American Truck Sim | Utah Released

The new Utah DLC map expansion for American Truck Simulator is now available to purchase.

Yes, trucking fans with a taste for hauling load around the vast expanses of the United States of America can rejoice today with a brand new map expansion DLC for American Truck Simulator - adding the state of Utah and 3500 miles of new road networks to enjoy!

Available now for around £8.99 on the American Truck Simulator Steam Store page, the new DLC is one of the most visually impressive pieces of content created by SCS Software, really showcasing a near obsessive attention to detail that have become the standard expectation of new SCS Software content releases.

The Utah map expansion releases just a few short days after the last major build update to the game (details can be found here), and is available to purchase now.

Check out the Utah trailer below:



American Truck Simulator is available now exclusive on PC.

Got a question about the sim? Drop a line with our knowledgeable and ever helpful community at the ATS sub forum!

Sim racing is Awesome!
 
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.
Its a very good and welcome addition to the game its been long overdue and so far the map looks perfect and in towns I dont get a monumental drop from 60fps down to 30fps anymore I think thats due to the optimizations they have been doing, I am glad of that :D
 

Richard Hessels

1000RPM
Premium
Its a very good and welcome addition to the game its been long overdue and so far the map looks perfect and in towns I dont get a monumental drop from 60fps down to 30fps anymore I think thats due to the optimizations they have been doing, I am glad of that :D
If you would put V-sync off your FPS would actually go up. A framedrop to 58 fps would not instanly throw you back to 30 FPS.
 
Does anyone have a decent estimate of how many person-hours go in to making a digital environment like this? I assume they have some unbelievably amazing "Hollywood" type tools to do all the major topography and repetitive items and then add-in all the unique buildings and signs, etc. But still, to do these vast territories in such an impressive manner (even scaled-down as they are) makes me wonder how expensive it is to produce.

Some cross-over of this technology to the racing sim world would be awfully helpful as well, where race tracks and the surrounding environment are built-up from laser scans or very granular levels to a finished environment. This top-down approach allows for the "coastal highway" type tracks to be developed much more efficiently. Imagine the LA Hills mod for AC done like the environment in the video above!! Must be two completely different digital graphics manipulation exercises, though...
 

Brandon Wright

I may not be fast, but I'm wide!
In their live streams they always say everything you see is placed by hand, every bush, every lamp post, every sign, so probably lots of man-hours.

Blows my mind that these two little trucking games rocket to the top of the Steam sales charts every time they put out a DLC! :confused:

IMG_4120.JPG
 

Keith_G

500RPM
Premium
Wow it seems there are not many simracers from utah arround....
You may be right that there aren't too many of us but I admit I do a lot more racing than driving a big rig;) Not to mention, as @KittX said, I spend more time driving around for real to great hiking and skiing! Very nice map though so I may have to learn to drive a truck:thumbsup:
 

justfdl

50RPM
Blows my mind that these two little trucking games rocket to the top of the Steam sales charts every time they put out a DLC! :confused:
Well, I know this is kind of hard for a simracer, but just check how many players ATS has compared to the current sim racing games on steam. It's a lot...
Edit: If you like classic trucks, get the Mack R in the workshop and choose one of the two stroke engines (6V92), the sound is awesome!
 

Brandon Wright

I may not be fast, but I'm wide!
Well, I know this is kind of hard for a simracer, but just check how many players ATS has compared to the current sim racing games on steam. It's a lot...
Edit: If you like classic trucks, get the Mack R in the workshop and choose one of the two stroke engines (6V92), the sound is awesome!
That's nothing compared to the Euro version though. ETS2 is in the top 10 most played games on Steam and averages well over 20,000 players at any given time. :confused: Who would have ever thought driving trucks slowly through traffic would be so popular? Even more surprising to me, based on what I see on the SCS forum it seems a lot of real truckers play these games....like, a lot! And they love it! But the most surprising thing on their forums is that there's hardly any bickering or arguing, I didn't know such a thing was possible. :laugh:
 
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