AMS Modding - Tracks (Work in progress)

Dynamic road almost done ;)

6512A652E0376F15DF629C434D562CD92F0AE9FA

C6A00FC99CBAEB6A6A91D6874CC1D3EDE3DA55D5
Any news?
 
Please please don't make this track FPS-heavy! I'm having big problems racing at Okayama... even in Low Track Detail, my FPS drops down to 20 in second lap... I don't have any issues in any other PG crew tracks.

Thanks for your time!
 
I'm having big problems racing at Okayama

Okayama has about 1.5 million faces on Low detail it is more like 1.05 million... Imola has 1.9 million, Kansai has 2.6 million.

Other PG tracks have a lot of poly too. So if Oka is a problem on your rig it is likely for another reason. Maybe all the moving trees is too much for your CPU/GPU (I am guessing).

Check your PLR file and have a look at these flags. Oka's rearview detail is very high compared to other tracks.

Rearview Cull="1" // Whether to cull objects in the rearview based on visgroups in the SCN file
Rearview_Back_Clip="500.00000" // Back plane distance for mirror (0.0 = use default for scene).


I am not sure how many faces this track will have in the end... but I would guess less than Oka.
 
Problably AMS 1.4 release will be at the end of the month. So, according to your estimates, you would be releasing Portimão about same time. Nice timing to release a track, I would say :)

Regards!
 

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