AMS 2 | GT1 Cars And New Build Released

Paul Jeffrey

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Reiza Studios help kick-start 2021 with a bang, thanks to the latest build update of Automobilista 2 becoming available, and with it the mighty GT1 era of endurance racing golden days...
  • GT1 DLC released.
  • Spa-Francorchamps released.
  • Many updates and improvements included in new build.
AMS 2 Middle.jpg


As the New Year celebrations begin to calm down, many of us with sore heads have awoken today to some very nice news - a freshly prepared build of Automobilista 2 is here, and comes complete with a nice version of both Spa-Franchorchamps and the mighty 1990's era FIA GT1 challengers from McLaren, Mercedes and Porsche - start 2021 with a bang!

Content isn't the only bit of good news for AMS 2 fans either, the new DLC's also come with a fine selection of changes, tweaks and improvements to the simulation, including a welcome option to tune FFB on a per-car basis and plenty of physics revisions for a number of the vehicles within the sim.

Some notes from the developers ahead of using the new build update for the first time:

IMPORTANT: Given the amount of substantive changes in this update, we strongly recommend all users to start a fresh profile by deleting their Documents/Automobilista 2 folder to avoid issues (this will be requested with far less regularity from this update onwards).

The Livery System Override is now fully implemented - to get your hands on the templates for all cars currently in the game and learn more about how you can go about replacing the original car liveries with your own please check this topic (will be updated with new templates as we add them).

Please note that we have another batch of single player championships & a complementary art update for Spa incoming tomorrow after it goes through some internal testing in the morning.

Automobilista 2 V1.1.0.0 Update Notes:

Cars:

  • Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT)
  • Added Mclaren F1 LM to Street Cars series
Tracks:
  • Added Spa Francorchamps 2020 *Part of Spa-Francorchamps DLC Pack
  • Added Ibarra Reverse layout
GENERAL
  • Introduced track specific weather probability system for more realistic random weather
  • Random weather condition is now preserved if session is reset
  • Disabled "Real Weather" option (until system implementation is complete)
  • Added option to customize FFB gain per car
  • Adjusted netcode parameters for more reliable close racing and more accurate timing predictions
  • Adjusted default cockpit camera settings
  • Increased cockpit seat position storing from 20 to 100 vehicles.
  • Added live edit messages for vertical and longitudinal cockpit seat position
  • Added F-Ultimate & F-Reiza championship seasons
UI & HUD
  • Added new main menu panel arts & backgrounds
  • Updated track loading screens & increased resolution to 4k
  • Added loading bar gradient & fixed position on ultrawide resolutions
  • Fixed monitor controls and back button positions on ultrawide resolutions
  • Update Control Assignments screens to include per vehicle FFB gain increase / decrease
  • VSync is now always enabled in Main Menu
  • Added tag (AI)/* to AI players in multiplayer
  • Added additional states to DRS HUD informing detection zone & availability
  • Vehicle default sorting reverted to alphabetical order
  • Corrected various vehicle naming inconsistencies
  • Fixed Velopark incorrect track grades
PHYSICS
  • Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986
  • Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052
  • Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate & F-Reiza aerodynamics
  • Adjusted logic for pre-race tire & brake pre-warming & tire pressure conditions (slightly under peak conditions for more realism & avoid unnatural tire inflation)
  • Reduced default number of clutches for several cars & further reduced rate of differential locking per clutch
  • Further revised F-Retros, F-Ultimate & Ginetta G58 suspension rates
  • Further adjusted exhaust parameters for all cars (results in more accurate visual & audible backfiring / spluttering)
  • Reduced max height to account before front wing / splitter stall in several cars
  • GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP
  • Further revisions of FFB max force to iron out potential peak force inconsistencies
  • Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate
  • Reduced Ginetta G55 engine inertia
  • Futher reduced differential preload baseline settings
  • Disabled viscous differential in street cars
  • Adjusted default roll bars, ride height & differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 & 2
  • Adjusted default Differential settings for F-Retro, Stock Car 2020
  • Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied
AI
  • Added preliminary new logic to improve AI overtaking lapped cars
  • Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be "scared" out of the way when approached from behind by player)
  • Slightly raised AI CoG height multiplier & adjusted AI damper rates to avoid cars bouncing at hard compression
  • AI callibration pass for all cars that received tyre physics and / or aero updates
  • Reduced range of lateral movement away from ideal line & rate of movement when taking urgent action
  • Created new AI paths for Nurburgring Nordschleife & 24h layouts (improved & more consistent performance)
AUDIO
  • Updated Sprint Race sounds
  • Adjusted tranny volume for GT3 cars to more balanced levels & more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues
TRACKS

  • Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)
  • Temporarily removed animated Helicopters & planes until remaining functionality issues are addressed
  • Revised road mesh & reduced noise (high frequency bumps) for Curitiba, Kansai & Taruma
  • Updated Bathurst trackside camera
  • Velopark: Minor performance & art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling & added VR cams
VEHICLES
  • Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser
  • Gol Copa Classic: Fixed LOD errors at longer distance
  • Mini Cooper UK: Fixed LODding issues with windows
  • Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter
  • Fixed Mini cooper 1965 damage on lower LODs + Detached gear shifter (cpit) + detached bumpers on LOD C
  • Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres
  • MCR S2000: Added dirt/scratch textures
  • Added missing tail light for Sprint Race, Stock Car Cruze 2019 & Ultima GTR
  • Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances


Original Source: Reiza Studios

AMS 2 - available now exclusively to PC.

Want to know more about the sim? Got a trick or tip to share with the community? Fire up a thread in the AMS 2 sub forum here at RaceDepartment and share that knowledge!

AMS 2 Footer.jpg
 
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Nice update.
Spa looks fine.
Porsche GT1 looks marvelous but is very planted even with all nannies off.
CLK GTR is way more playable.
F1 GTR LT (that sound!) is somewhere inbetween.

F1 LM. Dear God. My favourite sportscar EVER.

Sound/looks: Great.
Handling/physics: A bit floaty in the chassis/steering but do-able.
Bit too understeery also on Medium P Zero Corsa but pretty easy to 'catch a slide' but you have to be focussed!

It's so fast in a straight line and it doesn't 'kill you' with wheelspin and fishtailing >180kmh like Ultima GTR Street still does. Plus the brakes are alright. Ultima GTR Street doesn't have any, it seems:)

Thanks Reiza
And to all of you HNY!

Cheers
Robin
 
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Really really impressive stuff from the guys, now that is a change log! In the AI section alone they have done more in one month than other studios (not naming names) have in 4 years, ie sweet Fernando Alonso...
Many people want the core offline game to improve, not just more content that doesn't work properly on track because of bugs that haven't been bothered with in years. Those DLCs would sell in bigger numbers if the core bugs were fixed..

Keep up the good work @Renato Simioni and team!
 
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Nice update.
Does the per car ffb multiplier also save to each car?

Any advice on how to solve audio distortion and crackling?

Edit: I tried some other cars and the problem is not there, so it seems its just BMW M6 that has this clicking, crackling audio issue
 
Last edited:
Nice update.
Does the per car ffb multiplier also save to each car?

Any advice on how to solve audio distortion and crackling?
Seems this title is the only one I have this issue with and is really killing the the experience for me.

SimRacing604 made a video and he showed FFB settings in the setup menu. Looks like it'll be per car which is great.

What is your audio setup? I haven't encountered this but my audio comes through either via USB to my Valve Index or a fairly cheap USB DAC/AMP. Could be audio drivers or maybe a reinstall?
 
Nice update.
Does the per car ffb multiplier also save to each car?

Any advice on how to solve audio distortion and crackling?
Seems this title is the only one I have this issue with and is really killing the the experience for me.
It does but atm you have to restart the session for it to apply, seems a bug which they're looking into.

The adjustable Gain in each car's setup is a percentage of the overall global FFB Gain that's been set in FFB settings.

I don't experience this audio crackling and distortion, running Asus STX 2 through Marantz AVR with Dolby Live.
 
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SimRacing604 made a video and he showed FFB settings in the setup menu. Looks like it'll be per car which is great.

What is your audio setup? I haven't encountered this but my audio comes through either via USB to my Valve Index or a fairly cheap USB DAC/AMP. Could be audio drivers or maybe a reinstall?

HyperX cloud II usb headset,
Happens in the lower RPM range, when the throttle is applied, gear shifts and during off-throttle.
BMW M6 GT3
 
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Revolutionary. Pushing boundaries as always. Great to have more historic cars to add to the 2015 AMG GT3.

Though I would never personally purchase a directly offered SMS title...(and yes!..I do see the irony in that statement given the collaboration) the sound samples are better in that PC3 video.
The missing curbing and other ambient sounds are quite noticeable on the AMS sample.
Not a deal-breaker but would be welcomed.
It's early in the release so hopefully Reiza will get them in at some point.
 
GT1 are just a glove fit for the madness engine. So satisfying to drive, you feel the power, and man does that engine note on the F1 GTR play to that.

Hammered a few around the nord in VR with the game ramped up in all it's glory on the G2. Man alive that's living the dream in the F1.

There's a lot to like in the game, but the GT1 has done it for me.
 
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