AMS 2 | July Roadmap Confirms New F1 Cars, Mercedes And Lots More

Paul Jeffrey

Premium
Reiza Studios remain on the ball when it comes to their Automobilista 2 simulation, as they confirm plenty of exciting things in the July Development Roadmap posting.
  • Three new F1 cars.
  • Nordschleife confirmed as fourth DLC pack.
  • BMW, Mercedes licence.
  • Modern and historic Silverstone releases next week.
  • Championship mode, improved AI, Championship mode improvements.
The end of the month is a great time for the lesser spotted sim racing game roadmap fan, and Reiza Studios are keen to keep up with their fellow sim racing neighbours, as they pop into the realms of the internet with their own collection of audio and visual informative goodness - giving sim racers plenty to cheer when it comes to the immediate future of Automobilista 2.


The full development roadmap:

Greetings Everyone! Here we go for another Development Update... And there is a lot to cover!

We are now one month into Automobilista 2´s release and we can´t understate what a meaningful milestone this has been for Reiza. Those who have been following us will have an idea about the bumps we have had on this road, including a sort of game engine limbo until the opportunity to work with Slightly Mad Studios and use their Madness engine came along.

From the moment we got our hands on this engine in October 2018 until release day in June 2020 there was just 20 months do do everything - learn a new engine, get a grasp on their tools, figuring out new graphics, audio, physics and UI pipelines, develop the skills and hire people to work on stuff we previously had no experience in - and then go about the business of building a game with over 50 tracks and cars!

While the release has been important, we can´t argue it´s been flawless - the game still has rough edges and we´re not oblivious to the fact it´s restricting enjoyment of the game for some users. We´re frustrated ourselves with some of the troubles we had in the final stretch of Early Access so in these first weeks we have remained commited to play some catch-up.

One of the things we´ve found lacking and have since been working towards is assembling all the information people need to get into AMS2, understand what it is about and get it to work well - the new official website should hopefully help offer that in a more cohesive manner, with more info about the game content, configurations and a fairly detailed roadmap for what is still to come.

More important than that of course is the work on the game itself, and here too we´ve been pushing hard - we have already released our first update last week, and we´re completing some more substantial work for the one coming next week (estimated to August 7th). Some of the highlights:

Championship Mode will now allow for different championship series, customizing session lengths and saving your progress in between sessions. This is still the bare minimum, with lots of further features still to be added to this game mode in the coming months.

For the next update we are also simplifying the track limit system to work more like we had it in AMS1 - a customizable number of warnings for each time you exceed the track limits, after which driver is given a drive-thru penalty. At least provisionally the option to pay penalites slowing down will be restricted to giving back positions gained by going off track (and even then with some further fine-tuning to better detect cars that are not up to race speed). We´ll continue to work on the original system with the intent of adding it back later on as an alternative.

We also continue working hard on the AI and have some good developments in store for the next update. As with the penalty system, we are simplifying some of their logic in order to ensure some better consistency, particularly in racing conditions where extra functions can still lead them to react unpredictably.

We´re also experimenting with some new functions for AI cars to take defensive lines going into corners and use wet lines in the rain, some preliminary work on these fronts may already make to the release next week

The addition of more elaborate AI driver personalities is also underway and should help the AI opponents in each of the series in the game behave and perform more appropriately for the racing style demanded in the series.

Along witth these, all other areas in the game will continue to warrant and receive continous development throughout AMS2 dev cycle as they have so far.

Content to Make Everyone Content!

Work on the content side evolves in parallel to development of the game core, and here too we are happy to say we have some quick catching up inbound.

Silverstone Circuit will see back-to-back Grand Prix this weekend and the next so it seems an appropriate time to celebrate this classical track by releasing it in between this unique event - the track along with several historical variants will be released next week together with the game update.

Silverstone will be the 2nd DLC pack for AMS2 and like Hockenheimring it will feature this classic track in four versions - 1975, 1991, 2001 and 2019. These versions of the track are as different from each other as the cars that raced on them in each of these eras, but they are all unique, flowing and challenging in their own way. The 1991 version is one of my personal favorites and we´re specially proud to be bringing it to AMS2 - probably the first time the track has featured in a sim since Geoff Crammond´s original F1 Grand Prix!

Unfortunately the historical tracks are still due an art pass to bring them up to the very high standards our track team has been setting as of late, so we can´t preview them yet. They did let me include a lap of the modern version however so you can come along with me for a ride in VR to check how it´s shaping up:


We´ll post similar videos of the historical versions throughout the next week in preparation for the release.

Along with Silverstone, we are releasing 4 new cars in two classes, and no less than 3 of them are official classic Grand Prix cars - the Lotus 49C and Brabham BT26 will join the similarly spec F-Vintage Gen2 series, enriching the class with a couple of genuine articles.

AMS 2 Lotus.jpg


Another class is being added as the Formula V10 Gen1 - an earlier version of its Gen2 counterpart, with wider track and slick tyres and a dream ride through the 2001 version of Silverstone.

AMS 2 F1.jpg


Along with the new F-V10 we have another classic F1 car, but this one we´re gonna keep under wraps a little longer as it brings a few interesting things that is worth elaborating on
:)


With these and many other models already licensed we can confidently assert that AMS2 will have the largest ensemble of classic Grand Prix cars in a racing sim, and with the right tracks to go along with them.

The Germans Are Coming...

With the addition of Silverstone to a roster that already features five other British tracks along with Lotuses, Mclarens and Ginettas, we continue to make steady progress into the cream of British motorsports, and we´re "chuffed to bits" about that as there are few countries which can rival the UK for sheer quality of their motorsports culture.

There is another one however that just might - with the release of the Hockenheimring last week, we have marked the start of our advance into another "theatre", as Germany is also soon to be well and truly represented in Automobilista 2!

Let´s start with the cars: some of you will know and have been claiming for the classic German touring cars we alluded to a few months back; unfortunately licensing hold-ups under the new world order have truly messed up our release schedule, but we are happy to confirm we´re in the final stages of our licensing agreements with both BMW and Mercedes-Benz, which will see some brilliant German machinery arriving to AMS2 in the coming weeks and months.

AMS 2 BMW.jpg


We´ll start with the classics: the BMW M1 Procar will be the first to arrive, and soon after the M30 E30 along with the Mercedes 190E Evo2 for some classic touring car action. Plenty of more of these to come, but let´s not spoil it all yet
:)


Later on the two brands will be represented in our GT3 / GT4 pack with their respective models, and we will have at least one more German brand to add this line-up soon enough...

Unfortunately since the conclusion of these deals are fairly recent developments we haven´t been able to get more previews cleared for this Dev Update, but in any case we wanted to finally confirm them as they have been dragging for a while now, and also confirm these and many other models are already in-game - so while these are unlikely to be make it in any of our August releases, we should get some very interesting line-up of cars already by September and October.

And to make it more interesting, we confirm that all the cars mentioned in this dev update will be free additions to the base game.

...And to the Green Hell We Go!

Naturally if you are going to do German motorsports there is no escaping the Green Hell, so we´re again extremely excited to confirm that the Nurburgring will also be coming for Automobilista 2 in the near future - intially with the Nordschleife, GP and 24h layouts, with more variants to be added over time.

The Nurburgring will be the 4th Track DLC Pack, joining Hockenheimring, Silverstone and Spa. Now there´s just one more to be confirmed before the end of the year...

So all this hopefully makes everyone as excited about the future of Automobilista 2 as we are - there is a lot of good stuff still to come, and a vision to bring it all together in a way that will make AMS2 a truly unique experience!

As we keep working towards that and in consideration of the fact some of the premium cars haven´t made it into the game yet, we have elected to stick with the current pricing from the 2nd half of the Early Access period - the bump will come when the cars are added though so don´t wait to long to join this train...



Original Source: Reiza Studios

Automobilista 2 is available now, exclusively on PC.

Got questions? Have answers? Want to chat about AMS 2 and don't know where to go? Worry not my friend, we have just the place for you! The Automobilista 2 sub forum here at RaceDepartment welcomes you with open arms - come say hello!

AMS 2 F1 2.jpg
 
All AI in all sims are good , People just need to learn to drive under different types of crazy driver .
I'm sorry, but you must play a very limited selection of sims and have very low expectations to make that statement. Plenty of sims over the years have had very poor AI, and currently AMS 2 is one of them. Learning to adapt to the AIs flaws does not make the AI "good". It has nothing to do with how we drive in real life, because in real life racing drivers can go door-to-door without being guaranteed to ram each other off the track for no reason.

As an aside, I think people need to get on with playing the sim and enjoying it for themselves, rather than staring at graphs...
 
I wish for more AC AI type of things... in AC you can have a door to door pass over 3-5 turns side by side in Mugello. I like it when the AI stays on the outside or inside and doesn't just give it up or pushes you to the grass.

I dont want & need any "of this generations F1 drivers as AI" who block the inside line for P9 or what ever position that is. Thats just stupid and would not represent the historic content anyway. :p

I miss the clean racing era.
 
This is a pretty good representation of participation in the various sims over the course of a week. AMS2 is almost a flat line at the bottom of the graph right now. Will it increase over time? Hopefully. Will it ever have the participation of AC or iR? Probably not. Note: each horizontal line on the graph is 1000 users.
 

Attachments

  • pulse.jpg
    pulse.jpg
    69.3 KB · Views: 312
I feel AMS2 AI is having the exact same issues Pcars2 had...and for me personally this isn't the only thing they inherited from the Madness Engine, I still place AMS1 miles ahead of AMS2, ffb, physics, AI...all apart graphics, which for me is the last concern for any racing sim.
AMS1 is also moddable, so...


AMS2 feels nothing like pcars2 to me, i hate pcars and love ams2.
 
i havent tried on line, but as the interface i have is through steam, i don't know how matching works.
i like it, i am a big fan of CopaTruck and it is a blast, so tense.
AMS2 has really capitalized on the engine, it seems like each mod could be spun off as a game in itself though. unless the career mode implemented will go from the bottom to f1 or what ever series you deem the top
 
This is a pretty good representation of participation in the various sims over the course of a week. AMS2 is almost a flat line at the bottom of the graph right now. Will it increase over time? Hopefully. Will it ever have the participation of AC or iR? Probably not. Note: each horizontal line on the graph is 1000 users.
I do love a good graph and the analysis that can go with it I run some similar ones up earlier and what was interesting is just how many people play Project Cars2 daily compared to all the ‘proper’ sims ( iRacing excluded as those stats arn’t really indicative on Steam ) ..... kinda backs up SMS’s decision to go more In that direction for the £$’s for PC3 .I think it’s easy to forget just how niche our hobby is when you are inside the bubble .

I really hope the income Reiza are getting is enough to keep this alive for the long term (insert fingers crossed emoji here )
 
Wow......even more content coming that was already in pcars2 which has clearly been iincluded in the licence when purchasing Madness engine......really does have the pcars2 feel about it and it puts me off completely as its not really anything new.

Before people start slating my opinion drive a formula v10 into a gravel trap and watch it bounce around completely unrealistically or spin into a barrier and watch it bounce up onto its side with more rigidity than a tree falling over.
 
Great to hear some german cars are coming, tho I would have been even more excited for Audi and Porsche....hopefully, they will make it in the future.

Looking forward to the tracks but admittingly don't really care for any more F1 cars, so hopefully, I can purchase the track by itself.

Looking forward to the next update!
 

Latest News

How long have you been simracing

  • < 1 year

    Votes: 88 12.6%
  • < 2 years

    Votes: 63 9.0%
  • < 3 years

    Votes: 72 10.3%
  • < 4 years

    Votes: 44 6.3%
  • < 5 years

    Votes: 98 14.0%
  • < 10 years

    Votes: 96 13.7%
  • < 15 years

    Votes: 60 8.6%
  • < 20 years

    Votes: 40 5.7%
  • < 25 years

    Votes: 33 4.7%
  • Ok, I am a dinosaur

    Votes: 106 15.1%
Back
Top