Assetto Corsa 1.0 Released

Chris

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Italian racing simulation developers Kunos Simulazione have today released the version 1.0 of Assetto Corsa.

This update signifies the end of the Early Access period in which Assetto Corsa was developed in, with help from the simracing community for the past 12 months or so.

Change log:
1.0
- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player

- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.

New Information:
Version 1.0 signifies not just the long-term achievement but also a new start. The hugely successful Early Access program is now complete thanks to the contribution of hundreds of thousands of gamers. If you have joined the Early Access program, we are pleased to announce that version 1.0 is available for you as free upgrade.

With the completion of our version 1.0 milestone, Assetto Corsa is now leaving Early Access status, and is available from Steam right now.

RaceDepartment still has a limited amount of copies left for the early access prize of 34,99 Euro:
http://www.racedepartment.com/downloads/pc-assetto-corsa.2172/

The new version includes an extended career with fully blown championship series’, new features, improved gameplay, new sound sets and sound effects, new and improved post-processing effects as well as several optimizations, including some important refinements in the physics department, an updated tyre model and force feedback guaranteeing an even better driving experience. Assetto Corsa 1.0 introduces also the new Alfa Romeo Giulietta 2014 Launch Edition, available as free bonus content and the sought after Ruf Yellowbird which will be available once again as free bonus content by the end of the year; when available, the game will be updated automatically on Steam.

One journey ends, another begins ; version 1.0 by no means indicates the end Assetto Corsa development, on the contrary, this is now just the beginning of a long journey. The development team is already working on new cars, tracks, features and content that will improve the Assetto Corsa experience even more. As a preview of what to expect, take 50 of the most highly anticipated sport cars and five new tracks, all produced and released as official licensed content in 2015, either in DLC packs or as free bonus content.

What are you waiting for? See you on track!

Once again, we would like to thank our fans and Early Access contributors for your support.

Important news

Since 2011, the dev team have welcomed the New Year by making a very important announcement –this year is no different!

2011 - Assetto Corsa project unveiled

2012 - Ferrari license unveiled

2013 - Nurburgring-Nordschleife (laserscanned-based) license unveiled

2014- To be announced!
 
Last edited by a moderator:
here is a little program that will determine the min FFB setting for your wheel (it says it is for iracing but it works fine for AC also):
https://mega.co.nz/#!hc4XDSqZ!RDZynAyOA3c9mOPw3-Q10YyN3sqb6sfkEm7uGhfhUR8
Thanks, I noticed something about adjusting minimum wheel settings in the update as well. Dumb question, what is a minimum wheel setting and why is it important? I use a G27, is there a recommended setting?

Really looking forward to this update!
 
They didn't include the promised street corvette and gtr... Also, still no animation on the braking and accelerating, animation on the up and downshift still goes in the same direction... no fixing of the paddle shifting...
 
Still get the stupid 5 second penalty when the retarded AI or a 1st turn hero in MP knock me off the track and I am still not trusted to enable first gear before the lights go green!

Are there not enough people complaining about this or does Kunos just not give a crap?

At least the 95% cpu occupancy issue seems to be fixed. Nope. Jumped the gun on that one.

I am so glad I got this POS most amazing and excellent racing sim that will save us all on a Steam 50% off sale.
 
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You can turn those penalties of, can't you?
Indeed, but you can see from the tone and content of that post that it is not about being constructive and looking for solution but only about trolling and ranting.
@David Cordell if you do not like AC, why not spend your precious time playing another SIM? Or are they all POS as you wrote?
Do not waste your time replying to me, I will not see your posts anymore.
 

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