I think the disapproval is justified. It isn't about the money or the small audience that like the expansion. It is more about the wasted opportunity to go in a more adult / realistic / sim direction. There is an audience they didn't care for that did have better ideas.

Yes, the game is more on the relaxed and easy side and too much hard sim racing is too grinding, but by the same token too much fluff becomes a mockery, a parody, and quite patronising.

The game will appeal to me due to the realistic British landscape open world and the car selection. However, all of the gimmicks, advertising, gambling etc. isn't necessary and the marketing can get in the way of a good game experience.

The only way one can humour themselves in this game is to hack in a billion credits, just to get the basic access something like Project Cars 2 wouldn't begrudge you for paying for the full title.

Not about the money. I play games to escape marketing. I drive cars to escape having to earn to buy them. I don't really appreciate the garage being taken up by a lego man in a lego car I can't remove.

It is funny, being a lego man in a real world, but only for 5 seconds. The concept is genuinely insane and not worth ruining the real world.


If only the game was made about ten years ago when culture had a chance and Top Gear was ok.
 
Since someone necroed this post (and I got notified of it), might as well type my thoughts

I stopped playing this and uninstalled soon after LEGO expansion dropped. Why?

Because I played FH4 for the immersion, not for the physics, but the jawdropping graphics (with God tier optimization, that allowed maxing the game in triple screen) that make it look like you driving in a real British road network. And the IRL based car selection, with detailed car models.

I didn't like the FFB on rough gravel surfaces, it had way too much "spiking" going on. So, I played the game largely as "immersion/sightseeing/car porn simulator" and stayed on tarmac, so FFB was decent. Physics were arcade, but they had some characteristic of a sim (with simulation mode, all assists off), actually quite decent with just too much grip. It was still immersive.

Once they forced the LEGO cars on the mainland roads....with no way to opt out (basically punishing me for getting Gold Edition) I was done... it started to hamper the first, last and only reason I was even playing. The visual immersion. Which surpassed that of any real sims.

Okay, the LEGO cars among traffic aren't super common and you mostly see real cars, but I already hated the gravel FFB
& having to avoid gravel roads (which already makes some of the game unplayable, because many races/challenges force you on gravel or offroad), and this was the final nail in the coffin.

Wish they would make this franchise slightly more realistic, (in "simulation mode") with a bit less grip and better FFB. And take it into more adult direction, like Test Drive Unlimited 2, where winning races/buying the homes actually had some substance. Seems they are pushing towards totally opposite. This is aimed for kids, or dads playing with kids. I don't have kids, not what I was looking for when buying the game.
 
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Interestingly enough, you can tune the cars to avoid the "spiking." Obviously, most cars are tuned by folks using the controllers so they dont feel that spiking. Try tuning the cars yourself and you will likely discover a whole new force feedback and handling. Dirt and road racing can still be a great deal of fun with the right car. Try the setup for Shelby Cobra (not mustang) and search for Freeway in the description. Likewise, try the 2017 Camaro and search for Freeway in the description. These I developed specifically for wheel users...
 
Interestingly enough, you can tune the cars to avoid the "spiking." Obviously, most cars are tuned by folks using the controllers so they dont feel that spiking. Try tuning the cars yourself and you will likely discover a whole new force feedback and handling. Dirt and road racing can still be a great deal of fun with the right car. Try the setup for Shelby Cobra (not mustang) and search for Freeway in the description. Likewise, try the 2017 Camaro and search for Freeway in the description. These I developed specifically for wheel users...
I discovered that old vintage cars with "loose" steering didn't suffer from this problem. But anything relatively modern, not talking about Ferraris or such that aren't made for gravel, but even when it was something that should handle gravel roads fine, like the Ford you get as your first car (3 options)

FH3 didn't have this problem on gravel
 
T150 pro works fine after a few goes but the main problem is the button numbers being displayed not being intuitive and the general controls not being intuitive either. In general I wouldn't buy the game for its controller 'support' even though it works ok.
 
I don't know how to help. Sometimes my wheel didn't register, sometimes my pedals didn't register, especially at the start, but eventually they did. I don't have the same wheel. Maybe try no handbrake. Just thinking outside the box, no real clue.
 
  • Deleted member 197115

Surprised to hear it is required for the OSW. Will say once you have ffb dialed in, the game is an absolute hoot!
From what I've learned only Accuforce is truly supported. Guess it was the only commercial DD available at the time of the release.
Wondering if FM8 adds support for Simucube and Podium.
 
From what I've learned only Accuforce is truly supported. Guess it was the only commercial DD available at the time of the release.
Wondering if FM8 adds support for Simucube and Podium.

In reality, even the Accuforce was only partially supported. We suffer a nasty framerate drop due to failure of FM7 and FH4 to identify steering wheel and ffb device as the same items. One of those bugs that never got fixed even though Microsoft was notified of the specifics long long ago.
 
I am brand new to this (Thanks Xbox Game pass) and I am having a hell of a time getting around in the menus and working out what button is button 6 (or any number for that matter) on my wheel.

I checked out the windows properties for the Fanatec BMW GT2 wheel, but of course they dont match up to the in game numbers.

Anyone got any idea how I can work this out?
 
I am brand new to this (Thanks Xbox Game pass) and I am having a hell of a time getting around in the menus and working out what button is button 6 (or any number for that matter) on my wheel.

I checked out the windows properties for the Fanatec BMW GT2 wheel, but of course they dont match up to the in game numbers.

Anyone got any idea how I can work this out?
Unfortunatley, the best way might to be to randomly test out every button, and see what each is.
 
Anyone else's not loading any more?

I see it is an issue on other forums. Used to work by resetting it but after some updates nope.

It is a shame as I liked the concept of the game.
 

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