AMS Modding - Tracks (Work in progress)

Discussion in 'Automobilista Mods' started by Patrick Giranthon, Feb 22, 2016.

  1. Gringo

    Gringo
    Premium

    Messages:
    876
    Ratings:
    +549
    Hi,

    It is a one man team these days. Patrick has no plan to start up again that I know of.

    Unfortunately there will be no new tracks coming. I am just polishing a few of the tracks we have as I experiment with my 3ds Max skills.

    In a week or two I will release the final Mega pack and then that will be the end for me too.

    Cheers
     
    • Beer Beer x 4
    • Like Like x 3
    • Love Love x 1
  2. alexSchmurtz

    alexSchmurtz
    SpeedyMite Racing Staff Premium

    Messages:
    3,517
    Ratings:
    +1,895
    We will never thank you enough, both of you, for all the work you have done. These tracks are top notch and extend so much the choice of tracks for this game! :thumbsup:
     
    • Agree Agree x 8
    • Like Like x 1
  3. Pudu

    Pudu

    Messages:
    208
    Ratings:
    +82
    Yes, agreed! The work you guys put into this game is massively appreciated, and for me it is as important as the base content for my enjoyment of Automobilista (which is considerable).

    Thank you very much. :thumbsup:
     
    • Agree Agree x 2
    • Like Like x 1
  4. Gringo

    Gringo
    Premium

    Messages:
    876
    Ratings:
    +549
    My wife trapped some clothes in the door of our front loading washing machine and damaged the door boot seal today. Thanks honey! But, I managed to replace the door seal, and still find time to remodel the pit exit a bit more. Still not true to life, but the sim racing should benefit. I have the basic AIW's for the 4 layouts complete and will paint the grooves tomorrow.

    The new curbs look great and the physics in game is very nice.

    Untitled-1.jpg
     
    • Like Like x 5
    • Love Love x 2
    • Beer Beer x 1
  5. Marc Collins

    Marc Collins

    Messages:
    832
    Ratings:
    +226
    Wonderful news that the layouts are coming for Queensland and the other tweaks! You and Patrick have done such an amazing job for the benefit of the AMS community.
     
    Last edited: Jun 19, 2018
    • Agree Agree x 3
    • Love Love x 1
  6. Gringo

    Gringo
    Premium

    Messages:
    876
    Ratings:
    +549
    I just finished all the remodeling. More stuff added with improved tire stacks, new cement walls and perimeter fencing that are more accurate, new track side and infield adverts as close to real as I could do. The track curbs, cement walls and tires stacks are painted in 2017 colors. I just need to make the AI fast lines final for each layout and that should be a job done.

    Oh yes not to forget, I have rebuilt modified the track side buildings and the pit engineer boxes to fix 95% of the z fighting issues.

    National Layout in Summer colors.

    Win32Viewer_2018_06_19_11_03_12_236.jpg Win32Viewer_2018_06_19_11_01_30_378.jpg Win32Viewer_2018_06_19_11_00_41_132.jpg Win32Viewer_2018_06_19_11_00_08_417.jpg

    Sprint Layout in Spring colors

    Win32Viewer_2018_06_19_11_40_42_139.jpg Win32Viewer_2018_06_19_11_41_21_168.jpg



    Sportsman Layout in Dry Summer colors

    Win32Viewer_2018_06_19_11_46_23_983.jpg Win32Viewer_2018_06_19_11_47_33_592.jpg
     
    Last edited: Jun 19, 2018
    • Like Like x 10
    • Love Love x 7
    • Beer Beer x 1
  7. Marc Collins

    Marc Collins

    Messages:
    832
    Ratings:
    +226
    You are my hero!!! ;)
     
    • Haha Haha x 1
  8. Salvatore Sirignano

    Salvatore Sirignano

    Messages:
    81
    Ratings:
    +36
    Hi chaps :)
    Quick question, is there a quick and easy way to change the road surface brightness? I've converted some rfactor tracks to AMS, and in some of them in 3D Simed the texture looks fine, but in game it's a blinding white colour.
    Is there a quick track brightness fix somewhere in .scn . gdb files etc?

    Thanks! :)
     
  9. Gringo

    Gringo
    Premium

    Messages:
    876
    Ratings:
    +549
    Its not an easy explanation.

    It depends on the shaders and the textures you are using.
    Reiza shaders use "alpha specular" textures... that is the alpha channel of the T1 texture is the specular texture. You need to study some Reiza textures and compare with older rFactor textures. If your old T1 texture has a white alpha channel you will likely get an overblown specular response.

    rFactor shaders don't work quite right in AMS. You can try and darken the specular textures for the older rF shaders to help with blown out spec issues.

    Or make new textures by adding the old spec texture to the T1 alpha channel and use an AMS shader.

    Cheers
     
    • Beer Beer x 1
  10. Salvatore Sirignano

    Salvatore Sirignano

    Messages:
    81
    Ratings:
    +36
    Thanks for the explanation Gringo, much appreciated! :)
     
  11. Dann Murillo

    Dann Murillo

    Messages:
    573
    Ratings:
    +314
    @Salvatore Sirignano
    There is a quick tweak you can do in the scn file, for the lesser experienced modder (like myself).

    This line is an example:
    Type=Directional Dir=(0.338743,-0.883505,-0.323532) Color=(255, 255,255) Intensity=(0.90)

    Adding the Intensity= and playing with the values anywhere from maybe 0.80 to 0.95 or so can dramatically change the darkness/lightness of the entire track.
     
    • Beer Beer x 3
    • Like Like x 2
    • Agree Agree x 1
  12. Salvatore Sirignano

    Salvatore Sirignano

    Messages:
    81
    Ratings:
    +36
    I've finally had chance to experiment with that, and changing the value to 0.8 worked perfectly! :)
    Thanks very much! :thumbsup:
     
    • Like Like x 2
  13. Savohk41x

    Savohk41x

    Messages:
    2
    Ratings:
    +0
    Hello to all guys
    I wanted to know if the following Tracks Mod were done or there is some W.I.P. around:
    - GP Korea Yeongam F1
    - Valencia Street Circuit F1
    - GP Holland Zandvoort
    - New GP Miami F1 2019 or something similar on Miami

    Thanks!!! :D
     
  14. Dann Murillo

    Dann Murillo

    Messages:
    573
    Ratings:
    +314
    I have working versions of Zandvoort, Valencia (street), and Korea. Not sure about Miami.
     
  15. Gringo

    Gringo
    Premium

    Messages:
    876
    Ratings:
    +549
    Win32Viewer_2018_08_20_12_12_09_657.jpg

    CMP renovations. Open the karting track. Coming soon.
     
    • Like Like x 7
    • Love Love x 4
    • Agree Agree x 1
  16. schlitty

    schlitty

    Messages:
    144
    Ratings:
    +106
    Skidpad!
     
    • Like Like x 1
  17. Gringo

    Gringo
    Premium

    Messages:
    876
    Ratings:
    +549
    GRAB_000.JPG GRAB_001.JPG GRAB_002.JPG

    Still a few bugs to kill, and try to improve the AI a little bit more (kart AI is a chore). Almost done.

    This skid pad is not very useful (I think), no plans to make it available.

    Cheers
     
    • Like Like x 7
    • Love Love x 1
  18. Salvatore Sirignano

    Salvatore Sirignano

    Messages:
    81
    Ratings:
    +36
    @Gringo, which programs are you using to build your track? I've scratch built one in BTB, but editing any objects and importing/modifying them into 3dsimed or as an Xpack in BTB is an absolute chore..
    Quite a lot of it seems to be a dark art as far as Reiza is concerned, there is no info on making the tracks dynamic, or implementing streetlights or distant lights such as at Ibarra for example - or billboarding trees.

    Fine work you're doing, if mine looks a third as good as yours I'll be pleased. :thumbsup:
     
  19. Gringo

    Gringo
    Premium

    Messages:
    876
    Ratings:
    +549
    Hi,

    I must say that these are not my tracks. Patrick did the heavy lifting on CMP and all the tracks he released.

    I use 3ds MAX 2011 as this version of MAX is compatible with plugins and some other tools used in AMS track making. If you modify/edit, then 3ds MAX is really the only way to go. That said it is a lot of work to import the materials into MAX.

    Yes this is true. Reiza decided not to support modding for AMS, so the tools and documentation were never released to the public. I happened to get directly involved as an AMS dev and learn some of the Alex Sawczuk magic for AMS special features.

    Cheers
     
  20. Gringo

    Gringo
    Premium

    Messages:
    876
    Ratings:
    +549
    In Progress.

    Untitled-1.jpg
     
    • Like Like x 7
    • Love Love x 2
    • Beer Beer x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.