AMS Modding - Cars (Work in progress)

Rims, rims and more rims...

View attachment 361897

is it possible to download the skins?

1604511462760.png
 
@arrows29

Hello, the skins are not finished, what appears in that post was the last thing I could do with the mod. Fortunately my work does not leave me time to continue with the little golfs ... (Fortunately for me at least) In any case, they would not be useful in another mod, not even in my previous MK1 mod. .. Sry.
 
Hello Cabeuno ...
Well post the ones you have completed, thank you.
This Sim deserves to continue developing, in addition he lacked a lot of work to finish, which Reiza had to have fulfilled.
Bye bye.
 
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[QUOTE = "cebeuno, post: 3286480, membro: 10650"]
[USER = 883634] @ frecce29 [/ USER]

Ciao, le skin non sono finite, quello che appare in quel post era l'ultima cosa che potevo fare con la mod. Fortunatamente il mio lavoro non mi lascia il tempo di continuare con i golfini ... (Fortunatamente almeno per me) In ogni caso, non sarebbero utili in un'altra mod, nemmeno nel mio precedente MK1 mod. .. Sry.
[/ CITAZIONE]

sarebbe utile per questo mod

1604595279398.png
 

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sarebbe utile per questo mod

View attachment 417959
No my friend, that the shape of the car is almost the same does not mean that the skin can be used in different mods. In order for the skin to stick to the shape of the car, each part of the car must be assigned to the image that it will carry as skin. I have assigned a place to each part of the car in the image file, which is never the same as the one given by the person who made another mod ... I hope I have explained myself well. .

I share one here so you can download it and see that it will not work for you.

https://www.mediafire.com/file/div0auls4mbz5mj/skin_MK1_HillClimb.rar/file
 
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alguém pode me dar uma informação de quando teremos o mod da indycar 2014?
This is an English speaking forum please use it in future.
can someone give me information about when we will have the mod from indycar 2014?
 
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Hi all... again. I have a little problem with 3DsimED.
Having to set the DirectX Shader for the headlights
I have seen that "Light Flare - Headlights" is used.
But without putting any texture in the "Channel 1 / Diffuse Map T2" tab.

My problem is that I can not set that tab empty...
I save the .gmt file without assigning it that texture, but when trying to run the mod in AMS it crashes.
When I reopen the saved file, the main texture has been assigned to the Diffuse Map T2 tab.

View attachment 277325


Does anyone know how to make this tab without texture?

As always, thanks in advance and sorry for my bad English.
hello did you manage to solve this problem
 
Hello, how i can add wastegate sound in the SFX files, i want to add a turbo stutter, i tried changing blowoff lines but nothing, i copied lines from virtuaLM sfx files but still nothing, idk what i need to do
 

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