AMS 2 - v0.9.3.1 Released!

Goffik

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Another week, another patch. Like the previous update, this one focuses on FFB / Physics / AI, though there's also a new 80's car class to play with too. You can read the full update post here, below is the changelog.

V0.9.3.1 CHANGELOG:

CONTENT

  • Added Hot Cars (Early 80s Brazlian Touring Car Series with 3 models)

UI & HUD
  • Fixed missing Adelaide Historic loading screen
  • Fixed low-res AMS2 shortcut icon when generated by Steam
  • Show disabled text in lobby session info if practice/qual are disabled
  • Adjusted opacity of main HUD element containers
  • Fixed race over countdown
  • Added selected state to in-game chat text entry boxes
  • Fixed incorrect vehicle statistics for various touring car classics
  • Added missing F-Vee Fin statistic
  • Fixed track logos being retained from previous track selection when current doesn´t have one

FORCE FEEDBACK
  • Slightly refactored the way steering arm forces pass on to FFB (should provide a slightly "tighter" wheel around center)
  • Slightly reduced the filters that added in previous update,
  • Added soft lock for wheels that still didn´t have it (WIP).
  • Disabled Old Default FFB profil
  • FFB profiles with lockstops enabled and new exposed values in them.

PHYSICS
  • Globally reduced slick grip on wet tracks
  • Revised aero efficiency losses with yaw for various cars
  • Super V8: Fixed error in steer lock range; Adjusted default ARB & camber settings
  • Revised F-Classic front & rear wing for more consistent downfroce increments accross proportional changes of wing angles
  • Reduced bumpiness over grass & gravel to address collision issues while running off-track
  • Fixed rear brake cooling in various formula cars
  • Revised restitution values for crashing into walls and barriers
  • Moved default brake bias slightly to the front for FWD cars
  • Reduced brake efficiency when cold
  • Fixed missing 5th gear in Gol / Passat Classic B
  • F-V10: Fixed error in fast damper range
  • F-Classic Gen2: Disabled redundant engineboost function
  • F-Ultimate:Slightly increased carcass load stiffeness
  • Adjusted Roco Aero balance & default setup
  • Opala: Fixed rear brakes
  • MCR S2000: Fixed missing rear tyre warmers
  • Fixed Ultima gearbox RPM tolerance in manual shifts
  • Fixed F-V10 loud Traction control sound
  • Fixed V-10 AI bouncing
  • Fixed Opala 1986 redundant rear left damper setting

AI
  • AI performance multipliers for practice & qualifying sessions are now customized per car & proportional to their race performance
  • Improved AI skill when driving off the racing line & reduced range for factoring cars up ahead (improves their pace on initial laps & reduces hesitation while being passed)
  • Further boost to AI awareness when behind human players
  • Callibrated peak AI corner grip & grip multipliers resulting in better speed mid corner through slow / mid speed corners, more realistic speeds through fast corners
  • Improved AI skill when off the racing line (resulting in less 1st corner slowdowns and better pace over 1st lap)
  • Callibrated AI throttle application for all cars to better correspond with human ability
  • Reduced AI boost under braking during an overtake;
  • Reduced minimum straight lentgh for KERS / boost application
  • Improved AI ability through water puddles (less lifting off throttle)
  • Slightly bumped up AI speed under yellow & blue flags
  • Revised AI paths for Londrina (both layouts)

TRACKS
  • Updated TV cameras for Donington & Kansai
  • Kyalami: Updated curb textures
  • Jerez: Snap revised road noise; updated walls & barriers to latest standards; Add missing garage door collision; fixed garage door mapping/alignment
  • Montreal: Fixed bug causing cars to visually appear to float over track surface

VEHICLES
  • Added cockpit windscreen reflections to Super V8, Ultima GTR Race, Ultima GTR Road, Touring Car Classics
  • Adjusted visual brake glow ranges
  • Fixed F-Classic G3M3 RPM bar
  • Adjusted various Fusca textures
  • F_Ultimate 2019: Added rain light
  • F-Vee: Added rain light
  • MCR S2000 new liveries / updates / redesign #10 #13 #19 #20 #21 #23 #24 #14
  • F-Trainer: new community skins #21 #22 #23 #24
  • MRX P3 revised liveries
 

wein

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Fantastic ffb, getting better! Thank you!
Sound a little poor? I guess it still lacks improvements ... Or is it my headphones?
 

Trebor901

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They're doing a descent enough job in certain areas but they seem to be just recycling content thats already in the game. These "new" cars/series arent anything new. They seem to have sorted every issue on some other cars and ignoring the issues with others i.e copa truck, cameras are all over the place.
 

Goffik

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They're doing a descent enough job in certain areas but they seem to be just recycling content thats already in the game. These "new" cars/series arent anything new.
Neither is 90% of the content in [insert sim here]. AMS 2 easily has the most unique/niche content in any sim, much of it seen in just one other sim... AMS 1.
 

Trebor901

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Neither is 90% of the content in [insert sim here]. AMS 2 easily has the most unique/niche content in any sim, much of it seen in just one other sim... AMS 1.
No i meant the fact that the cars in this "new series" they added this week were already present so its not exactly new.
 
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Goffik

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No i meant the fact that the cars in this "new series" they added this week were already present so its not exactly new.
Oh sorry, I see what you mean. I haven't really checked them out to be honest, because I find FWD rather boring. :sleep:
 

Trebor901

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Oh sorry, I see what you mean. I haven't really checked them out to be honest, because I find FWD rather boring. :sleep:
Madness engine doesnt seem to do fwd very well anyway. No matter what car it is it always feels like its on rails and is impossible to get it to move around like real fwd cars would
 

goffred

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Oh sorry, I see what you mean. I haven't really checked them out to be honest, because I find FWD rather boring. :sleep:
I dislike FWD in general (and yet I drive one in real life, that's another story) BUT give the hot cars a try, even just to experience how well it has been implemented, accelerate and undesteer, experiencing oversteer accelerate and straighten up
 
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Trebor901

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Another thing i find slightly odd is that i find it hard to believe the Beetle would have been fwd when it was originally a rwd car for the road
 

Goffik

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Another thing i find slightly odd is that i find it hard to believe the Beetle would have been fwd when it was originally a rwd car for the road
Yes, but is it an actual Beetle, or just a Beetle body on a completely different chassis? There are other examples of this kind of thing in the motorsports world.
 

Trebor901

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Yes, but is it an actual Beetle, or just a Beetle body on a completely different chassis? There are other examples of this kind of thing in the motorsports world.
But either way the ballache you'd have of being rear engine front wheel drive would not be worth it :roflmao: