AMS 2 | February Development Roadmap Release

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I like this game, I really like it. I bought it last month and my only regret is not buying it long ago! It still has some bugs, like triple screen not working properly when there are four monitors... but the graphics look fantastic, it runs pretty well, AI is quite good, at least right now. And also the weather, it's just amazing!
 
Punctures! Muthafudging PUNCTURES! Seriously am I just being slow and have only just noticed this, have they always been there or is it just with the new build. I'll leave a link to a video of it happening in the Porsche 962C on my profile to show it. Have only now seen it happen on Group C and GT1 cars, but seriously is this new?

I would love to see some major advancement in terms of damage both visual and physical in this sim, I have a feeling there is potentially alot that could be done under the hood of this sim. What do you guys think?
Seriously ? Tire puncture visual and physics on Automobilista 2?
 

Tarmac Terrorist

Paul McCaffrey
436
572
UK
Are you talking about flat tire digging on AM 2 ? Its really in tje game ???
It seems to transpire that it may be that the wheel is for all intensive purpose'es, 'fallen off' But if you look at the vid footage i mentioned its still there, riding on the rim. I can't get the tire to blow from burning it out, and belive me i've tried, but can from collisions, so maybe its just that its not physically there anymore, but is visually, but looks like its riding on the rim, if that makes sense. Anyway, I think there are potentially a few things that you can kinda see this sim may be capable of, but ar'nt implimented yet, or maybe are but ar'nt quite there yet. Sorry, that was a total waffle was'nt it
 
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I love A2, I practically only ride on it. I ride in virtual reality and it's extraordinary. The biggest flaw for me to correct (and no one ever talks about it) is that you can't adjust the mirrors. It is necessary in virtual reality, like in a real car. Sometimes it goes with certain models, but often I have to bend down a bit to see my opponents. Well, I'm still a huge, huge fan and I hope Reiza will take my advice into account.
I know, I had already written that elsewhere ... :sleep:
 
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Je pense que Reiza devra vraiment mettre en œuvre les crevaisons des pneus. Aujourd'hui, il n'y a pas de simulation complète (gestion de la météo, transition jour / nuit, arrêt au stand animé ainsi que les voitures de sécurité pour le départ de la course et le règlement des drapeaux jaunes) beaucoup de ces fonctions, sans oublier les dommages physiques et visuels. Si tous ces paramètres peuvent être ajustés dans les menus: ON OFF, eh bien ce jeu sera un vrai hit couplé à un bon contenu solide: voitures et circuit.
Mod Edit:
Please use English in future as per our ToS.
"I think Reiza will really have to implement the tire punctures. Today, there is no complete simulation (weather management, day / night transition, lively pit stop as well as safety cars for the start of the race and the settlement of the yellow flags) many of these functions, not to mention physical and visual damage. If all these parameters can be adjusted in the menus: ON OFF, well this game will be a real hit coupled with good solid content: cars and track."
 
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431
616
Nice. Another big update coming soon. Physics, AI and FFB first, then more
content. Getting to grips with the SMS engine is the priority - it had to take
some time for sure, but the results are turning out very nicely with every
new update, no doubt.

Great work, Reiza.
 

G_B

239
416
Je pense que Reiza devra vraiment mettre en œuvre les crevaisons des pneus. Aujourd'hui, il n'y a pas de simulation complète (gestion de la météo, transition jour / nuit, arrêt au stand animé ainsi que les voitures de sécurité pour le départ de la course et le règlement des drapeaux jaunes) beaucoup de ces fonctions, sans oublier les dommages physiques et visuels. Si tous ces paramètres peuvent être ajustés dans les menus: ON OFF, eh bien ce jeu sera un vrai hit couplé à un bon contenu solide: voitures et circuit.

FR : Bienvenue sur RaceDepartment, Utilises Deepl ou un autre logiciel / site web pour mettre ton texte en anglais, tout le monde fait l'effort d'écrire en anglais.
Pour tes souhaits, ca viendra mais d'ici quelques mois / années comme sur AMS1.

ENG : Welcome to RaceDepartment, Use Deepl or other software / website to put your text in English, everyone makes the effort to write in English.
For your wishes, it will come but in a few months/years like on AMS1.
 
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And... After long time I tried a multiclass racing and I felt I was in PC2.

Unbalanced cars, AI cars slowing in the middle of straights when close of others, strange FFB, pit-stop chaos, my car stuck for 30 sec while AI took 5 seconds...

I honestly think their "tweaks" on this engine is rolling a stone uphill.

Oh, wait, the VR is good. To not be a full complainer, aside that I feel everything better in AMS1 and its a old engine.
 
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