AMS 2 | Kyalami Grand Prix Circuit Headlines New Content Additions In Latest Update

Paul Jeffrey

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Reiza Studios today deployed a brand new update to their Early Access Automobilista 2 racing simulation - adding new content, improved netcode and a raft of fundamental improvements to the title.

Update time! Yes, Friday, the start of the weekend, for most of us two days to rest and relax and more importantly - Automobilista 2 early access update time!

In this new build from Reiza Studios, the developing AMS2 simulation enjoys quite the array of changes and improvements, not least of which is some gratefully received netcode advancements for those with an online fancying, and AI balancing tweaks to be enjoyed by those that like their racing thrills against computer controlled opponents.

In content news, the latest build adds the impressive modern layout of Kyalami, plus the P2 specification Sigma P1 (with the updated 2020 P1 variant expected to arrive in sim once the real world version races on track). In old school content news, today's build adds the Passat to the Copa Classic FL category - however this car is know to cause a CTD at present, an issue that Reiza are currently investigating and expect to hotfix in the very near future.

Quick note - This is the last weekend to buy Automobilista 2 with the current 40% discount over its v1.0 price - as we have crossed the halfway point in our Early Access roadmap, by Monday pricing will be adjusted accordingly to be 20% off its v1.0 full price, remaining that way until its official release.


V0.9.0.1 CHANGELOG:

CONTENT

  • Added Kyalami Grand Prix Circuit
  • Added Sigma P1 to P2 Class
  • Added Passat to Copa Classic FL Class
GENERAL
  • Update App Key used in Live Motion SDK
NETCODE
  • Reduced Fade Accel parameter to minimise chances of "ghost" car-to-car collisions in a Multiplayer Session
UI & HUD
  • Fixed back button on TimeTrial screen
  • Amended all brake bias labels to include F / R qualifier and all values to include front and rear.
  • Fixed telemetry HUD screen anchors (affects ultrawide positioning)
  • Fixed in-game menu anchors on various pages (audio, camera, controls & gameplay options screens, save/load setup, quick/full setup edit screens, VR)
  • Added Track Altitude information to loading screen
  • Added current time of day to Session Overview / Pause screens
  • Added Imola 1972 & Modern trackmaps
  • Added Stock Car Driver names
  • Updated missing tire names for Caterhams, F-Ultimate, Copa Classics
  • Added chat box to lobby page, multiplayer & pre-event screens
  • Fixed bug with incorrect engine torque statistic in vehicle selection & loading screen due to reversed metric / empiric system conversion
  • Adjusted naming for various Metalmoro MRX models
  • Fixed track country label on lobby page
  • Added exit confirmation to pre-event screen
  • Coodown lap now defaults to manual player control
PHYSICS
  • Standardized ranges, adjusted drag & lift increments per setting for cars with adjustable radiator & brake ducts
  • Adjusted brake heating for all prototypes & GT cars
  • Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads
  • Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima
  • Slightly reduced grip off the ideal racing line
  • Reduced Metalmoro AJR diffuser efficiency
  • Adjusted StockV8 diffuser center of pressure slightly rearwards
  • Adjusted Roco, MRX, ARC Camaro engine torque curves
  • Moved default brake bias rearwards for Sprint Race, StockV8, Ultima Race
AI
  • Slightly increased AI awareness of human players
  • AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes
TRACKS
  • Spielberg: fixed hole in garage floor; replaced incorrect pit building walls & pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers.
  • Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collision
VEHICLES
  • AJR: Adjusted Driver Animation; Added Imperio #175 & Mottin Racing 46 liveries
  • MRX: Corrected RPM LEDs for all variants
  • Ultima Race: Adjusted collision mesh
  • Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #91


Original Source: Reiza Studios

AMS 2 is available now in Steam Early Access.

If you need help and support getting the most from AMS2, start a thread in our AMS2 sub forum here at RaceDepartment and let our great community help you out.

AMS 2 Kyalami.jpg
 
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I don't know... for me, with the FVee across three platforms, I rank AMS2 > rF2 > AMS1, but all versions are pretty similar and it's just FFB and/or car setup differences (rF2 default needs the most tweaking). Other cars? I haven't yet driven enough to decide.
The FVee is one of my go-to tester cars, too. I find that I can absolutely floor the car in turns in AMS2, whereas I need to feather the throttle in AMS1 and rF2. For lack of other example, it feels kind of like DR2. Sorta? Infallible.
We all have different wheels and different setups and different preferences.
I also understand that the FVee series stock engine and suspension changed in real life, and Reiza reflects this in game, so comparisons to other games is invalid :)
 
Looking forward to giving this a try. I know historic Kyalami reasonably well from GPL and AMS1, but I think I have two career laps at modern Kyalami. In Race Driver 3. In a semi truck! :laugh:

As I recall, the track was almost completely redone...not sure if the old and new layouts share any common parts at all, actually.
 
Screenshot_20200508-211108.png

Regarding the cost and this being the last weekend to get it for 40% off and as of Monday it will be 20% off.

Do I have to get a code or go somewhere else to get the 40% deal?
In Canada, steam has it listed at $33.99 and doesn't say 40% off.....the option to purchase AMS2 + 1 yr DLC is listed at $133.18 at 10% off.
Should I assume $33.99 already has the 40% off added?
Would it not have made more sense to list the full price with the 40% sale showing along with details saying the price will increase once out of beta?
 
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I don't know what's going on but things are getting weird. Due to a couple of issues I've been having, I totally reinstalled AMS 2 and removed all traces of it's config files before trying this patch. I jump into the game, get myself set back up again, and... the FFB feels crap. I know, I know, there is nothing in the patch notes about FFB this time. Comparing the FFB files shows there's been no changes too. Yet the New Default which felt pretty good before now feels utterly dead. That includes my slightly tweaked version I was using with the Custom option too.

Combine that with the fact that my World Movement setting defaults to 50 instead of the 75 clearly stated in one of the previous patches, and I'm starting to wonder if I have the same version as everyone else. :O_o:

The new Sigma looks and sounds fantastic, but until I figure out what's going on with my FFB it feels pretty crap. :(

Delete your file in My Document's and it'll find it and reinstall new profile worked for me :D
 
View attachment 370803Regarding the cost and this being the last weekend to get it for 40% off and as of Monday it will be 20% off.

Do I have to get a code or go somewhere else to get the 40% deal?
In Canada, steam has it listed at $33.99 and doesn't say 40% off.....the option to purchase AMS2 + 1 yr DLC is listed at $133.18 at 10% off.
Should I assume $33.99 already has the 40% off added?
Would it not have made more sense to list the full price with the 40% sale showing along with details saying the price will increase once out of beta?
That price is the "40%" off price. Early Access games aren't "discounted" as such. They are just sold cheaper than what the later release price will be. ACC was exactly the same.
 
Looking forward to giving this a try. I know historic Kyalami reasonably well from GPL and AMS1, but I think I have two career laps at modern Kyalami. In Race Driver 3. In a semi truck! :laugh:

As I recall, the track was almost completely redone...not sure if the old and new layouts share any common parts at all, actually.

This picture show the difference. Personally I prefer the old layout.
1588997491258.png
 
This picture show the difference. Personally I prefer the old layout.
View attachment 370808
Nice, I have never seen them overlayed before, this helps! I didn't recognize the common sector but see it now.

Cross referencing this with the satellite imagery of the track today...wow, they really must have bulldozed the old track into oblivion. No sign of it left whatsoever even in the areas that aren't all built up.
 
To be quite honest even before today's new 2019 version, I was plenty happy that Reiza seemed to have tamed the historic version's "patch of death" that was present on turn 5's track surface in AMS 1. I'm betting I'm not the only one that felt this way.
 
So far AMS2 has exceeded my expectations. I remember quite well where RF2 and ACC were at this stage of their releases and both were nearly unplayable embarassments, whereas I am really enjoying AMS2. It does feel a bit... easier for lack of a better word than AMS1 but I feel like a lot of that has to do with the curbs in AMS1 being so comically unrealistic.
I did enjoy the ffb from 2 updates ago better than the current ffb but it is still excellent.

Reiza have a decent roadmap in mind and they truly appear to want to make a very realistic and enjoyable product.
 
Another thing about AMS2 : how refreshing it is to discover tracks not available in other sims, and these tracks from Brazil have something special ; many are perfect for light or slow categories, that usual GT or F1 tracks make boring. Short, addictive, fun, with elevation changes. In a different category, Ibarra from Ecuador is unique (the best reason to get the Reiza pack for rfactor2 imo).

It reminds me of all the tracks for GTR2 from all around the globe, different tracks, different ways of racing.

We all know that AMS2's tracks are seen as a weak point, because they are not popular worldwide, but for me it's its strength. We never know, with the current growing sim racing interest, maybe these tracks will meet the light. I hope so.
Circuits are also available in the excellent AMS1
 

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