Any experiences with ASE track files made with blender?

radome

Jeff Peterson
Greetings. I'm trying to get a simple scene from blender into tracked. Below is what the material section looks like. Probably *BITMAP "None" is part of my problem<edit>, and *NUMSUBMTLS 0 as it turns out </edit>. Can someone advise or at least paste a *MATERIAL_LIST stanza from a "proper" file? Thank you.
Code:
*MATERIAL_LIST {                  
        *MATERIAL_COUNT 1                  
        *MATERIAL 0 {                  
                *MATERIAL_NAME "towerleg.001"                    
                *MATERIAL_CLASS "Standard"                    
                *MATERIAL_AMBIENT  0.0000 0.0000 0.0000                    
                *MATERIAL_DIFFUSE  0.8000 0.8000 0.8000                    
                *MATERIAL_SPECULAR  1.0000 1.0000 1.0000                    
                *MATERIAL_SHINE  0.0978                    
                *MATERIAL_SHINESTRENGTH  0.5000                    
                *MATERIAL_TRANSPARENCY  0.0000                    
                *MATERIAL_WIRESIZE  1.0000                    
                *MATERIAL_SHADING Cooktorr                    
                *MATERIAL_XP_FALLOFF  0.0000                    
                *MATERIAL_SELFILLUM  0.0000                    
                *MATERIAL_FALLOFF In                    
                *MATERIAL_XP_TYPE Filter                    
                *MAP_DIFFUSE {                    
                        *MAP_NAME "default"                    
                        *MAP_CLASS "Bitmap"                    
                        *MAP_SUBNO 1                    
                        *MAP_AMOUNT  1.0000                    
                        *BITMAP "None"                    
                        *MAP_TYPE Screen                    
                        *UVW_U_OFFSET  0.0000                    
                        *UVW_V_OFFSET  0.0000                    
                        *UVW_U_TILING  1.0000                    
                        *UVW_V_TILING  1.0000                    
                        *UVW_ANGLE  0.0000                    
                        *UVW_BLUR  1.0000                    
                        *UVW_BLUR_OFFSET  0.0000                    
                        *UVW_NOUSE_AMT  1.0000                    
                        *UVW_NOISE_SIZE  1.0000                    
                        *UVW_NOISE_LEVEL 1                    
                        *UVW_NOISE_PHASE  0.0000                    
                        *BITMAP_FILTER Pyramidal                    
                }                                            
                *NUMSUBMTLS 0                    
}
 
Last edited:
https://twitter.com/bre_bur ;)

People move on and develop other interests and hobbies. He said he was not interested in modifying Mesh2DOF but he gave me his blessing in 2010. I'm going to get back at it here in a couple of days. Unfortunately, it looks like we can't upload resources for racer since it is not one of the resource categories.
 
Well after more hacking and slashing on the exporter I managed to get a model of the sebring watertower from blender 2.69 into the carlswood track.
carlswoodwatertower.jpg
 
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