AMS 2 | November Development Roadmap

BrunoB

500RPM
Premium
Suspension arms havent been animated in this car yet so you are right in that they are definitely static. This is just a lack of graphical representation though and not correlated to the actual suspension physics.
So I dont have to be worried that this static graphical issue will still be there in the final released version?
Im asking about this because checking a replay is a huge part of the imersion thing of a racing sim:thumbsup:
 

EsxPaul

500RPM
Premium
You should definitely expect AMS2 physics to have Madness DNA as thats the physics engine its running on. That will mean some of its quirks and flaws may still be present in AMS2, just as some quirks and flaws from pMotor2 remained present in AMS1 or from pMotor2.5 in the rF2 Pack. All sim physics engines have their own inherit issues and limitations, and users will have their own subjective take on whats making the cut and what isn’t.

I wouldnt risk suggesting AMS2 physics will satisfy everyone’s take on what realistic physics should be or that its particular quirks won’t rub some people the wrong way - we live in a world where reality seems to be an increasingly subjective concept, and in sim racing in particular people seem to have some particularly fierce belief systems :)

What I can quite objectively guarantee is that the physics engines have more in common than not, that the new one has a substantial net positive in terms of simulation depth and that our development ethos is the same as it’s always been. Hopefully the results are convincing for most sim racers, and we look forward to giving you all the opportunity to make your own judgement :)
Thanks for taking the time to reply, Renato :)

For better or worse, I am one of those people who has a dislike for the quirks that come with the Madness physics. It's subjective as you said and I'd be unreasonable to expect you to magically be able to change that just to satisfy people like myself.

You have to do the best with what you have and I have no doubts that the team and yourself are putting 100% into making it the best it can be.

I'm sure I won't be able to resist giving it a try, just to see if my speculation was right or wrong. Hopefully I'll be wrong and even if not, I still hope AMS2 proves to be a huge hit and I wish everyone at Reiza nothing but success.
 

Renato Simioni

Reiza Studios
So I dont have to be worried that this static graphical issue will still be there in the final released version?
Im asking about this because checking a replay is a huge part of the imersion thing of a racing sim:thumbsup:
No reason to worry there - Im a big replay watcher myself :)


Thanks for taking the time to reply, Renato :)

For better or worse, I am one of those people who has a dislike for the quirks that come with the Madness physics. It's subjective as you said and I'd be unreasonable to expect you to magically be able to change that just to satisfy people like myself.

You have to do the best with what you have and I have no doubts that the team and yourself are putting 100% into making it the best it can be.

I'm sure I won't be able to resist giving it a try, just to see if my speculation was right or wrong. Hopefully I'll be wrong and even if not, I still hope AMS2 proves to be a huge hit and I wish everyone at Reiza nothing but success.
I dont think you will know what these quirks are until you get to try it yourself though. People seem to be projecting a bit their concerns from past experiences with the engine into a something theyre only experiencing through videos, and thats not a reliable way to draw a conclusion. The physics engine is a big part, but not the totality of the equation.

Besides, one of the points we have been trying to highlight in these dev updates is that things evolve - flaws are corrected, better systems are developed. Some quirks may remain, and some of what may be perceived as such is not a flaw at all. Youll need to try it first to see where your conclusions land on the overall results :)
 
Last edited:
"Difficult to judge physics from a video..."

But people judge anyway. So many "geniuses" around... :rolleyes:
I wrote difficult, not impossible. If you look at a video of Forza for example you can easily tell it is not a sim.
Compare this to rfactor 2 which the cars behave much more realistically. Somewere in the middle you have titles like this.

As confirmed by dev in this very thread, AM2 will have some of the Pcroject Cars 2 physics flaws.
 

EduCalza

100RPM
Look forward to see and hear stock v8... Come on guys.. Give to us some game play of stock v8 cars... Please..
 

passenger

25RPM
It´s a pre-alpha or alpha work in progress demo, so there is still hope for much more. Physics is
the important part, and we can not feel this with just videos, but if it is as good as the physics
in AMS 1, we should be happy.

Regarding the graphics, it´s an improvement over AMS 1, but I´m not happy with the tracks
detailing I see in all of them shown so far... with every new video I see, I can´t help comparing
them to the tracks in Sims like Project Cars 2 and Competizione, and I miss much more detail
and track side objects and animations like waving flags, marshalls, etc.
 

pcraenme

250RPM
Premium
Marc, that's clearly an outlap with intentional sharp inputs to warm up the tyres. Watch the whole video. The hot lap is damn fine!
The hot lap also shows a lot of oversteer and a lot of tire squeal. Could be related to setup and driving style though, but I am not convinced yet. Still 3 months before release, so may ge a bit too early to judge.
 
my only one remark is :

WIth ACC and the early access, the fans pay less (19€) than after the official release (49€)...awesome the fans supporters have been thanked.
With Reiza AMS2, you have to pay more than the official release price to only play with a demo version (delayed) ??
Is it like this you can attrack and thank people ? No thanks, the fans have been scammed.
 

pcraenme

250RPM
Premium
my only one remark is :

WIth ACC and the early access, the fans pay less (19€) than after the official release (49€)...
With Reiza AMS2, you have to pay more than the official release price to only play with a demo version ??
Is it like this you can attrack people ? No thanks.
Only a demo version? I will get the full game and DLC they release in the future. And my experience with Reiza on AMS is that the keep on delivering... I bought a membership a few years ago on AMS and got all the DLC they released after that for free. Even the Reiza pack on rF2. And a discount on AMS2.
 
Difficult to judge physics from a video but the "drifting" through the esses (50s into the video or so) seem suspect.
The guy must be doing that intentionally to warm up the tires, the next lap he goes for real and it's very different.
Like what i would expect on (relatively) low downforce car with an slightly oversteery setup.
 
Only a demo version? I will get the full game and DLC they release in the future. And my experience with Reiza on AMS is that the keep on delivering... I bought a membership a few years ago on AMS and got all the DLC they released after that for free. Even the Reiza pack on rF2. And a discount on AMS2.
I add that the DLCs cost more than the base game. (99€ vs 29€), I wait for the Codemasters complainers to react about this...the base game is not half but a third of the complete game...
 

FeltHat

3000RPM
Premium
my only one remark is :

WIth ACC and the early access, the fans pay less (19€) than after the official release (49€)...awesome the fans supporters have been thanked.
With Reiza AMS2, you have to pay more than the official release price to only play with a demo version (delayed) ??
Is it like this you can attrack and thank people ? No thanks, the fans have been scammed.
few problems with you statements:
- you compare ea release to full release
- you ignore acc delays and dlc (upcoming track pack)
- acc+upcoming track would be around 50$, but 120-80 for base ams2+2 years worth of dlc is bad?
 
Last edited:

David Wright

1000RPM
I add that the DLCs cost more than the base game. (99€ vs 29€), I wait for the Codemasters complainers to react about this...the base game is not half but a third of the complete game...
I must admit I have reservations about this too. To be fair, it was also true of Assetto Corsa and is true of rF2. I suppose what matters is what you get in the dlc and whether its good value for money. In return you also get the much craved on-going "support" and development. If you want this you have to pay for it one way or another.
 

tlsmikey

500RPM
@Renato - Any comment on the audio engine? It seems a bit flat at the moment and I wonder if there are plans to improve the fidelity. I know for me personally ACC really opened my eyes as to how much immersion can be improved just through sound.
 
Please Reiza do more historic content. I don't even care which series you gonna do as long as its between 66 and 95 :). But an Imsa/LM series would be awesome or something like DRM. I am a fan since GSC 2011 and its just awesome what you guys delivered since then. Keep up the good work!
 
Top Bottom