AMS 2 | July Roadmap Confirms New F1 Cars, Mercedes And Lots More

Paul Jeffrey

Premium
Reiza Studios remain on the ball when it comes to their Automobilista 2 simulation, as they confirm plenty of exciting things in the July Development Roadmap posting.
  • Three new F1 cars.
  • Nordschleife confirmed as fourth DLC pack.
  • BMW, Mercedes licence.
  • Modern and historic Silverstone releases next week.
  • Championship mode, improved AI, Championship mode improvements.
The end of the month is a great time for the lesser spotted sim racing game roadmap fan, and Reiza Studios are keen to keep up with their fellow sim racing neighbours, as they pop into the realms of the internet with their own collection of audio and visual informative goodness - giving sim racers plenty to cheer when it comes to the immediate future of Automobilista 2.


The full development roadmap:

Greetings Everyone! Here we go for another Development Update... And there is a lot to cover!

We are now one month into Automobilista 2´s release and we can´t understate what a meaningful milestone this has been for Reiza. Those who have been following us will have an idea about the bumps we have had on this road, including a sort of game engine limbo until the opportunity to work with Slightly Mad Studios and use their Madness engine came along.

From the moment we got our hands on this engine in October 2018 until release day in June 2020 there was just 20 months do do everything - learn a new engine, get a grasp on their tools, figuring out new graphics, audio, physics and UI pipelines, develop the skills and hire people to work on stuff we previously had no experience in - and then go about the business of building a game with over 50 tracks and cars!

While the release has been important, we can´t argue it´s been flawless - the game still has rough edges and we´re not oblivious to the fact it´s restricting enjoyment of the game for some users. We´re frustrated ourselves with some of the troubles we had in the final stretch of Early Access so in these first weeks we have remained commited to play some catch-up.

One of the things we´ve found lacking and have since been working towards is assembling all the information people need to get into AMS2, understand what it is about and get it to work well - the new official website should hopefully help offer that in a more cohesive manner, with more info about the game content, configurations and a fairly detailed roadmap for what is still to come.

More important than that of course is the work on the game itself, and here too we´ve been pushing hard - we have already released our first update last week, and we´re completing some more substantial work for the one coming next week (estimated to August 7th). Some of the highlights:

Championship Mode will now allow for different championship series, customizing session lengths and saving your progress in between sessions. This is still the bare minimum, with lots of further features still to be added to this game mode in the coming months.

For the next update we are also simplifying the track limit system to work more like we had it in AMS1 - a customizable number of warnings for each time you exceed the track limits, after which driver is given a drive-thru penalty. At least provisionally the option to pay penalites slowing down will be restricted to giving back positions gained by going off track (and even then with some further fine-tuning to better detect cars that are not up to race speed). We´ll continue to work on the original system with the intent of adding it back later on as an alternative.

We also continue working hard on the AI and have some good developments in store for the next update. As with the penalty system, we are simplifying some of their logic in order to ensure some better consistency, particularly in racing conditions where extra functions can still lead them to react unpredictably.

We´re also experimenting with some new functions for AI cars to take defensive lines going into corners and use wet lines in the rain, some preliminary work on these fronts may already make to the release next week

The addition of more elaborate AI driver personalities is also underway and should help the AI opponents in each of the series in the game behave and perform more appropriately for the racing style demanded in the series.

Along witth these, all other areas in the game will continue to warrant and receive continous development throughout AMS2 dev cycle as they have so far.

Content to Make Everyone Content!

Work on the content side evolves in parallel to development of the game core, and here too we are happy to say we have some quick catching up inbound.

Silverstone Circuit will see back-to-back Grand Prix this weekend and the next so it seems an appropriate time to celebrate this classical track by releasing it in between this unique event - the track along with several historical variants will be released next week together with the game update.

Silverstone will be the 2nd DLC pack for AMS2 and like Hockenheimring it will feature this classic track in four versions - 1975, 1991, 2001 and 2019. These versions of the track are as different from each other as the cars that raced on them in each of these eras, but they are all unique, flowing and challenging in their own way. The 1991 version is one of my personal favorites and we´re specially proud to be bringing it to AMS2 - probably the first time the track has featured in a sim since Geoff Crammond´s original F1 Grand Prix!

Unfortunately the historical tracks are still due an art pass to bring them up to the very high standards our track team has been setting as of late, so we can´t preview them yet. They did let me include a lap of the modern version however so you can come along with me for a ride in VR to check how it´s shaping up:


We´ll post similar videos of the historical versions throughout the next week in preparation for the release.

Along with Silverstone, we are releasing 4 new cars in two classes, and no less than 3 of them are official classic Grand Prix cars - the Lotus 49C and Brabham BT26 will join the similarly spec F-Vintage Gen2 series, enriching the class with a couple of genuine articles.

AMS 2 Lotus.jpg


Another class is being added as the Formula V10 Gen1 - an earlier version of its Gen2 counterpart, with wider track and slick tyres and a dream ride through the 2001 version of Silverstone.

AMS 2 F1.jpg


Along with the new F-V10 we have another classic F1 car, but this one we´re gonna keep under wraps a little longer as it brings a few interesting things that is worth elaborating on
:)


With these and many other models already licensed we can confidently assert that AMS2 will have the largest ensemble of classic Grand Prix cars in a racing sim, and with the right tracks to go along with them.

The Germans Are Coming...

With the addition of Silverstone to a roster that already features five other British tracks along with Lotuses, Mclarens and Ginettas, we continue to make steady progress into the cream of British motorsports, and we´re "chuffed to bits" about that as there are few countries which can rival the UK for sheer quality of their motorsports culture.

There is another one however that just might - with the release of the Hockenheimring last week, we have marked the start of our advance into another "theatre", as Germany is also soon to be well and truly represented in Automobilista 2!

Let´s start with the cars: some of you will know and have been claiming for the classic German touring cars we alluded to a few months back; unfortunately licensing hold-ups under the new world order have truly messed up our release schedule, but we are happy to confirm we´re in the final stages of our licensing agreements with both BMW and Mercedes-Benz, which will see some brilliant German machinery arriving to AMS2 in the coming weeks and months.

AMS 2 BMW.jpg


We´ll start with the classics: the BMW M1 Procar will be the first to arrive, and soon after the M30 E30 along with the Mercedes 190E Evo2 for some classic touring car action. Plenty of more of these to come, but let´s not spoil it all yet
:)


Later on the two brands will be represented in our GT3 / GT4 pack with their respective models, and we will have at least one more German brand to add this line-up soon enough...

Unfortunately since the conclusion of these deals are fairly recent developments we haven´t been able to get more previews cleared for this Dev Update, but in any case we wanted to finally confirm them as they have been dragging for a while now, and also confirm these and many other models are already in-game - so while these are unlikely to be make it in any of our August releases, we should get some very interesting line-up of cars already by September and October.

And to make it more interesting, we confirm that all the cars mentioned in this dev update will be free additions to the base game.

...And to the Green Hell We Go!

Naturally if you are going to do German motorsports there is no escaping the Green Hell, so we´re again extremely excited to confirm that the Nurburgring will also be coming for Automobilista 2 in the near future - intially with the Nordschleife, GP and 24h layouts, with more variants to be added over time.

The Nurburgring will be the 4th Track DLC Pack, joining Hockenheimring, Silverstone and Spa. Now there´s just one more to be confirmed before the end of the year...

So all this hopefully makes everyone as excited about the future of Automobilista 2 as we are - there is a lot of good stuff still to come, and a vision to bring it all together in a way that will make AMS2 a truly unique experience!

As we keep working towards that and in consideration of the fact some of the premium cars haven´t made it into the game yet, we have elected to stick with the current pricing from the 2nd half of the Early Access period - the bump will come when the cars are added though so don´t wait to long to join this train...



Original Source: Reiza Studios

Automobilista 2 is available now, exclusively on PC.

Got questions? Have answers? Want to chat about AMS 2 and don't know where to go? Worry not my friend, we have just the place for you! The Automobilista 2 sub forum here at RaceDepartment welcomes you with open arms - come say hello!

AMS 2 F1 2.jpg
 
Its really taking shape this sim going to be one of the best sims out their i feel, love that the moders are doing some great f1 1991- 1996 skins hopefully we will see some full grid skins shortly , personally one of my best sims and it looks like their working quickly to improve this sim with regular updates /fixes. Really recommend this sim if you haven't got it yet!
 

Cote Dazur

SIM Addict
Looking forward to just a decent AI so I can start enjoying the content we already have. That would be a very nice update to me.
When that is done, then some improvements in driver placement and proper hand animations of the virtual drivers will also be appreciated.
No rush though, I have plenty to keep me busy with all the other titles in my library.
 

Wolf WolfZ

Wolf WolfZ
Premium
Looking forward to just a decent AI so I can start enjoying the content we already have. That would be a very nice update to me.
When that is done, then some improvements in driver placement and proper hand animations of the virtual drivers will also be appreciated.
No rush though, I have plenty to keep me busy with all the other titles in my library.
All AI in all sims are good , People just need to learn to drive under different types of crazy driver . Stop trusting them and drive some defense , just like in real car, Do you trust other driver behind you or coming out of the street? You adapt to the AI not the other way and all AI will be fun.
 
I worry about this game.....nobody seems to be playing it. The SteamDB stats are horrible ( 100 players at peak time on a Friday night ) . For me I've stayed away as I need multiplayer , and that's just not a thing at the moment that's worth the aggro. Maybe once MP is working properly and some leagues start popping up it will be worth visiting again. Probably a controversial opinion on here but those numbers don't lie....something is not hooking the players atm.
 
I worry about this game.....nobody seems to be playing it. The SteamDB stats are horrible ( 100 players at peak time on a Friday night ) . For me I've stayed away as I need multiplayer , and that's just not a thing at the moment that's worth the aggro. Maybe once MP is working properly and some leagues start popping up it will be worth visiting again. Probably a controversial opinion on here but those numbers don't lie....something is not hooking the players atm.
yep, public servers are dead. right after the hockenheim release i was expecting some servers with the new track, I found 3 and the most populated one had 4 people in it.
 
I worry about this game.....nobody seems to be playing it. The SteamDB stats are horrible ( 100 players at peak time on a Friday night ) . For me I've stayed away as I need multiplayer , and that's just not a thing at the moment that's worth the aggro. Maybe once MP is working properly and some leagues start popping up it will be worth visiting again. Probably a controversial opinion on here but those numbers don't lie....something is not hooking the players atm.

There is very little to hook players at the moment as it is mainly you in a car vs a track vs AI vs weather vs time of day, experimenting with combos you like and finding your own fun in that, which is not for everybody.
I personally enjoy that process, for example discovering recently the Camaro SS which is excellent on a few fast tracks.
Improved championship should help for giving a goal.
MP needs work and it will be hard to compete against sims that have invested massive resources in MP, when user expectations are through the roof.
And the competition between current sims (including 2 that are modable: rF2 and AC) for what is a small userbase has never been so strong, so simracers are flooded with great choices.
Add the fact that most simracers are apathetic, super conservative, going where most other players are, and generally not being interested by exotic or uncommon content with cars not starting by G and ending by 3 (or eventually 4 in a moment of intense effort)... on the same few tracks and...
Still I think the userbase of AMS2 will grow slowly as the game is improved, physics UI and MP refined and content added.
 
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I worry about this game.....nobody seems to be playing it. The SteamDB stats are horrible ( 100 players at peak time on a Friday night ) . For me I've stayed away as I need multiplayer , and that's just not a thing at the moment that's worth the aggro. Maybe once MP is working properly and some leagues start popping up it will be worth visiting again. Probably a controversial opinion on here but those numbers don't lie....something is not hooking the players atm.

I think it’s because the game is still under development. It may be out of early access, but there are still major upgrades to be made. Not a criticism, by the way, as I really enjoy AMS 2.
 
I worry about this game.....nobody seems to be playing it. The SteamDB stats are horrible ( 100 players at peak time on a Friday night ) . For me I've stayed away as I need multiplayer , and that's just not a thing at the moment that's worth the aggro. Maybe once MP is working properly and some leagues start popping up it will be worth visiting again. Probably a controversial opinion on here but those numbers don't lie....something is not hooking the players atm.

Ongoing sale, Hockenheim 4free to everyone...marketing moves to increase demand, seems it is needed...

Let's hope figures become better with time.
 
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