AMS 2 | Beta 4 and 5 Now Available + Development Roadmap

Paul Jeffrey

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As the development ramps up ahead of a public release, Reiza Studios release beta 4 and 5 of Automobilista in quick succession - with a whole host of changes and improvements included.

Showing great signs of progress from the nearly unrecognisable initial first release back at the end of February, Reiza Studios remain hard at work bringing about the levels of polish and refinement the Brazilian development team have become known for with their racing simulations. Taking on a new game engine in the form of Slightly Mad Studios MADNESS, a departure from the traditional gMotor base that powered previous releases Game StockCar Extreme and Automobilista 1, it is perhaps inevitable that the early stages of development would be a mixed bag of the good, bad and the ugly, and that is certainly how things have been so far in the progress for this highly promising racing simulation.

With nearly a month worth of closed beta tweaks, fixes and improvements, the game at Beta 5 stage is now a significant step forward from initial release, and looks to be shaping up nicely as Reiza look to apply a further big push before moving ahead from closed beta status.

With the public release getting ever closer, two significant updates have been deployed to the sim in close succession, bringing the title to 'beta 5' status as well as a new roadmap posting from the developers - outlining the immediate future of the title. Check out the full details below.

Beta 5 Update Notes:

UI

  • Implemented suspension setup screen
  • Added Anti-roll bar settings to quick setup
  • Fixed unselected label on advanced setup button
PHYSICS
  • Further tyre model revisions
  • Revised body aero drag for all cars
  • Added & callibrated AI throttle delay per car
  • Fixed bug in which cars with a single all-weather compound would crash loading a raining session
  • Adjusted F-Ultimate throttle map & fixed balk torque
  • Fixed missing curb noise on some curb types
FFB
  • Revised pneumatic trail values & max steering rack force for each car (minor adjustments may still be required)
AI
  • Fixed & adjusted range of AI throttle application for each car, improving performance balance vs player out of corners (function was fixed but not tuned in BETA4 causing a lot of misbehavior)
  • Adjusted AI to mitigate excessive number of T1 incidents (not enough, more to come)
  • Bumped up AI Aggression slightly for all cars, following further adjustments for behaviorial changes on aggression scale
AUDIO
  • Sprint Race V6: fixed pops and clicks on interior sounds.
TRACKS
  • Art passes for Imola & Imola 1972, Kyalami Historic, Donington, Interlagos, Montreal
  • Adjusted Weather/climate values,
  • Fixed start trigger at Interlagos which could first place to miss a lap on start
  • Updated Donington_GP TV cams
  • Added enhanced 3D road patch parameters to Donington, Kyalami Historic, Montreal
VEHICLES
  • Fixed scaling error in Opala 3D model
  • Kart GX390 Race - fixed steering wheel axis
  • Formula V12 - fixed graphics glitch; RPM light, brakedisc glow, updated rear light


Beta 4 Update Notes:

IMPORTANT:
We strongly recommend all users, specially those with DD wheels to configure their FFB strentgh to lower values before launching BETA4, and increase them as they find suitable. The new pneumatic trail formula makes self-alining torque a lot more pronounced, which can make the wheel snap if your settings for BETA3 are a bit on the heavy side.

We also fixed an issue that was causing road & curbs to be less perceptible, so FX settings no longer enhance such forces, but only add vibration for engine, transmission and scrub. If you want a more pure FFB you may want to start by zeroeing out FX and experiment with small increments

CONTENT:
  • Added Imola 1972
UI
  • Initial implementation of SETUP screens (just initial fast edit & initial tab for now, to be complemented in BETA5)
FFB
  • Updated pneumatic trail calculation, now equal to what we had in AMS1 resulting in higher overall rack force and self aligning torque)
  • Added stoplocks for Accuforce / OSW / Simucube / Bodnar and other custom wheels (needs testing)
  • Adjusted "FX" FFB effects - no longer adds "fake" road noise after porting over AMS1 surface noise code - FX now adds engine vibe (modelled from crankshaft angular rotation) and tyre scrub (as an actual frequency coming from STM)
  • Removed redundant "flavour" FFB profiles, renamed as "TYPE" with only two options (Default / Custom)
PHYSICS
  • Doubled tyre tread & width resolution in tyre model
  • Further revisions to tread & carcass load stiffnes for several tyres
  • Revised F-Vintage drivetrain
  • Adjusted brake torque of formula cars
  • Adjusted rain tyres (to be complemented in BETA5)
  • Adjusted gearbox damage & timings (to be complemented in BETA5)
  • Revised driving aids functionality & gamepad sensitivity multipliers (to be complemented in BETA5)
AI
  • Various AI performance adjustments
  • Added AI Start variable to balance AI standing start performance vs player (only for cases where AI could launch much faster - this will be expanded in a future build to improve AI launch performance in cars that needs higher revs off the line)
  • Further adjusted AI Aggression scalars for anything that isnt a F1 car
AUDIO
  • Fixed some loop issues in F-Vintage V8 engines e
  • Fixed FClassic V8 missing external sound in chase view
  • Added ambient audio effects to all tracks
  • Lowered some impact sounds volume
  • Removed spotter voice when leaving pits
TRACKS
  • Kyalami Historic art & physics pass
  • Adjusted tarmac shader with added ambient reflections
  • Adjusted crowd shader
  • Small tweaks to atmosphere/sky
  • Physics / track limit revisions to Cascavel, Interlagos Brands Hatch
  • Adjusted night lights & added props to several tracks
  • Revised Adelaide Historic AI paths
VEHICLES
  • Updated Copa Uno steering wheel mesh
  • Mitsubishi Lancer R: add LODs, add windscreen reflection
  • Mitsubishi Lancer RS: add windscreen reflection
  • More liveries added & updated for F-Classic Gen2, F-Reiza, Old Stock, Ultima Race, MRX, AJR cars

Automobilista 2 Development Roadmap

Greetings everyone! I hope everyone is doing OK and keeping safe.

What a difference a month can make right? A few weeks ago we had just deployed the first Beta build for AMS2 and were still firing on all cylinders pushing through our Beta program to get AMS2 ready for release on March 31st - a lot of work has been done in the 3 weeks we have been in Beta - we have just deployed our 5th BETA build tonight - but a lot remains to be done, and for that we relied on a strong couple of weeks in this final stint to reach a standard we´d be satisfied with for Automobilista 2 v1.0.

Unfortunately the last week has seen the World thrown into disarray, and with it the little chance we still had to get through the remaining workload in time for the 31st evaporated, as even though we already work in a fully remote operation and the Reiza team has not been directly impacted by COVID-19, things like this tend to bring indirect implications which have and will continue to inevitably slow us down a bit - as much as everyone in the team enjoys working hard, this would not a good time to be pushing developers to their limits. nor would it feel appropriate to be engaging in promotional fanfare for a game release.

Paradoxically, this also happens to be turning into a boost for sim racing as all motorsports activities have grounded to a halt, and they are all turning to what sim racing can offer to help fill the time. We have already seen some huge events being organized in a very short time as fans, drivers and real series all flock to sim racing to engage on a level they never had before, and for us it would be a thrilling opportunity to offer everyone a fresh platform to enjoy themselves during these challenging times.

Taking all this into account, we have elected to go ahead with a soft launch for Automobilista 2 on March 31st as a Steam Early Access Release, offering a 40% discount over the full price of the base game for the duration of the EA phase, which we expect to last between 4 to 8 weeks.

AMS2 Roadmap For Early Access, Release and Beyond

By the time AMS2 goes live on Steam in March 31st we will be publishing a detailed breakdown of what will be the key development goals during this period for AMS2 to reach v1.0 status sometime between April and May - the extended timeline now allows us aim for a more robust V1.0 release, going further than our plans were for v1.0 on March 31st.

Last month we had published our schedule for the first 3 months of AMS2 post-release, featuring plans for monthly game updates along with new content packs (free and DLC) and some key new features - these plans largely stand unchanged even with the Early Access phase, as the Historic GP cars, GT3/GT4 pack, Hockenheim, Bathurst, Silverstone and a few other cool, not-yet disclosed bits of content are all already well under production and will be added to that game within that proposed schedule.

AMS 2 Roadmap 1.png


AMS2 BETA - Final Week to Join!

Due to popular demand we have put the forum store live again, where you can buy a pack that grants you AMS2 + AMS2 Beta + 2020-2021 DLC Season Pass.

We emphatize however this only makes sense at this stage for those who were already entitled to a free key or a discount on the package from their participation in previous crowdfunding campaigns, and those who may be eager to participate in AMS2 Beta development process from March 31st onwards as that will no longer be available for new users after initial AMS2 release on Steam.

For those not familiar with AMS2 Beta and how it may differ from the Early Access game that will be available on Steam on March 31st, follows a brief explanation:

Similar to its predecessor (Automobilista Beta for AMS1) AMS2 Beta is a separate AMS2 install on Steam which has been available to people who bought into the AMS2 Early Backing Campaign since Feburary 28th; after the main game is released next week, AMS2 Beta will continue to receive early beta updates and new WIP content (free or DLC) before they are deployed to the main game release, during and after Early Access is over.

If you are interested in AMS2 as a finished product however please hold off the impulse to buy into the Beta unless you really are convinced you want to engage with AMS2 development on the long run and want the chance to be playing already in these final days before the official release - if you want to check out AMS2 but don´t want to make a large financial commitment to it, we strongly recommend you wait 8 more days and get the base game with a 40% discount along with 2h to evaluate it from Steam.

AMS 2 Roadmap 2.jpg


That covers what we wanted to share with you for this pre-release dev update - obviously a bit different to what we had in mind after a gruelling 16-month production period, but we remain very excited to be sharing the results of our labour with all sim racers, and hope it can provide a bit of enjoyment over the next few months while we all take cover from this pesky bug that is doing the rounds...



Original Source: Reiza Studios

Automobilista 2 is set to be made available exclusively for PC later this month.

Got questions or comments about the sim? Head over to the AMS 2 sub forum here at RaceDepartment and start a thread to engage with our awesome community!

AMS 2 Beta 4 and 5.jpg
 
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The DLC's don't need to be bought as a bundle and up front, also the DLC's will be rolling out through 2021, more than enough time to save up or whatever, buying small bits as you go.

On March 31, it wont be $70. Its $49. And 40% off of that.
That's $29.99 not $70.00

And its not more expensive than ACC, acc is $39.00
You are mixing up their Canadian dollar pricing, with your US dollar pricing
 
You are mixing up their Canadian dollar pricing, with your US dollar pricing

Doesn't matter thats why I didnt convert it, its still cheaper.
He said it was $70 CAD, its not. It's 40% off of that, it's $42 CAD.
He also said ACC is cheaper, which its not. ACC is $56 CAD

But apparently, $42CAD is make or break for him. But before it was
"the full game with 2 DLC's is $140 CAD" That's crazy price, The base is still and expensive game at $70 compare to the alternatives. At 40% off is still more than ACC at full price.

You can save the $100 because the DLC wont be rolling out in the first purchase.
 
Price is crazy. I know it will be great, but price is too much for me personally. Shame, I hope you guys enjoy it and will be watching all the YouTube videos.
This is the same price than pcars2 on preorder. Yes, quiet expensive, but considering you'll get a lot of content, full features, and should enjoy the game more than 15 hours (like a regular 60$ or € game), and that you have invested at least 200$/€ for your wheel and pedals because you're a racing simer, it's not that expensive.

For a casual racer with a gamepad, yes it is expensive, but you are not exactly the target of this sim.
 
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I'm sorry, but that's a really poor attitude to have. Does freedom of speech not exist in your country? Are all minority opinions and those you don't personally like just "nonsense"? Do you seriously believe RD or any other community should silence those opinions? (Which would be blatant censorship.)

What really is a shame is the growing number of people using internet forums that are incapable of disagreeing without belittling each other over their differences. If someone posts something you don't like, so what? If you have something worthwhile to say in response, say it. If not then just ignore it and get on with your day. Like it or not, we all have an equal right to express our views on RD, whether they're popular or not.

"freedom" of speech is a responsibility, there are a lot of people on the internet who abuse that.

The shame is allowing a certain type of person a voice when they are clearly wrong. And it's almost always the same names over and over again.

And this has nothing to do with how popular a view is or not, this is all about a subsection of RD that is actively hostile towards anything SMS related. We all know who these people are.

I'm here reading about AMS2 because I want to know how the game is, I don't want the "wah wah, pcars, wah wah madness engine is ****" nonsense.

THE single worst thing about the sim "community" is the pettiness regarding "my sim is better than yours" and I truly feel the responsibility is on the Mods and Admins to control things much better in that regards.

But of course this is just my opinion, but it's an opinion which desires a more pleasant community, less divided.

edit, self removed confrontational part...sorry I'm stressed, shouldn't have posted it though. Also I'm done on the subject.
 
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The original objective was to release a 'complete' game on the 31st of March. If this is now not the case and a game will still be release albeit in an incomplete state and discounted rate then why wait until the 31st. Given the isolation state of many people, why not just release it now.
 
The shame is allowing a certain type of person a voice when they are clearly wrong.
A healthy principle is that all "types of persons" should be allowed a voice. If they're factually wrong you can correct them. If you think they are wrong then you can counter with your own opinion.

If someone goes out of their way to present fake info and behave like douchebags I'm sure mods will ban them.
 
A healthy principle is that all "types of persons" should be allowed a voice. If they're factually wrong you can correct them. If you think they are wrong then you can counter with your own opinion.

If someone goes out of their way to present fake info and behave like douchebags I'm sure mods will ban them.
(emphasis mine)

I have it on good authority that they will in fact do so, but only if users report the posts in question.
 
I'm here reading about AMS2 because I want to know how the game is, I don't want the "wah wah, pcars, wah wah madness engine is ****" nonsense.

Even if that’s someone’s genuine opinion? How do you know that’s not what they really believe? Should we also ban everyone who says that AMS 2 is great because they might be wrong? Just because it clashes with your opinion, that doesn’t automatically make it wrong. PCars has had a lot of negative press since it was released so maybe potential AMS 2 customers (or beta users) are right to be concerned. People have opinions (even if they express them forcefully) - that’s life!
 
Every body's opinion should be welcome ( obvious troll are usually very well handle by moderators).
One thing to keep in mind when reading others opinion is that the might play the same game but they might play it differently. On top of obvious game pad on a couch watching a 55 inch TV from across the room vs. a full motion rig with DD using VR or the offline vs online, there is a myriad of different aspect of the simulation that are more or less important to us that other do not care about.
Unfortunately, we do not and maybe cannot, explain in details how we play the game and what are the main important factors for us and what is not as important, so all opinion are to be taken with a grain of salt and for everything else their is always the ignore list, if you notice that a particular poster interest are really not aligned to yours.
As for me , one of my pet peeve is anybody saying a car or even worst a game drives exactly like the real thing, I have a fairly elaborate set up and nothing ever is even close to drive like the real thing. Some is better simulated in a certain way, yes, but like the real thing, hell no. So for me, if some one write that is a final sentence to the purgatory ( ignored list) because we obviously are not playing the same game.
See, everyone is different. :D
 
Every body's opinion should be welcome ( obvious troll are usually very well handle by moderators).
One thing to keep in mind when reading others opinion is that the might play the same game but they might play it differently. On top of obvious game pad on a couch watching a 55 inch TV from across the room vs. a full motion rig with DD using VR or the offline vs online, there is a myriad of different aspect of the simulation that are more or less important to us that other do not care about.
Unfortunately, we do not and maybe cannot, explain in details how we play the game and what are the main important factors for us and what is not as important, so all opinion are to be taken with a grain of salt and for everything else their is always the ignore list, if you notice that a particular poster interest are really not aligned to yours.
As for me , one of my pet peeve is anybody saying a car or even worst a game drives exactly like the real thing, I have a fairly elaborate set up and nothing ever is even close to drive like the real thing. Some is better simulated in a certain way, yes, but like the real thing, hell no. So for me, if some one write that is a final sentence to the purgatory ( ignored list) because we obviously are not playing the same game.
See, everyone is different. :D
The problem is not with people that think the game is bad. the problem is with people that come to the forum, speak from a position of authority without having even played the beta and say things like "It is impossible to change the AI without rewritting the entirety of the code in the Madness Engine" or "Reiza have no access to the source code they are just scripting" or "You can tell this game behaves just like PCARS 2 from this photo alone". That is the kind of thing that derails a thread, adds nothing to it and is essentially noise (and some of the stuff said is basically just slandering Reiza that they cannot do their work or they are just bad at it because reasons). That I have an issue with and I don't know if it should be tolerated. I mean, we don't need balance in every debate over every issue. If someone says that Corona virus is spread through the 5G network, should we give them a platform so he can present his point against a doctor who is warning people to stay home?
 
Even if that’s someone’s genuine opinion? How do you know that’s not what they really believe? Should we also ban everyone who says that AMS 2 is great because they might be wrong? Just because it clashes with your opinion, that doesn’t automatically make it wrong. PCars has had a lot of negative press since it was released so maybe potential AMS 2 customers (or beta users) are right to be concerned. People have opinions (even if they express them forcefully) - that’s life!

Look, we ALL know constructive criticism is fine, put forward in a mature way to move things forward. This is NOT the issue.

It's when these people express their opinions as facts, the language they use etc is 99% of the time clear. When you have a respected dev come on here and say someones "opinion" wasn't right then that tells me some peoples "opinions" are shoddy to say the least. And if my "opinion" aligns with the Dev then I;m more than happy with that.....These are DAMN hard working people and I am amazed Renato shows as much restraint as he does here....I know I wouldn't in his shoes.

PCars had a lot of positive press too. It swings both ways.

It's perfectly fine to have an "opinion" after all there's that saying they are like buttholes, everyone has one and everyone thinks others stink more than theirs.

But it's the "even if they express them forcefully" bit...now THAT'S the problem. Yes it's life and life is full of arrogant, immature, insensitive, impolite dbags. Society tends to shun prats like that.
 

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