- May 11, 2014
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I think the FFB correction will happen later when they have released all the tracks and cars. It also seems obvious to me, by diversifying the road surface and tire condition the FFB is closely related to this.Sigh, and someone told me to stay optimistic.
Don't forguet the most important FFB simulation in this game, the cattlegrids. Should be the cattlegrid pass simulator.Not even SimCommander can save DR2-FFB. I can get a little more bump detail with SC4 than I can using the SimuCube but, neither is very good imo. Yeah, it's okay if all you need or want is self-aligning torque but, there is zero affect from torque-steer, surface transitions, rut's, etc. No sense of wheel spin, mud, water, just dull numb SAT and the occasional bump-spike.
I hope something is broken so there's a chance it can be fixed otherwise, I'll have lost all faith in Codies for good.
Dirt4 FFB was not the main issue with that title but, it seems the FFB carried over to DR2. It's unusual that SimCommander can't compensate for some of the short-comings like it does in DR but, SimX have said that they are still waiting on CM to solve some issues with the telemetry.Exactly why Codies can get away with bullcrap like that.
Same choir that was signing how great physics was in D4 and we all are just too ignorant to judge rally cars.
Bet you only see rainbows and unicorns in your dreams.
If DR2 had D4 FFB, I'd be a happy man. I was referring to super grippy arcade physics, they never fixed.Dirt4 FFB was not the main issue with that title but, it seems the FFB carried over to DR2. It's unusual that SimCommander can't compensate for some of the short-comings like it does in DR but, SimX have said that they are still waiting on CM to solve some issues with the telemetry.
Still, I'd prefer CM solve issues with basic game-FFB but, FFB support has never been their strength as SimCommander has clearly demonstrated. Dirt Rally game-FFB left some potential improvements on the table but, as least it's not as dull as DR2-FFB. PC2-FFB RallyX provides far better fundamental effects, even without surface details.
"is not worse than dr1", well thats when u lost me. DR1 ffb is way easier to set up and feels more like a real car than just the slow, stiff, and weird spike forces that dr2 ffb has, I mean, in dr1 u can enjoy both tarmac rallys and have an actual feeling of the car that seems legit, where as in dr2 is like slow drift simulator (and spain is pretty much undrivable), and this has nothing to do with the physics btw in case u think that has to do with my driving, I had to play both games with a pad in order to realize that dr2 physics re better than dr1, couse after like a week of testing different set ups and changing the devices xml file I just got bored and stop playing it, is just not worth at the moment.It's not worse than DR1. Some of the forces are somewhat weaker (suspension) and it doesn't have the canned wheel rattle that stands in as "road detail" in DR1 (and that has nothing to do with the actual road detail), which apparently so many people miss for some weird reason.
I really don't understand why people keep saying this when it's so easy to test/compare.
Also, Dirt Rally was released a little over three years ago, not "almost five". Even if you include the early access period (which you shouldn't, especially since half of that period the FFB was nowhere near what it was in the final game), it's still pretty much exactly four years, not five.