Last edited:
Anyway to force the update? I dont seem to be able to see it.
You can't start not updated steam games if you're online. Steam automatically installs it first.
So if you can go into any multi-player server, you have all updates :)

Pretty annoying if you have a modded Witcher 3 game like me that gets a Chinese letters update and becomes broken after several years without any updates...

That's how I know this :p
 
Not sure about classical, but yeah the music is really bad. Super generic, like a placeholder "there was supposed to be music here". Almost any music from any Assetto Corsa trailer would be better, multiple tracks from slightly different genres is the safest choice. So it doesn't become as tiring as one (bad) song

Project Cars is not a great sim, but they have the music down


For example, ten times better than the music in ACC currently. Especially when that epic theme 0:41 and later on melody 1:11 kicks in. The opening has the feeling of anticipation, like pre-race. Rest is dramatic/heroic type of music, which kinda fits. Although I don't think one song is enough, should be many with randomization

The current pre-race music doesn't really sound like anything, just generic rock riff

Even this one from original AC intro was better:


The ACC intro not bad at all. Only the music race start is annoying.
 
The ACC intro not bad at all. Only the music race start is annoying.
Yup intro is fine. But pre-race, most generic rock riff imaginable. And just 1 of them

And no it's not most important thing, but it feels so barebones and "placeholder" compared to rest of the sim. Which in many ways has AAA feel to it (graphics, engine audio, big official licenses)

Nothing wrong with guitar rock music, fits racing games well. But it's just a dead riff
 

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