Seriously ? Tire puncture visual and physics on Automobilista 2?Punctures! Muthafudging PUNCTURES! Seriously am I just being slow and have only just noticed this, have they always been there or is it just with the new build. I'll leave a link to a video of it happening in the Porsche 962C on my profile to show it. Have only now seen it happen on Group C and GT1 cars, but seriously is this new?
I would love to see some major advancement in terms of damage both visual and physical in this sim, I have a feeling there is potentially alot that could be done under the hood of this sim. What do you guys think?
It seems to transpire that it may be that the wheel is for all intensive purpose'es, 'fallen off' But if you look at the vid footage i mentioned its still there, riding on the rim. I can't get the tire to blow from burning it out, and belive me i've tried, but can from collisions, so maybe its just that its not physically there anymore, but is visually, but looks like its riding on the rim, if that makes sense. Anyway, I think there are potentially a few things that you can kinda see this sim may be capable of, but ar'nt implimented yet, or maybe are but ar'nt quite there yet. Sorry, that was a total waffle was'nt itAre you talking about flat tire digging on AM 2 ? Its really in tje game ???
Je pense que Reiza devra vraiment mettre en œuvre les crevaisons des pneus. Aujourd'hui, il n'y a pas de simulation complète (gestion de la météo, transition jour / nuit, arrêt au stand animé ainsi que les voitures de sécurité pour le départ de la course et le règlement des drapeaux jaunes) beaucoup de ces fonctions, sans oublier les dommages physiques et visuels. Si tous ces paramètres peuvent être ajustés dans les menus: ON OFF, eh bien ce jeu sera un vrai hit couplé à un bon contenu solide: voitures et circuit.