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Cars Animating Spring in 3ds max makes kseditor crash while importing the fbx

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I've looked around for something similar, but I've only found people having similar issues with tracks. I'm trying to animate the rear suspension of a RTR mustang, and everything works properly until I try adding the skin onto the spring to make it "compress". I followed the video x4fab posted a long while ago and used the script he put in the description (ac_dir_helper). If I just put the spring into the SUSP_LR "group" it imports fine into the editor and ingame. Right when I Make it compress normally with the script, it wont import into the editor. Instead it shows that its importing for 20ish seconds, then closes/crashes. No logs get posted in the crash_logs folder. Ive tried out the new KsEditorAt from x4fab and a 4gb fix since its x86, but to no avail. I made the spring normally with the 3ds max helix, 7 sides, the usual. I tried using the spring that came with the original forza model but it didnt work properly so I ended up making my own. Unfortunately I cant post the model because its not mine, sorry.

My bad if this has been asked before tons of times or I posted it weirdly, thanks!
 

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